[cb]扩展Hierarchy 添加二级菜单

时间:2022-05-15 10:48:19

目地

这篇博客教大家如何扩展Hierarchy

默认的Hierarchy

在Unity的Edior编辑器中,默认的Hierarchy如下

[cb]扩展Hierarchy 添加二级菜单

扩展的Hierarchy

[cb]扩展Hierarchy 添加二级菜单

扩展示例

MyInitOnLoad脚本

创建MyInitOnLoad.cs,放在Editor目录下

using UnityEngine;
using UnityEditor;
using System.Collections; //InitializeOnLoad:http://docs.unity3d.com/Manual/RunningEditorCodeOnLaunch.html
[InitializeOnLoad]
public static class MyInitOnLoad
{
//MenuItem属性把任意静态函数变成为一个菜单命令。仅静态函数能使用这个MenuItem属性
//static function MenuItem (itemName : string, isValidateFunction : bool, priority : int)
[MenuItem("GameObject/Create Other/cb/New-1", false, 55000)]
public static void CreateNew1()
{ }
[MenuItem("GameObject/Create Other/cb/New-2", false, 55000)]
public static void CreateNew2()
{ }
[MenuItem("GameObject/Create Other/cb/New-3", false, 55000)]
public static void CreateNew3()
{ }
[MenuItem("GameObject/Create Other/cb/New-4", false, 55000)]
public static void CreateNew4()
{ }
}

自定义菜单

扩展Hierarchy后,出现自定义的菜单项,如下图所示:

[cb]扩展Hierarchy 添加二级菜单