【Unity笔记】摄像机跟随目标角色

时间:2021-05-24 06:16:34
public class CameraFollow : MonoBehaviour
{
public Transform target; // The position that that camera will be following.
public float smoothing = 5f; // The speed with which the camera will be following.
Vector3 offset; // The initial offset from the target. void Start ()
{
// Calculate the initial offset.
offset = transform.position - target.position;
} void FixedUpdate ()
{
// Create a postion the camera is aiming for based on the offset from the target.
Vector3 targetCamPos = target.position + offset; // Smoothly interpolate between the camera's current position and it's target position.
transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
}
}