Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth
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using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.Security.Authentication; using LitJson; using System; using System.Globalization; using System.Security.Cryptography; using System.Web; public static string url = "http://localhost:8080/film/"; public void Login(string username , string password) { string path = "/film/api/tqh/v2/member/login"; StartCoroutine(PostLogin(url+"api/tqh/v2/member/login?",path,username,password)); }
IEnumerator PostLogin(string url,string path,string username , string password) { string input = "{\"email\":\""+username+"\",\"password\":\""+ ToMd5(password)+"\"}"; WWWForm form = new WWWForm(); Hashtable headers = form.headers; byte[] rawData = Encoding.UTF8.GetBytes(input); headers["Content-Type"] = "application/json"; headers["Accept"] = "application/json"; DateTime date = DateTime.Now; string time = date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo); headers["Date"] = time; url = hmac(url,path,time); WWW www = new WWW(url, rawData, headers); yield return www; if (www.error != null) { Debug.Log("error is login:"+ www.error + " " +input ); camara.GetComponent<loginGUI>().loginfail(status_fail); } else { Debug.Log("request ok login: " + www.text); JsonData jd = JsonMapper.ToObject(www.text); string memberId = jd["memberId"].ToString(); string bonusPoint = jd["bonusPoint"].ToString(); string nickName = jd["nickName"].ToString(); camara.GetComponent<loginGUI>().loginsuccess(memberId,nickName,bonusPoint,status_success); } }
oauth使用在headers中加入Date,date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo)对日期的格式化
string time = date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo);
headers["Date"] = time;
www.text为后台返回的String字符串,是Json格式,但是不可以直接用key-value去取值,我们需要去转换使用LitJson,一个第三方插件
JsonData jd = JsonMapper.ToObject(www.text);
string memberId = jd["memberId"].ToString();
string bonusPoint = jd["bonusPoint"].ToString();
string nickName = jd["nickName"].ToString();
在unity\项目\Assets\Plugins目录下引用LitJson,下载LitJson
之后就可以用key-value去取值了
oauth的加入
public static string API_KEY = "bc543dc89b***********";
public static string SECURE_KEY = "32df2bc3520d53a1************";
public string hmac(string url ,string path ,string time){ StringBuilder stringToSign = new StringBuilder(); stringToSign.Append("POST").Append("\n"); stringToSign.Append(time).Append("\n"); stringToSign.Append(path).Append("\n"); var signature = string.Empty; using (var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY))) { var hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(stringToSign.ToString())); signature = Convert.ToBase64String(hash); } StringBuilder s = new StringBuilder(); s.Append(url); s.Append("&apiKey="); s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8)); s.Append("&signature="); s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8)); return s.ToString(); }
StringBuilder stringToSign = new StringBuilder();
stringToSign.Append("POST").Append("\n");
stringToSign.Append(time).Append("\n");
stringToSign.Append(path).Append("\n");
需要通过 httpMethod、time、和path(格式为"/film/api/tqh/v2/public/getAllHistoryRank")来获取HMACSHA512加密后的签名
var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY))
对API_KEY和签名进行编码,签名编码两次是因为,在服务器被解码了两次一次jetty、一次后台
StringBuilder s = new StringBuilder();s.Append(url);s.Append("&apiKey=");s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8));s.Append("&signature=");s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8));
HttpUtility使用需要引入的 using System.Web; 下载HttpUtility