Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

时间:2021-12-12 11:23:18

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

post

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

get

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

登录

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Security.Cryptography;
using System.Security.Authentication;
using LitJson;
using System;
using System.Globalization; 
using System.Security.Cryptography;
using System.Web;

public static string url = "http://localhost:8080/film/";

public void Login(string username , string password)
	{	
		string path = "/film/api/tqh/v2/member/login";
		StartCoroutine(PostLogin(url+"api/tqh/v2/member/login?",path,username,password));		
	}
IEnumerator PostLogin(string url,string path,string username , string password)
	{
		string input = "{\"email\":\""+username+"\",\"password\":\""+	ToMd5(password)+"\"}";
		WWWForm form = new WWWForm();		
		Hashtable headers = form.headers;
		byte[] rawData = Encoding.UTF8.GetBytes(input);
		headers["Content-Type"] = "application/json";
		headers["Accept"] = "application/json";

		DateTime date = DateTime.Now;
		string time =  date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo);
		headers["Date"] = time;
		url = hmac(url,path,time);

		WWW www = new WWW(url, rawData, headers);
		yield return www;		
		if (www.error != null)
		{
			Debug.Log("error is login:"+ www.error  + "  " +input );	
			camara.GetComponent<loginGUI>().loginfail(status_fail);
		} else
		{
			Debug.Log("request ok login: " + www.text);

			JsonData jd = JsonMapper.ToObject(www.text); 

			string memberId = jd["memberId"].ToString();
			string bonusPoint = jd["bonusPoint"].ToString();
			string nickName = jd["nickName"].ToString();
			camara.GetComponent<loginGUI>().loginsuccess(memberId,nickName,bonusPoint,status_success);
		}
	}

oauth使用在headers中加入Date,date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo)对日期的格式化

string time =  date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo);

headers["Date"] = time;

www.text为后台返回的String字符串,是Json格式,但是不可以直接用key-value去取值,我们需要去转换使用LitJson,一个第三方插件

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

 
 

JsonData jd = JsonMapper.ToObject(www.text); 

string memberId = jd["memberId"].ToString();
string bonusPoint = jd["bonusPoint"].ToString();
string nickName = jd["nickName"].ToString();

在unity\项目\Assets\Plugins目录下引用LitJson,下载LitJson

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

之后就可以用key-value去取值了   

oauth的加入

public static  string API_KEY = "bc543dc89b***********";
public  static string SECURE_KEY = "32df2bc3520d53a1************";

	public string hmac(string url ,string path ,string time){
		StringBuilder stringToSign = new StringBuilder();
		stringToSign.Append("POST").Append("\n");
		stringToSign.Append(time).Append("\n");
		stringToSign.Append(path).Append("\n");	

		var signature = string.Empty;
		using (var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY)))
		{
			var hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(stringToSign.ToString()));
			signature = Convert.ToBase64String(hash);
		}

		StringBuilder s = new StringBuilder();
		s.Append(url);
		s.Append("&apiKey=");
		s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8));
		s.Append("&signature=");
		s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8));

		return s.ToString();
	}


StringBuilder stringToSign = new StringBuilder();
stringToSign.Append("POST").Append("\n");
stringToSign.Append(time).Append("\n");
stringToSign.Append(path).Append("\n");

 

需要通过 httpMethod、time、和path(格式为"/film/api/tqh/v2/public/getAllHistoryRank")来获取HMACSHA512加密后的签名

var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY))

对API_KEY和签名进行编码,签名编码两次是因为,在服务器被解码了两次一次jetty、一次后台

StringBuilder s = new StringBuilder();s.Append(url);s.Append("&apiKey=");s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8));s.Append("&signature=");s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8));

HttpUtility使用需要引入的 using System.Web; 下载HttpUtility

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth

Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth