[原]Libevent客户端例子 时间 2014-06-25 10:16:38 luotuo44的专栏 原文 http://blog.csdn.net/luotuo44/article/details/34416429 主题 libevent Socket 网上关于Libevent的例子大多数都是服务器端的例子,我写一个客户端例子和大家分享。不多说了,上代码。 #include<sys/types.h> #include<sys/socket.h> #include<netinet/in.h> #include<arpa/inet.h> #include<errno.h> #include<unistd.h> #include<stdio.h> #include<string.h> #include<stdlib.h> #include<event.h> #include<event2/bufferevent.h> #include<event2/buffer.h> #include<event2/util.h> int tcp_connect_server(const char* server_ip, int port); void cmd_msg_cb(int fd, short events, void* arg); void server_msg_cb(struct bufferevent* bev, void* arg); void error_cb(struct bufferevent *bev, short event, void *arg); int main(int argc, char** argv) { if( argc < 3 ) { printf("please input 2 parameter\n"); return -1; } //两个参数依次是服务器端的IP地址、端口号 int sockfd = tcp_connect_server(argv[1], atoi(argv[2])); if( sockfd == -1) { perror("tcp_connect error "); return -1; } printf("connect to server successful\n"); struct event_base* base = event_base_new(); struct bufferevent* bev = bufferevent_socket_new(base, sockfd, BEV_OPT_CLOSE_ON_FREE); bufferevent_setcb(bev, server_msg_cb, NULL, error_cb, NULL); bufferevent_enable(bev, EV_READ | EV_PERSIST); //监听终端输入事件 struct event* ev_cmd = event_new(base, STDIN_FILENO, EV_READ | EV_PERSIST, cmd_msg_cb, (void*)bev); event_add(ev_cmd, NULL); event_base_dispatch(base); printf("finished \n"); return 0; } void cmd_msg_cb(int fd, short events, void* arg) { char msg[1024]; int ret = read(fd, msg, sizeof(msg)); if( ret < 0 ) { perror("read fail "); exit(1); } struct bufferevent* bev = (struct bufferevent*)arg; //把终端的消息发送给服务器端 bufferevent_write(bev, msg, ret); } void server_msg_cb(struct bufferevent* bev, void* arg) { char msg[1024]; size_t len = bufferevent_read(bev, msg, sizeof(msg)); msg[len] = '\0'; printf("recv %s from server\n", msg); } void error_cb(struct bufferevent *bev, short event, void *arg) { if (event & BEV_EVENT_EOF) printf("connection closed\n"); else if (event & BEV_EVENT_ERROR) printf("some other error\n"); //这将自动close套接字和free读写缓冲区 bufferevent_free(bev); } typedef struct sockaddr SA; int tcp_connect_server(const char* server_ip, int port) { int sockfd, status, save_errno; struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr) ); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(port); status = inet_aton(server_ip, &server_addr.sin_addr); if( status == 0 ) //the server_ip is not valid value { errno = EINVAL; return -1; } sockfd = ::socket(PF_INET, SOCK_STREAM, 0); if( sockfd == -1 ) return sockfd; status = ::connect(sockfd, (SA*)&server_addr, sizeof(server_addr) ); if( status == -1 ) { save_errno = errno; ::close(sockfd); errno = save_errno; //the close may be error return -1; } evutil_make_socket_nonblocking(sockfd); return sockfd; } 在main函数里面,要先connect上服务器,然后用套接字作为参数,新建一个struct buffereven。 我试过像下面这样写 struct bufferevent* bev = bufferevent_socket_new(base, -1, BEV_OPT_CLOSE_ON_FREE); if( bev == NULL) { printf("bufferevent_socket_new fail\n"); return -1; } struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr) ); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(atoi(argv[2])); int status = inet_aton(argv[1], &server_addr.sin_addr); int sockfd = bufferevent_socket_connect(bev, (struct sockaddr *)&server_addr, sizeof(server_addr)); 即通过bufferevent_socket_connect函数来获取一个连接上服务器的套接字。但总会一连上服务器端,sockfd就关闭了。 下面是对应服务器端的例子。 #include<stdio.h> #include<string.h> #include<errno.h> #include<event.h> #include<event2/bufferevent.h> void accept_cb(int fd, short events, void* arg); void socket_read_cb(bufferevent* bev, void* arg); void error_cb(struct bufferevent *bev, short event, void *arg); int tcp_server_init(int port, int listen_num); int main(int argc, char** argv) { int listener = tcp_server_init(9999, 10); if( listener == -1 ) { perror(" tcp_server_init error "); return -1; } struct event_base* base = event_base_new(); //添加监听客户端请求连接事件 struct event* ev_listen = event_new(base, listener, EV_READ | EV_PERSIST, accept_cb, base); event_add(ev_listen, NULL); event_base_dispatch(base); return 0; } void accept_cb(int fd, short events, void* arg) { evutil_socket_t sockfd; struct sockaddr_in client; socklen_t len; sockfd = ::accept(fd, (struct sockaddr*)&client, &len ); evutil_make_socket_nonblocking(sockfd); printf("accept a client %d\n", sockfd); struct event_base* base = (event_base*)arg; bufferevent* bev = bufferevent_socket_new(base, sockfd, BEV_OPT_CLOSE_ON_FREE); bufferevent_setcb(bev, socket_read_cb, NULL, error_cb, arg); bufferevent_enable(bev, EV_READ | EV_PERSIST); } void socket_read_cb(bufferevent* bev, void* arg) { char msg[4096]; size_t len = bufferevent_read(bev, msg, sizeof(msg)); msg[len] = '\0'; printf("recv the client msg: %s", msg); char reply_msg[4096] = "I have recvieced the msg: "; strcat(reply_msg + strlen(reply_msg), msg); bufferevent_write(bev, reply_msg, strlen(reply_msg)); } void error_cb(struct bufferevent *bev, short event, void *arg) { if (event & BEV_EVENT_EOF) printf("connection closed\n"); else if (event & BEV_EVENT_ERROR) printf("some other error\n"); //这将自动close套接字和free读写缓冲区 bufferevent_free(bev); } typedef struct sockaddr SA; int tcp_server_init(int port, int listen_num) { int errno_save; evutil_socket_t listener; listener = ::socket(AF_INET, SOCK_STREAM, 0); if( listener == -1 ) return -1; //允许多次绑定同一个地址。要用在socket和bind之间 evutil_make_listen_socket_reuseable(listener); struct sockaddr_in sin; sin.sin_family = AF_INET; sin.sin_addr.s_addr = 0; sin.sin_port = htons(port); if( ::bind(listener, (SA*)&sin, sizeof(sin)) < 0 ) goto error; if( ::listen(listener, listen_num) < 0) goto error; //跨平台统一接口,将套接字设置为非阻塞状态 evutil_make_socket_nonblocking(listener); return listener; error: errno_save = errno; evutil_closesocket(listener); errno = errno_save; return -1; }
参考资料:
http://www.tuicool.com/articles/uuQvai
http://blog.csdn.net/nanjunxiao/article/details/9066077
http://blog.csdn.net/lulyon/article/details/51259109
http://cnodejs.org/topic/506d524c01d0b80148be69d8
https://www.zhihu.com/question/20278441