重叠模型是Windows里一种重要的 I/O 模型,可以有效率的实现一些 I/O 操作,譬如文件读写、Socket读写等,在这里我们一起来研究一下重叠模型,看看它究竟为何方神圣。
这篇文章分为以下几部分来说明:
好了,下面就让我们一起来学习一下重叠模型。
1、概念
对于重叠模型的概念,大家都各有说法,以我自己的角度来说,我觉得重叠其实就是一种异步处理的说法,一边向socket 投递操作,而在另一边等待结果的完成,两边互不相干,我想这就是重叠的概念。其实这个概念也不用深究,我们还是来看看如何使用重叠模型。
2、容易碰到的一些问题
为什么对Socket投递第一个WSARecv()出错并且返回错误为10045?
这个问题都是因为这个 WSARecv 的lpFlags参数引起的,这个参数一定要设置为0,而不是直接写为0,
如果直接写为0,则会出现10014错误。要这样写:
DWORD dwFlags=0;
WSARecv(sClient, &as.m_wsaBuf, as.m_wsaBuf.len, &dwRecvBytes, &dwFlags, &as.m_Overlapped, NULL);
为什么找不到AccepctEx的声明和定义?
要使用 AcceptEx,必须加上下面两句
#include <mswsock.h>
#pragma comment(lib, "mswsock.lib")
AcceptEx 的第四个参数有什么用?
AcceptEx 的第四个参数,指定建立连接的时候,接收客户端传过来的多少字节的数据,可以用来做验证客户端的字符串,如果这个参数为0,则AcceptEx在接受客户端连接后会立刻完成,不会接受任何客户端的数据。如果不为0,则接收客户端传过来的指定字节的数据。但这样会出现恶意连接连进来的时候,不发送任何数据,就导致了SERVER出错。
为什么程序只能收到连接,收不到从Socket传过来的数据?
程序不停的收到连接,但传过来的数据都不显示,这个问题的解决方法是:把事件数组的第一个设为和侦听Socket (sListen) 对应的事件,就是说第一个事件是给侦听Socket的,那在接受到连接后,要重新设置一下第一个事件:WSASetEvent(EventArray[0]); 以便工作线程可以继续往下走去服务其他事件。这里只知道要这样做,但具体原因不太清楚,希望高人能指点一下!
程序接收到的数据在哪里?
在使用WSARecv的时候,我们就已经传了一个WSABUF类型的变量进去,那在后面调用WSAGetOverlappedResult 之后,之前的WSABUF中的buf就是取得数据的地方,这些更仔细的说明建议大家看看Piggy的《手把手教你写 Overlapped 模型》,这篇文章对函数进行了比较详细的介绍。
3、基本编程方法:使用重叠模型,就要注意以下的一些函数。
WSASocket、AcceptEx、WSACreateEvent、WSAWaitForMultipleEvents、WSAResetEvent、WSAGetOverlappedResult、WSARecv、WSASetEvent。具体使用方法各位可以看下面的例子或者查一下MSDN,里面有介绍。
首先我们先看看重叠模型的使用步骤:
- 创建一个带Overlapped标志的Socket句柄(其实也可以是文件句柄);
- 准备好一个与这个Socket句柄对应的Overlapped对象,并准备好事件句柄,以便让后面的WaitForXXX函数使用
- 使用支持Overlapped的函数对上面的句柄作操作(向这个句柄投递请求),这些函数都有一个共同点,就是它们都有个参数是Overlapped类型的。例如AcceptEx、WriteFile、WSARecv等;
- 在一个循环或者一个线程中使用WSAWaitForMultipleEvents来等待事件的发生;
- 事件发生后,使用WSAGetOverlappedResult 来取得对应的结果并做处理。
- 继续向句柄投递操作请求(向它发东西啊,收东西啊等等的!)。
到这里,给大家一个建议,对着上面的步骤写写练习,要看代码网上一堆,真要理解,还是得亲自动手才行,编程技术,动手是硬道理!
好,我们一步步来看看代码片断,对上面的步骤有点理性的认识才行。
创建带Overlapped标志的Socket句柄:
SOCKET sListen;
if((sListen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped)) == INVALID_SOCKET)
{
OutErr("WSASocket error!");
return;
}
准备好一个Overlapped对象,还有hEvent事件:
// 准备好一个给 listenSocket 使用的 Overlapped
ZeroMemory(&ListenOverlapped, sizeof(Overlapped));
ListenOverlapped.hEvent = WSACreateEvent();
对这个句柄投递操作,这是一个侦听句柄,当然就是给他投递AcceptEx操作:
AcceptEx(sListen, sClient, (PVOID) szAcceptBuffer, 0,
sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, &dwRecvBytes,
&ListenOverlapped);
在一个循环或者线程中等待事件的完成,并取得结果做处理:
while(TRUE)
{
// 等待侦听事件的发生
nIdx = WSAWaitForMultipleEvents(1, &ListenOverlapped.hEvent, FALSE, INFINITE, FALSE);
// 取得这次Overlapped的结果
WSAGetOverlappedResult(sListen, &ListenOverlapped, &dwTransferred, FALSE, &dwFlags);
cout << sClient << " 连接上来了!" << endl;
cout << "连接总数为:" << ++g_nClientCnt << endl;
// 重置一下事件
WSAResetEvent(ListenOverlapped.hEvent);
// 再重新向ListenSocket投递一个AcceptEx请求
sClient = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped);
ZeroMemory(szAcceptBuffer, 2*(sizeof(SOCKADDR_IN) + 16) );
AcceptEx(sListen, sClient, (PVOID) szAcceptBuffer, dwRecvData,
sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, &dwRecvBytes,
&ListenOverlapped);
}
上面几步,基本上实现了AcceptEx的接受连接的整个过程,如果你都能看懂,那下面的例子程序也难不倒你了!
4、突破64个事件的等待限制
虽说使用完成端口可以不受64个事件的限制,但我们这里既然是抱着钻研的态度,那总是要试一试的。
64个事件的等待限制是由Windows规定的,如果超过了64个,则WSAWaitForMultipleEvents函数会报错,错误码为87。要突破此限制的最基本的思路就是当线程等待的事件数超过了64,则新开线程来等待,把事件以64个为一个区,则0区、1区、2区。。。每区有64个事件,每个线程服务于一个区。这里要注意的是每个线程中的WaitForMultipleEvents要小心事件的个数、事件的起始位。详细的可以看下面的例子。
5、例程,下面的程序都是一个cpp文件拷贝过去就可以直接编译了。
/*
Server1: 使用 accept 来得到连接,并使用ProcessIO来处理结果,这里使用64个事件为一区,一个线程服务一个区的方法来突破了
64个事件的限制。
*/
#include <winsock2.h>
#pragma comment(lib, "WS2_32")
#include <mswsock.h>
#pragma comment(lib, "mswsock.lib")
#include <iostream>
using namespace std;
#define PORT 5050
#define DATA_BUFSIZE 8192
#define DYL_MAXIMUM_WAIT_EVENTS 1024
#define OutErr(a) cout << (a) << endl
<< "出错代码:" << WSAGetLastError() << endl
<< "出错文件:" << __FILE__ << endl
<< "出错行数:" << __LINE__ << endl
#define OutMsg(a) cout << (a) << endl;
void InitWinsock()
{
// 初始化WINSOCK
WSADATA wsd;
if( WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
}
SOCKET BindServer(int nPort)
{
// 创建socket
SOCKET sServer = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped);
// 绑定端口
struct sockaddr_in servAddr;
servAddr.sin_family = AF_INET;
servAddr.sin_port = htons(nPort);
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(sServer, (struct sockaddr *)&servAddr, sizeof(servAddr)) < 0)
{
OutErr("bind Failed!");
return NULL;
}
// 设置监听队列为200
if(listen(sServer, WSA_MAXIMUM_WAIT_EVENTS) != 0)
{
OutErr("listen Failed!");
return NULL;
}
return sServer;
}
DWORD EventTotal = 0;
WSAEVENT EventArray[DYL_MAXIMUM_WAIT_EVENTS];
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
WSAOverlapped Overlapped;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
LPSOCKET_INFORMATION SocketInfoArray[DYL_MAXIMUM_WAIT_EVENTS];
void CreateSocketInfo(SOCKET sClient)
{
//if(EventTotal%WSA_MAXIMUM_WAIT_EVENTS)
// EventTotal++;
SocketInfoArray[EventTotal] = new SOCKET_INFORMATION();
SocketInfoArray[EventTotal]->Socket = sClient;
ZeroMemory(&SocketInfoArray[EventTotal]->Overlapped, sizeof(WSAOverlapped));
SocketInfoArray[EventTotal]->Overlapped.hEvent = EventArray[EventTotal] = WSACreateEvent();
SocketInfoArray[EventTotal]->DataBuf.buf = SocketInfoArray[EventTotal]->Buffer;
SocketInfoArray[EventTotal]->DataBuf.len = DATA_BUFSIZE;
memset(SocketInfoArray[EventTotal]->Buffer, 0, DATA_BUFSIZE);
EventTotal++;
}
// 释放,注意N从0开始
void DestroySocketInfo(int n)
{
delete SocketInfoArray[n];
if( (n+1) != DYL_MAXIMUM_WAIT_EVENTS )
{
for(int i = n; i < EventTotal; i++)
{
SocketInfoArray[i] = SocketInfoArray[i + 1];
}
}
EventTotal--;
}
DWORD WINAPI ProcessIO(LPVOID lpParam)
{
int nSec = *((int*)lpParam);
int nIdx = 0;
DWORD BytesTransferred;
DWORD Flags;
int nTriggerCnt;
while(1)
{
// 计算好事件数
int nEvtCnt;
if( EventTotal % WSA_MAXIMUM_WAIT_EVENTS == 0)
nEvtCnt = 64;
else
nEvtCnt = EventTotal % WSA_MAXIMUM_WAIT_EVENTS;
// 计算好事件数组的起始位置
WSAEVENT *evtStart = EventArray + nSec*WSA_MAXIMUM_WAIT_EVENTS;
if( (nIdx = WSAWaitForMultipleEvents(nEvtCnt, evtStart, FALSE, WSA_INFINITE, FALSE) ) == WSA_WAIT_FAILED )
{
OutErr("WSAWaitForMultipleEvents failed!");
return 0;
}
nTriggerCnt = nIdx - WSA_WAIT_EVENT_0;
//!! 如果是0,则说明有新的客户要连接进来
if ( nTriggerCnt == 0 )
nTriggerCnt = nTriggerCnt + nSec*WSA_MAXIMUM_WAIT_EVENTS;
LPSOCKET_INFORMATION SI = SocketInfoArray[nTriggerCnt];
WSAResetEvent(EventArray[nTriggerCnt]);
// 取得重叠操作的结果
if(WSAGetOverlappedResult(SI->Socket, &(SI->Overlapped), &BytesTransferred, FALSE, &Flags) == FALSE || BytesTransferred == 0)
{
//OutErr("WSAGetOverlappedResult failed!");
cout << "socket " << SI->Socket << " 断开!" << endl;
DestroySocketInfo(nTriggerCnt);
continue;
}
cout << SI->Socket << " 发送过来的数据:" << SI->Buffer << endl;
// 继续等待接收数据
DWORD dwRecv;
DWORD dwFlags = 0;
if(WSARecv(SI->Socket, &(SI->DataBuf), 1, &dwRecv, &dwFlags, &(SI->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
OutErr("WSARecv error!");
return 0;
}
}
}
cout << "ProcessIO end!" << endl;
return 0;
}
int g_nThreadCnt = 1; ///< 标示当前开了多少个线程来服务于
void main()
{
InitWinsock();
SOCKET sListen = BindServer(PORT);
char szBuf[200];
memset(szBuf, 0, 200);
SOCKET sClient;
if((sClient = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped)) == INVALID_SOCKET)
{
OutErr("WSASocket error!");
return;
}
if ((EventArray[0] = WSACreateEvent()) == WSA_INVALID_EVENT)
{
OutErr("WSACreateEvent error!");
return;
}
EventTotal = 1;
int nSec = 0;
CreateThread(NULL, 0, ProcessIO, (LPVOID)&nSec, 0, NULL);
while(1)
{
sClient = accept(sListen, NULL, NULL);
if(sClient == INVALID_SOCKET)
{
OutErr("accept faild!");
return;
}
// 先判断是否能连接,是否超过了最大连接数
if(EventTotal + 1 > DYL_MAXIMUM_WAIT_EVENTS)
{
cout << "Too many Client! closing socket" << sClient << endl;
closesocket(sClient);
continue;
}
cout << sClient << " 连接进来!" << endl;
cout << "客户端连接数:" << EventTotal + 1 << endl;
/// 这里要做身份验证,不准其他客户端连接上来
// 判断是否需要分区
if( int( EventTotal/WSA_MAXIMUM_WAIT_EVENTS ) + 1 > g_nThreadCnt)
{
nSec = int((EventTotal + 1)/WSA_MAXIMUM_WAIT_EVENTS);
EventArray[nSec * WSA_MAXIMUM_WAIT_EVENTS] = EventArray[0];
EventTotal++;
CreateThread(NULL, 0, ProcessIO, (LPVOID)&nSec, 0, NULL);
g_nThreadCnt++;
}
CreateSocketInfo(sClient);
DWORD dwRecv;
DWORD dwFlags = 0;
int nCurCnt = EventTotal - 1;
if( WSARecv(sClient, &(SocketInfoArray[EventTotal-1]->DataBuf), 1, &dwRecv, &dwFlags,
&(SocketInfoArray[EventTotal-1]->Overlapped), NULL) == SOCKET_ERROR )
{
if(WSAGetLastError() != WSA_IO_PENDING)
{
OutErr("WSARecv Error!");
// 那就只能释放相关资源了
DestroySocketInfo(nCurCnt);
}
}
if(int(EventTotal/WSA_MAXIMUM_WAIT_EVENTS) == 0)
WSASetEvent(EventArray[0]);
else
{
//!! 这里要设置一下0事件,让工作线程去服务事件数组里的其他事件
for(int i = 0 ; i < int(EventTotal/WSA_MAXIMUM_WAIT_EVENTS); i++)
{
if (WSASetEvent(EventArray[i*WSA_MAXIMUM_WAIT_EVENTS]) == FALSE)
{
OutErr("WSASetEvent failed!");
return;
}
}
}
}
}
/**
Server2.cpp: 使用了 AcceptEx 来处理连接
**/
/// 包含头文件
#include <winsock2.h>
#pragma comment(lib, "WS2_32")
#include <mswsock.h>
#pragma comment(lib, "mswsock.lib")
#include <windows.h>
#include <iostream>
using namespace std;
/// 宏定义
#define PORT 5050
#define DATA_BUFSIZE 8192
#define OutErr(a) cout << (a) << endl
<< "出错代码:" << WSAGetLastError() << endl
<< "出错文件:" << __FILE__ << endl
<< "出错行数:" << __LINE__ << endl
#define OutMsg(a) cout << (a) << endl;
/// 全局变量定义
DWORD EventTotal = 0;
// #define WSA_MAXIMUM_WAIT_EVENTS 100
WSAEVENT EventArray[WSA_MAXIMUM_WAIT_EVENTS];
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
WSAOverlapped Overlapped;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
WSAOverlapped ListenOverlapped;
LPSOCKET_INFORMATION SocketInfoArray[WSA_MAXIMUM_WAIT_EVENTS];
/// 全局函数定义
void InitWinsock()
{
// 初始化WINSOCK
WSADATA wsd;
if( WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
}
SOCKET BindServer(int nPort)
{
// 创建socket
SOCKET sServer = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped);
// 绑定端口
struct sockaddr_in servAddr;
servAddr.sin_family = AF_INET;
servAddr.sin_port = htons(nPort);
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(sServer, (struct sockaddr *)&servAddr, sizeof(servAddr)) < 0)
{
OutErr("bind Failed!");
return NULL;
}
// 设置监听队列为200
if(listen(sServer, WSA_MAXIMUM_WAIT_EVENTS) != 0)
{
OutErr("listen Failed!");
return NULL;
}
return sServer;
}
void CreateSocketInfo(SOCKET sClient)
{
SocketInfoArray[EventTotal] = new SOCKET_INFORMATION;
SocketInfoArray[EventTotal]->Socket = sClient;
ZeroMemory(&SocketInfoArray[EventTotal]->Overlapped, sizeof(WSAOverlapped));
SocketInfoArray[EventTotal]->Overlapped.hEvent = EventArray[EventTotal] = WSACreateEvent();
SocketInfoArray[EventTotal]->DataBuf.buf = SocketInfoArray[EventTotal]->Buffer;
SocketInfoArray[EventTotal]->DataBuf.len = DATA_BUFSIZE;
memset(SocketInfoArray[EventTotal]->Buffer, 0, DATA_BUFSIZE);
EventTotal++;
}
// 释放,注意N从0开始
void DestroySocketInfo(int n)
{
delete SocketInfoArray[n];
if( (n+1) != WSA_MAXIMUM_WAIT_EVENTS )
{
for(int i = n; i < EventTotal; i++)
{
SocketInfoArray[i] = SocketInfoArray[i + 1];
}
}
EventTotal--;
}
// 正文
void main()
{
InitWinsock();
SOCKET sListen, sClient;
sListen = BindServer(PORT);
// 准备好连接的SOCKET
sClient = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped);
if(sClient == SOCKET_ERROR)
{
OutErr("WSASocket error!");
return;
}
// 给这个Listen SOCKET分配一个Overlapped,可以把这个SOCKET 想象为其他的句柄,例如文件句柄
ZeroMemory(&ListenOverlapped, sizeof(Overlapped));
if ((EventArray[EventTotal++] = ListenOverlapped.hEvent = WSACreateEvent()) == WSA_INVALID_EVENT)
{
OutErr("WSACreateEvent failed");
return;
}
// 投递一个 AcceptEx 请求,注意这里的AcceptBuffer参数是指:取得的第一块从CLIENT发来的数据
// 这块数据包括:1、本地的地址 2、连接端的地址 3、这些地址是写在这个缓冲区的后面一段的(具体可再参看MSDN)
CHAR AcceptBuffer[2 * (sizeof(SOCKADDR_IN) + 16)];
DWORD dwRecvBytes;
if (AcceptEx(sListen, sClient, (PVOID) AcceptBuffer, 0,
sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, &dwRecvBytes,
&ListenOverlapped) == FALSE)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
OutErr("AcceptEx failed");
return;
}
}
// 真正的工作开始了,在下面可以异步去处理Accept、WSARecv、WSASend等请求
int nIdx;
DWORD BytesTransferred;
DWORD Flags;
while(TRUE)
{
// 首先等待事件的发生
if( (nIdx = WSAWaitForMultipleEvents(EventTotal, EventArray, FALSE, INFINITE, FALSE)) == WSA_WAIT_FAILED )
{
OutErr("WSAWaitForMultipleEvents Error!");
return;
}
// 处理连接
if( (nIdx - WSA_WAIT_EVENT_0) == 0)
{
// 先看看什么结果,反正 WSAWaitForMultipleEvents 调用完成,就肯定是有某种事情发生了
if(WSAGetOverlappedResult(sListen, &ListenOverlapped, &BytesTransferred, FALSE, &Flags) == FALSE)
{
OutErr("nIdx 为 0,WSAGetOverlappedResult error!");
return;
}
if (EventTotal >= WSA_MAXIMUM_WAIT_EVENTS)
{
cout << "Too many connections - closing socket." << endl;
closesocket(sClient);
goto ReAccept;
}
else
{
// cout << AcceptBuffer << endl;
cout << "socket " << sClient << " 连接进来" << endl;
cout << "连接客户端总数 " << EventTotal << endl;
// 创建相应的结构
CreateSocketInfo(sClient);
// 向刚进来的连接 投递一个WSARecv操作
Flags = 0;
if ( WSARecv(sClient, &(SocketInfoArray[EventTotal-1]->DataBuf), 1, &dwRecvBytes, &Flags,
&(SocketInfoArray[EventTotal-1]->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
OutErr("WSARecv error!");
return;
}
}
}
ReAccept:
// 再重新向ListenSocket投递一个AcceptEx请求
sClient = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_Overlapped);
if(sClient == INVALID_SOCKET )
{
OutErr("WSASocket Error!");
return;
}
// 重置一下事件
if(!WSAResetEvent(EventArray[0]))
{
OutErr("WSAResetEvent error!");
return;
}
ZeroMemory(&ListenOverlapped, sizeof(Overlapped));
ListenOverlapped.hEvent = EventArray[0];
if (AcceptEx(sListen, sClient, (PVOID) AcceptBuffer, 0,
sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, &dwRecvBytes,
&ListenOverlapped) == FALSE)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
OutErr("AcceptEx Error!");
return;
}
}
continue;
}
// 上面搞了一大通,终于可以开始处理真正的客户端请求了
LPSOCKET_INFORMATION SI;
SI = SocketInfoArray[nIdx - WSA_WAIT_EVENT_0];
WSAResetEvent(SocketInfoArray[nIdx - WSA_WAIT_EVENT_0]);
// 取得结果
if (WSAGetOverlappedResult(SI->Socket, &(SI->Overlapped), &BytesTransferred, FALSE, &Flags) == FALSE
|| BytesTransferred == 0)
{
cout << SI->Socket << " 断开" << endl;
DestroySocketInfo(nIdx - WSA_WAIT_EVENT_0);
continue;
}
cout << SocketInfoArray[nIdx - WSA_WAIT_EVENT_0]->Socket << " 发过来的数据:" << SocketInfoArray[nIdx - WSA_WAIT_EVENT_0]->Buffer << endl;
// 再投递新的接收请求
Flags = 0;
if (WSARecv(SI->Socket, &(SI->DataBuf), 1, &dwRecvBytes, &Flags,
&(SI->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
OutErr("WSARecv() failed");
return;
}
}
}
}
/**
测试客户端
Client1.cpp:
1、服务器断开重连接
2、测试单个客户端连接对话
**/
#include <winsock2.h>
#pragma comment(lib, "WS2_32")
#include <iostream>
using namespace std;
#define PORT 5050
#define OutErr(a) cout << (a) << endl
<< "出错代码:" << WSAGetLastError() << endl
<< "出错文件:" << __FILE__ << endl
<< "出错行数:" << __LINE__ << endl
#define OutMsg(a) cout << (a) << endl;
void InitWinsock()
{
// 初始化WINSOCK
WSADATA wsd;
if( WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
}
SOCKET ConnectServer(char *lpszServerIP, int nPort, ULONG NonBlock)
{
SOCKET sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//ioctlsocket(sServer, FIONBIO, &NonBlock);
struct hostent *pHost = NULL;
struct sockaddr_in servAddr;
servAddr.sin_family = AF_INET;
servAddr.sin_port = htons(nPort);
servAddr.sin_addr.s_addr = inet_addr(lpszServerIP);
// 如果给的是主机的名字而不是IP地址
if(servAddr.sin_addr.s_addr == INADDR_NONE)
{
pHost = gethostbyname( lpszServerIP );
if(pHost == NULL)
{
OutErr("gethostbyname Failed!");
return NULL;
}
memcpy(&servAddr.sin_addr, pHost->h_addr_list[0], pHost->h_length);
}
int nRet = 0;
nRet = connect(sServer, (struct sockaddr *)&servAddr, sizeof(servAddr));
if( nRet == SOCKET_ERROR )
{
OutErr("connect failed!");
return NULL;
}
return sServer;
}
void main()
{
InitWinsock();
connect:
SOCKET sServer = ConnectServer("127.0.0.1", PORT, 0);
reSay:
char szBuf[1024];
memset(szBuf, 0, 1024);
cout << "你要说:";
cin >> szBuf;
if(send(sServer, szBuf, strlen(szBuf), 0) == SOCKET_ERROR)
goto connect;
else
goto reSay;
}
/*
测试客户端2
Client2.cpp:测试多个客户端连接
*/
#include <winsock2.h>
#pragma comment(lib, "WS2_32")
#include <iostream>
using namespace std;
#define PORT 5050
#define OutErr(a) cout << (a) << endl
<< "出错代码:" << WSAGetLastError() << endl
<< "出错文件:" << __FILE__ << endl
<< "出错行数:" << __LINE__ << endl
#define OutMsg(a) cout << (a) << endl;
// 全局函数定义
void InitWinsock()
{
// 初始化WINSOCK
WSADATA wsd;
if( WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
}
SOCKET ConnectServer(char *lpszServerIP, int nPort, ULONG NonBlock)
{
SOCKET sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//ioctlsocket(sServer, FIONBIO, &NonBlock);
struct hostent *pHost = NULL;
struct sockaddr_in servAddr;
servAddr.sin_family = AF_INET;
servAddr.sin_port = htons(nPort);
servAddr.sin_addr.s_addr = inet_addr(lpszServerIP);
// 如果给的是主机的名字而不是IP地址
if(servAddr.sin_addr.s_addr == INADDR_NONE)
{
pHost = gethostbyname( lpszServerIP );
if(pHost == NULL)
{
OutErr("gethostbyname Failed!");
return NULL;
}
memcpy(&servAddr.sin_addr, pHost->h_addr_list[0], pHost->h_length);
}
int nRet = 0;
nRet = connect(sServer, (struct sockaddr *)&servAddr, sizeof(servAddr));
if( nRet == SOCKET_ERROR )
{
OutErr("connect failed!");
return NULL;
}
return sServer;
}
void main()
{
InitWinsock();
SOCKET sServer[64];
for(int i = 0; i < 63; i++)
{
sServer[i] = ConnectServer("127.0.0.1", PORT, 0);
if(sServer[i] != NULL)
{
send(sServer[i], "hello", 6, 0);
}
Sleep(100);
}
while(1)
}
把上面的几个CPP文件都拷贝到自己的工程里就可以编译通过。