How can I catch the tiles loaded event in OpenLayers 3? In OpenLayers 2 this could be done by catching the "loadend" event from the baselayer of the map:
如何捕获OpenLayers 3中加载的tile事件?在OpenLayers 2中,这可以通过从地图的baselayer中捕捉“loadend”事件来完成:
map.baseLayer.events.register('loadend' , false, function(){ });
2 个解决方案
#1
2
tileloadstart
, tileloadend
, and tileloaderror
events can be subscribed to on tile sources since OpenLayers v3.3.
自OpenLayers v3.3以来,可以在tile源上订阅tileloadstart、tileloadend和tileloaderror事件。
You can use something similar to the following:
您可以使用以下内容:
var tilesLoading = 0,
tilesLoaded = 0;
tileLayer.getSource().on('tileloadend', function () {
tilesLoaded++;
if (tilesLoading === tilesLoaded) {
console.log(tilesLoaded + ' tiles finished loading');
tilesLoading = 0;
tilesLoaded = 0;
//trigger another event, do something etc...
}
});
tileLayer.getSource().on('tileloadstart', function () {
this.tilesLoading++;
});
#2
1
You can hook this up in the following way as of now, until something is added into the core.
到目前为止,您可以按照以下方式将其连接起来,直到有东西被添加到核心中。
tileSource.setTileLoadFunction(( function(){
var numLoadingTiles = 0;
var tileLoadFn = tileSource.getTileLoadFunction();
return (tile, src) => {
console.log(src);
if (numLoadingTiles === 0) {
console.log('loading');
}
++numLoadingTiles;
var image = tile.getImage();
image.onload = image.onerror = function(){
--numLoadingTiles;
if (numLoadingTiles === 0) {
console.log('idle');
}
};
tileLoadFn(tile, src);
};
})());
You can see all the tile source classes that this can be used for here: http://openlayers.org/en/v3.4.0/apidoc/ol.source.TileImage.html?unstable=true#setTileLoadFunction
您可以看到这里可以使用的所有tile源类:http://openlayers.org/en/v3.4.0/apidoc/ol.source.tileimage.html . unstabletrue #setTileLoadFunction。
#1
2
tileloadstart
, tileloadend
, and tileloaderror
events can be subscribed to on tile sources since OpenLayers v3.3.
自OpenLayers v3.3以来,可以在tile源上订阅tileloadstart、tileloadend和tileloaderror事件。
You can use something similar to the following:
您可以使用以下内容:
var tilesLoading = 0,
tilesLoaded = 0;
tileLayer.getSource().on('tileloadend', function () {
tilesLoaded++;
if (tilesLoading === tilesLoaded) {
console.log(tilesLoaded + ' tiles finished loading');
tilesLoading = 0;
tilesLoaded = 0;
//trigger another event, do something etc...
}
});
tileLayer.getSource().on('tileloadstart', function () {
this.tilesLoading++;
});
#2
1
You can hook this up in the following way as of now, until something is added into the core.
到目前为止,您可以按照以下方式将其连接起来,直到有东西被添加到核心中。
tileSource.setTileLoadFunction(( function(){
var numLoadingTiles = 0;
var tileLoadFn = tileSource.getTileLoadFunction();
return (tile, src) => {
console.log(src);
if (numLoadingTiles === 0) {
console.log('loading');
}
++numLoadingTiles;
var image = tile.getImage();
image.onload = image.onerror = function(){
--numLoadingTiles;
if (numLoadingTiles === 0) {
console.log('idle');
}
};
tileLoadFn(tile, src);
};
})());
You can see all the tile source classes that this can be used for here: http://openlayers.org/en/v3.4.0/apidoc/ol.source.TileImage.html?unstable=true#setTileLoadFunction
您可以看到这里可以使用的所有tile源类:http://openlayers.org/en/v3.4.0/apidoc/ol.source.tileimage.html . unstabletrue #setTileLoadFunction。