int main(int argc, char* argv[])
{
WinMain(GetModuleHandle(0),NULL,NULL,0);
return 0;
}
////////////////////////////////////
//创建程序的窗口
HWND hWnd = CreateWindow("DX Project 1", "www.andypike.com: Tutorial 1",
WS_OVERLAPPEDWINDOW, 50, 50, 500, 500,
GetDesktopWindow(), NULL, wc.hInstance, NULL);
//Initialize Direct3D
//初始化Direct3D
if(SUCCEEDED(InitialiseD3D(hWnd)))
{
//Show our window
//显示我们的窗口
ShowWindow(hWnd, SW_SHOWDEFAULT);
UpdateWindow(hWnd);
//Start game running: Enter the game loop
//开始程序的运行:进入游戏循环
GameLoop();
}
/////////////////////////////////
HRESULT InitialiseD3D(HWND hWnd)
//创建一个Direct3D设备
if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pD3DDevice)))
{
return E_FAIL;
}