Android 音视频深入 十四 FFmpeg与OpenSL ES 播放mp3音乐,能暂停(附源码下载)

时间:2021-01-07 23:19:04
项目地址
https://github.com/979451341/FFmpegOpenslES

这次说的是FFmpeg解码mp3,数据给OpenSL ES播放,并且能够暂停。

1.创建引擎

    slCreateEngine(&engineObject,0,NULL,0,NULL,NULL);//创建引擎    (*engineObject)->Realize(engineObject,SL_BOOLEAN_FALSE);//实现engineObject接口对象
(*engineObject)->GetInterface(engineObject,SL_IID_ENGINE,&engineEngine);//通过引擎调用接口初始化SLEngineItf

2.创建混音器

    (*engineEngine)->CreateOutputMix(engineEngine,&outputMixObject,0,0,0);//用引擎对象创建混音器接口对象    (*outputMixObject)->Realize(outputMixObject,SL_BOOLEAN_FALSE);//实现混音器接口对象    SLresult   sLresult = (*outputMixObject)->GetInterface(outputMixObject,SL_IID_ENVIRONMENTALREVERB,&outputMixEnvironmentalReverb);//利用混音器实例对象接口初始化具体的混音器对象    //设置    if (SL_RESULT_SUCCESS == sLresult) {        (*outputMixEnvironmentalReverb)->                SetEnvironmentalReverbProperties(outputMixEnvironmentalReverb, &settings);    }

3.FFmpeg解码mp3准备工作

    av_register_all();    char *input = "/storage/emulated/0/pauseRecordDemo/video/a.mp3";    pFormatCtx = avformat_alloc_context();    LOGE("Lujng %s",input);    LOGE("xxx %p",pFormatCtx);    int error;    char buf[] = "";    //打开视频地址并获取里面的内容(解封装)    if (error = avformat_open_input(&pFormatCtx, input, NULL, NULL) < 0) {        av_strerror(error, buf, 1024);        // LOGE("%s" ,inputPath)        LOGE("Couldn't open file %s: %d(%s)", input, error, buf);        // LOGE("%d",error)        LOGE("打开视频失败")    }    //3.获取视频信息    if(avformat_find_stream_info(pFormatCtx,NULL) < 0){        LOGE("%s","获取视频信息失败");        return -1;    }    int i=0;    for (int i = 0; i < pFormatCtx->nb_streams; ++i) {        if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO) {            LOGE("  找到音频id %d", pFormatCtx->streams[i]->codec->codec_type);            audio_stream_idx=i;            break;        }    }// mp3的解码器//    获取音频编解码器    pCodecCtx=pFormatCtx->streams[audio_stream_idx]->codec;    LOGE("获取视频编码器上下文 %p  ",pCodecCtx);    pCodex = avcodec_find_decoder(pCodecCtx->codec_id);    LOGE("获取视频编码 %p",pCodex);    if (avcodec_open2(pCodecCtx, pCodex, NULL)<0) {    }    packet = (AVPacket *)av_malloc(sizeof(AVPacket));//    av_init_packet(packet);//    音频数据    frame = av_frame_alloc();//    mp3  里面所包含的编码格式   转换成  pcm   SwcContext    swrContext = swr_alloc();    int length=0;    int got_frame;//    44100*2    out_buffer = (uint8_t *) av_malloc(44100 * 2);    uint64_t  out_ch_layout=AV_CH_LAYOUT_STEREO;//    输出采样位数  16位    enum AVSampleFormat out_formart=AV_SAMPLE_FMT_S16;//输出的采样率必须与输入相同    int out_sample_rate = pCodecCtx->sample_rate;    swr_alloc_set_opts(swrContext, out_ch_layout, out_formart, out_sample_rate,                       pCodecCtx->channel_layout, pCodecCtx->sample_fmt, pCodecCtx->sample_rate, 0,                       NULL);    swr_init(swrContext);//    获取通道数  2    out_channer_nb = av_get_channel_layout_nb_channels(AV_CH_LAYOUT_STEREO);    *rate = pCodecCtx->sample_rate;    *channel = pCodecCtx->channels;

4.缓存队列设置

    int rate;    int channels;    createFFmpeg(&rate,&channels);    LOGE("RATE %d",rate);    LOGE("channels %d",channels);    /*     * typedef struct SLDataLocator_AndroidBufferQueue_ {    SLuint32    locatorType;//缓冲区队列类型    SLuint32    numBuffers;//buffer位数} */    SLDataLocator_AndroidBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2};    /**    typedef struct SLDataFormat_PCM_ {        SLuint32         formatType;  pcm        SLuint32         numChannels;  通道数        SLuint32         samplesPerSec;  采样率        SLuint32         bitsPerSample;  采样位数        SLuint32         containerSize;  包含位数        SLuint32         channelMask;     立体声        SLuint32        endianness;    end标志位    } SLDataFormat_PCM;     */    SLDataFormat_PCM pcm = {SL_DATAFORMAT_PCM,channels,rate*1000            ,SL_PCMSAMPLEFORMAT_FIXED_16            ,SL_PCMSAMPLEFORMAT_FIXED_16            ,SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT,SL_BYTEORDER_LITTLEENDIAN};    /*     * typedef struct SLDataSource_ {            void *pLocator;//缓冲区队列            void *pFormat;//数据样式,配置信息        } SLDataSource;     * */    SLDataSource dataSource = {&android_queue,&pcm};    SLDataLocator_OutputMix slDataLocator_outputMix={SL_DATALOCATOR_OUTPUTMIX,outputMixObject};    SLDataSink slDataSink = {&slDataLocator_outputMix,NULL};    const SLInterfaceID ids[3]={SL_IID_BUFFERQUEUE,SL_IID_EFFECTSEND,SL_IID_VOLUME};    const SLboolean req[3]={SL_BOOLEAN_FALSE,SL_BOOLEAN_FALSE,SL_BOOLEAN_FALSE};    /*     * SLresult (*CreateAudioPlayer) (        SLEngineItf self,        SLObjectItf * pPlayer,        SLDataSource *pAudioSrc,//数据设置        SLDataSink *pAudioSnk,//关联混音器        SLuint32 numInterfaces,        const SLInterfaceID * pInterfaceIds,        const SLboolean * pInterfaceRequired    );     * */    LOGE("执行到此处")    (*engineEngine)->CreateAudioPlayer(engineEngine,&audioplayer,&dataSource,&slDataSink,3,ids,req);    (*audioplayer)->Realize(audioplayer,SL_BOOLEAN_FALSE);    LOGE("执行到此处2")    (*audioplayer)->GetInterface(audioplayer,SL_IID_PLAY,&slPlayItf);//初始化播放器    //注册缓冲区,通过缓冲区里面 的数据进行播放    (*audioplayer)->GetInterface(audioplayer,SL_IID_BUFFERQUEUE,&slBufferQueueItf);    //设置回调接口    (*slBufferQueueItf)->RegisterCallback(slBufferQueueItf,getQueueCallBack,NULL);

最后还要给这个缓存回调函数赋予参数,这个回调函数主要负责提供FFmpeg解码出的数据

    //开始播放    getQueueCallBack(slBufferQueueItf,NULL);

我们再来看看这个函数说的啥,靠Enqueue函数把数据放入队列里,这个数据则是从getPcm函数得到的

void getQueueCallBack(SLAndroidSimpleBufferQueueItf  slBufferQueueItf, void* context){    buffersize=0;    getPcm(&buffer,&buffersize);    if(buffer!=NULL&&buffersize!=0){        //将得到的数据加入到队列中        (*slBufferQueueItf)->Enqueue(slBufferQueueItf,buffer,buffersize);    }}

这个FFmpeg解码mp3得到Pcm数据,这个主要是每解码出一个packet数据,就跳出循环,将数据给上层函数压入队列,当队列的数据读取完了,又会调用getQueueCallBack函数再来获取FFmpeg解码出的pcm数据

int getPcm(void **pcm,size_t *pcm_size){    int frameCount=0;    int got_frame;    while (av_read_frame(pFormatCtx, packet) >= 0) {        if (packet->stream_index == audio_stream_idx) {//            解码  mp3   编码格式frame----pcm   frame            avcodec_decode_audio4(pCodecCtx, frame, &got_frame, packet);            if (got_frame) {                LOGE("解码");                /**                 * int swr_convert(struct SwrContext *s, uint8_t **out, int out_count,                                const uint8_t **in , int in_count);                 */                swr_convert(swrContext, &out_buffer, 44100 * 2, (const uint8_t **) frame->data, frame->nb_samples);//                缓冲区的大小                int size = av_samples_get_buffer_size(NULL, out_channer_nb, frame->nb_samples,                                                      AV_SAMPLE_FMT_S16, 1);                *pcm = out_buffer;                *pcm_size = size;                break;            }        }    }    return 0;}

5.播放音乐

    (*slPlayItf)->SetPlayState(slPlayItf,SL_PLAYSTATE_PLAYING);

6.暂停音乐

    (*slPlayItf)->SetPlayState(slPlayItf, SL_PLAYSTATE_PAUSED);

7.释放资源

首先释放关于OpenSL ES的实体

    if(audioplayer!=NULL){        (*audioplayer)->Destroy(audioplayer);        audioplayer=NULL;        slBufferQueueItf=NULL;        slPlayItf=NULL;    }    if(outputMixObject!=NULL){        (*outputMixObject)->Destroy(outputMixObject);        outputMixObject=NULL;        outputMixEnvironmentalReverb=NULL;    }    if(engineObject!=NULL){        (*engineObject)->Destroy(engineObject);        engineObject=NULL;        engineEngine=NULL;    }

然后释放FFmpeg占用的资源

    av_free_packet(packet);    av_free(out_buffer);    av_frame_free(&frame);    swr_free(&swrContext);    avcodec_close(pCodecCtx);    avformat_close_input(&pFormatCtx);