When I use the player
method, it gives me am error:
当我使用玩家方法时,它会给我一个错误:
TypeError: 'pygame.Surface' object is not callable".
TypeError:“pygame。Surface的对象是不可调用的。
However, I don't have any problems when I use the same thing but then without using the method (see the row above). I don't know why. I am a newbie and could use some help.
但是,当我使用相同的东西时,我没有任何问题,但是在不使用方法的情况下(见上面的行)。我不知道为什么。我是新手,需要一些帮助。
Here is the whole code:
这是整个代码:
import pygame
from pygame.locals import *
from sys import exit
class Plane(object):
def __init__(self,screen_temp):
self.image = pygame.image.load('resources/image/shoot.png')
self.rect = pygame.Rect(0,99,102,126)
self.player = self.image.subsurface(self.rect)
self.player_pos = [200,600]
self.screen = screen_temp
def player(self):
self.screen.blit(self.player,self.player_pos)
def key_press(self):
key_press = pygame.key.get_pressed()
if key_press[K_UP]:
self.player_pos[1]-=5
if key_press[K_DOWN]:
self.player_pos[1]+=5
if key_press[K_LEFT]:
self.player_pos[0]-=5
if key_press[K_RIGHT]:
self.player_pos[0]+=5
def main():
screen = pygame.display.set_mode((480,800))
pygame.display.set_caption("飞机大战")
background = pygame.image.load('resources/image/background.png')
plane = Plane(screen)
while True:
screen.blit(background,(0,0))
#plane.screen.blit(plane.player,plane.player_pos) this can work
plane.player() # this will get a TypeError
pygame.display.update()
plane.key_press()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if __name__ == "__main__":
main()
1 个解决方案
#1
0
You are defining Plane.player
twice:
你是定义平面。球员两次:
- as a attribute
self.player = self.image.subsurface(self.rect)
- 自我作为一个属性。球员= self.image.subsurface(self.rect)
- as a method
def player(self):
- 作为一种方法def player(self):
Those two are colliding and can be fixed by renaming one of them.
这两个是碰撞的,可以通过重命名一个来固定。
#1
0
You are defining Plane.player
twice:
你是定义平面。球员两次:
- as a attribute
self.player = self.image.subsurface(self.rect)
- 自我作为一个属性。球员= self.image.subsurface(self.rect)
- as a method
def player(self):
- 作为一种方法def player(self):
Those two are colliding and can be fixed by renaming one of them.
这两个是碰撞的,可以通过重命名一个来固定。