I've been trying out the Gosu tutorial so I can learn to make games. I'm getting errors with my code. Could someone point out to me what I'm doing wrong? Here's the tutorial link:
我一直在尝试Gosu教程,所以我可以学习制作游戏。我的代码出错了。有人能向我指出我做错了什么吗?这是教程链接:
https://github.com/jlnr/gosu/wiki/Ruby-Tutorial
https://github.com/jlnr/gosu/wiki/Ruby-Tutorial
here's my code:
这是我的代码:
require 'Gosu'
class GameWindow < Gosu::Window
def initialize
super 640, 480, false
self.caption = "Gosu Tutorial Game"
@background_image = Gosu::Image.new(self, "Usable Images/final_fantasy_background.png", true)
@player = Player.new(self)
@player.warp(320, 240)
@Star_anim = Gosu::Image::load_tiles(self, "Usable Images/donut.png", 25, 25, false)
@Star = Array.new
end
def update
if button_down? Gosu::KbLeft or button_down? Gosu::GpLeft then
@player.turn_left
end
if button_down? Gosu::KbRight or button_down? Gosu::GpRight then
@player.turn_left
end
if button_down? Gosu::KbUp or button_down? Gosu::GpButton0 then
@player.accelerate
end
@player.move
@player.collect_stars(@stars)
if rand(100) < 4 and @Star.size < 25 then
@Star.push(Star.new(@Star_anim))
end
end
def draw
@background_image.draw(0,0,ZOrder::Background)
@player.draw
stars = Star.new()
@stars.each{ |star| star.draw}
end
def button_down(id)
if id == Gosu::KbEscape
close
end
end
end
class Player
def initialize(window)
@image = Gosu::Image.new(window, "Usable Images/eric_cartman.png", false)
@x = @y = @vel_x = @vel_y = @angle = 0.0
@score = 0
end
def warp(x, y)
@x, @y = x, y
end
def turn_left
@angle -= 4.5
end
def turn_right
@angle += 4.5
end
def accelerate
@vel_x += Gosu::offset_x(@angle, 0.5)
@vel_y += Gosu::offset_x(@angle, 0.5)
end
def move
@x += @vel_x
@y += @vel_y
@x %= 640
@y %= 480
@vel_x *= 0.95
@vel_y *= 0.95
end
def draw
@image.draw_rot(@x, @y, 1, @angle)
end
def score
@score
end
def collect_Star(star)
if Star.reject! {|star| Gosu::distance(@x, @y, Star.x, star.y) < 35} then
@score += 1
end
end
end
module ZOrder
Background, Star, Player, UI = *0..3
end
class Star
attr_reader :x, :y
def initialize(animation)
@animation = animation
@color = Gosu::Color.new(0xff000000)
@color.red = rand(256 - 40) + 40
@color.green = rand(256 - 40) + 40
@color.blue = rand(256 - 40) + 40
@x = rand * 640
@y = rand * 480
end
def draw
img = @animation[Gosu::milliseconds / 100 % @animation.size];
img.draw(@x - image.width / 2.0, @y - img.height / 2.0, ZOrder::Star, 1, 1, @color, :add)
end
end
window = GameWindow.new
window.show
1 个解决方案
#1
0
You have Star.new()
, but you define it as initialize(animation)
(with one mandatory argument).
你有Star.new(),但是你把它定义为初始化(动画)(带有一个强制参数)。
#1
0
You have Star.new()
, but you define it as initialize(animation)
(with one mandatory argument).
你有Star.new(),但是你把它定义为初始化(动画)(带有一个强制参数)。