<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>canvas</title>
<style type="text/css">
#canvas{
background-color: #eeeeee;
}
</style>
</head>
<body>
<canvas id="canvas" width="500" height="500"></canvas>
<script type="text/javascript">
window.onload = function(){
var canvas = document.getElementById("canvas");
var cobj = canvas.getContext("2d"); var arr = [];
for(var i=0; i<8; i++){
var arrObj = {
r: 15+5*Math.random(),
x_3d: -200+i*30,
y_3d: -100+200*Math.random(),
z_3d: i*10,
z_speed: 5+10*Math.random()
}
arr.push(arrObj);
} var focusLen = 300; cobj.translate(250,250);
setInterval(function(){
cobj.clearRect(-250,-250,500,500); var newarr = arr.sort(function(a,b){
return a.z_3d<b.z_3d;
});
for(var i=0; i<newarr.length; i++){
arr[i].z_3d += arr[i].z_speed;
if(arr[i].z_3d>600 || arr[i].z_3d<=-50){
arr[i].z_speed*=-1;
}
var scales = focusLen/(focusLen+arr[i].z_3d);
var x = arr[i].x_3d*scales;
var y = arr[i].y_3d*scales;
cobj.save();
cobj.translate(x,y);
cobj.scale(scales,scales);
cobj.beginPath();
var colorObj = cobj.createRadialGradient(3,3,0,0,0,15);
colorObj.addColorStop(0,"#cbc0f3");
colorObj.addColorStop(1,"#06198b");
cobj.fillStyle = colorObj;
cobj.arc(0,0,15,0,2*Math.PI);
cobj.fill();
cobj.restore();
} },50);
}
</script>
</body>
</html>