GEF:使用Draw2D画流程图

时间:2022-08-08 22:21:55

  在GEF(Graphical Editing Framework)介绍中已经对Draw2D进行了一些概要介绍,本篇从一个流程图的编写来学习Draw2D的是GEF的基础。

练习要求

做一个图下图所示流程图,流程图中的各个图例可以移动,每个不同类型的图例也不一样。 源码下载:flowchart-Draw2D.zip

GEF:使用Draw2D画流程图

基础概念

 

GEF:使用Draw2D画流程图

 

GEF:使用Draw2D画流程图

GEF:使用Draw2D画流程图

GEF:使用Draw2D画流程图

图例Figure

这里支持三种图例,图例从ActivityFigure继承下来。主要就是画图还有定义连接点FixedAnchor,下面先看看代码,代码都比较简单

  • 开始、结束图例
    public class TerminatorFigure extends ActivityFigure {
    FixedAnchor inAnchor, outAnchor;

    public TerminatorFigure() {
    inAnchor = new FixedAnchor(this);
    inAnchor.place = new Point(1, 0);
    targetAnchors.put("in_term", inAnchor);
    outAnchor = new FixedAnchor(this);
    outAnchor.place = new Point(1, 2);
    sourceAnchors.put("out_term", outAnchor);
    }

    public void paintFigure(Graphics g) {
    Rectangle r = bounds;
    g.drawArc(r.x + r.width / 8, r.y, r.width / 4, r.height - 1, 90, 180);
    g.drawLine(r.x + r.width / 4, r.y, r.x + 3 * r.width / 4, r.y);
    g.drawLine(r.x + r.width / 4, r.y + r.height - 1,
    r.x + 3 * r.width / 4, r.y + r.height - 1);
    g.drawArc(r.x + 5 * r.width / 8, r.y, r.width / 4, r.height - 1, 270,
    180);
    g.drawText(message, r.x + 3 * r.width / 8, r.y + r.height / 8);
    }
    }
  • 分支图例
    public class DecisionFigure extends ActivityFigure {
    FixedAnchor inAnchor, yesAnchor, noAnchor;

    public DecisionFigure() {
    inAnchor = new FixedAnchor(this);
    inAnchor.place = new Point(1, 0);
    targetAnchors.put("in_dec", inAnchor);
    noAnchor = new FixedAnchor(this);
    noAnchor.place = new Point(2, 1);
    sourceAnchors.put("no", noAnchor);
    yesAnchor = new FixedAnchor(this);
    yesAnchor.place = new Point(1, 2);
    sourceAnchors.put("yes", yesAnchor);
    }

    public void paintFigure(Graphics g) {
    Rectangle r = bounds;
    PointList pl = new PointList(4);
    pl.addPoint(r.x + r.width / 2, r.y);
    pl.addPoint(r.x, r.y + r.height / 2);
    pl.addPoint(r.x + r.width / 2, r.y + r.height - 1);
    pl.addPoint(r.x + r.width, r.y + r.height / 2);
    g.drawPolygon(pl);
    g.drawText(message, r.x + r.width / 4 + 5, r.y + 3 * r.height / 8);
    g.drawText("N", r.x + 7 * r.width / 8, r.y + 3 * r.height / 8);
    g.drawText("Y", r.x + r.width / 2 - 2, r.y + 3 * r.height / 4);
    }
    }
  • 流程图例
    public class ProcessFigure extends ActivityFigure {
    FixedAnchor inAnchor, outAnchor;

    public ProcessFigure() {
    inAnchor = new FixedAnchor(this);
    inAnchor.place = new Point(1, 0);
    targetAnchors.put("in_proc", inAnchor);
    outAnchor = new FixedAnchor(this);
    outAnchor.place = new Point(1, 2);
    sourceAnchors.put("out_proc", outAnchor);
    }

    public void paintFigure(Graphics g) {
    Rectangle r = bounds;
    g.drawText(message, r.x + r.width / 4, r.y + r.height / 4);
    g.drawRectangle(r.x, r.y, r.width - 1, r.height - 1);
    }
    }
  • FixedAnchor:连接画线时会根据place来调用getLocation确定连接终点的位置
    public class FixedAnchor extends AbstractConnectionAnchor
    {
    Point place;
    public FixedAnchor(IFigure owner)
    {
    super(owner);
    }

    public Point getLocation(Point loc)
    {
    Rectangle r = getOwner().getBounds();
    int x = r.x + place.x * r.width/2;
    int y = r.y + place.y * r.height/2;
    Point p = new PrecisionPoint(x,y);
    getOwner().translateToAbsolute(p);
    return p;
    }
    }
  • ActivityFigure:主要处理连接点的代码
    abstract public class ActivityFigure extends Figure {
    Rectangle r = new Rectangle();
    Hashtable targetAnchors = new Hashtable();
    Hashtable sourceAnchors = new Hashtable();
    String message = new String();

    public void setName(String msg) {
    message = msg;
    repaint();
    }

    public ConnectionAnchor ConnectionAnchorAt(Point p) {
    ConnectionAnchor closest = null;
    long min = Long.MAX_VALUE;
    Hashtable conn = getSourceConnectionAnchors();
    conn.putAll(getTargetConnectionAnchors());
    Enumeration e = conn.elements();
    while (e.hasMoreElements()) {
    ConnectionAnchor c = (ConnectionAnchor) e.nextElement();
    Point p2 = c.getLocation(null);
    long d = p.getDistance2(p2);
    if (d < min) {
    min = d;
    closest = c;
    }
    }
    return closest;
    }

    public ConnectionAnchor getSourceConnectionAnchor(String name) {
    return (ConnectionAnchor) sourceAnchors.get(name);
    }

    public ConnectionAnchor getTargetConnectionAnchor(String name) {
    return (ConnectionAnchor) targetAnchors.get(name);
    }

    public String getSourceAnchorName(ConnectionAnchor c) {
    Enumeration<String> keys = sourceAnchors.keys();
    String name;
    while (keys.hasMoreElements()) {
    name = (String) keys.nextElement();
    if (sourceAnchors.get(name).equals(c))
    return name;
    }
    return null;
    }

    public String getTargetAnchorName(ConnectionAnchor c) {
    Enumeration<String> keys = targetAnchors.keys();
    String name = null;
    while (keys.hasMoreElements()) {
    name = (String) keys.nextElement();
    if (targetAnchors.get(name).equals(c))
    return name;
    }
    return null;
    }

    public ConnectionAnchor getSourceConnectionAnchorAt(Point p) {
    ConnectionAnchor closest = null;
    long min = Long.MAX_VALUE;
    Enumeration e = getSourceConnectionAnchors().elements();
    while (e.hasMoreElements()) {
    ConnectionAnchor c = (ConnectionAnchor) e.nextElement();
    Point p2 = c.getLocation(null);
    long d = p.getDistance2(p2);
    if (d < min) {
    min = d;
    closest = c;
    }
    }
    return closest;
    }

    public Hashtable getSourceConnectionAnchors() {
    return sourceAnchors;
    }

    public ConnectionAnchor getTargetConnectionAnchorAt(Point p) {
    ConnectionAnchor closest = null;
    long min = Long.MAX_VALUE;
    Enumeration e = getTargetConnectionAnchors().elements();
    while (e.hasMoreElements()) {
    ConnectionAnchor c = (ConnectionAnchor) e.nextElement();
    Point p2 = c.getLocation(null);
    long d = p.getDistance2(p2);
    if (d < min) {
    min = d;
    closest = c;
    }
    }
    return closest;
    }

    public Hashtable getTargetConnectionAnchors() {
    return targetAnchors;
    }
    }

连接点PathFigure

连接点从PolylineConnection继承下来,在构造函数中设置目标对象连接点的装饰类,也就是示例中的三角形(PolylineDecoration),以及设定连接线路由样式,这里设置为ManhattanConnectionRouter

 

public class PathFigure extends PolylineConnection {
public PathFigure() {
//setSourceDecoration(new PolygonDecoration());
setTargetDecoration(new PolylineDecoration());
//setConnectionRouter(new BendpointConnectionRouter());
setConnectionRouter(new ManhattanConnectionRouter());

}
}

监听移动事件

 

public class Dnd extends MouseMotionListener.Stub implements MouseListener {
public Dnd(IFigure figure) {
figure.addMouseMotionListener(this);
figure.addMouseListener(this);
}

Point start;

public void mouseReleased(MouseEvent e) {
}

public void mouseClicked(MouseEvent e) {
}

public void mouseDoubleClicked(MouseEvent e) {
}

public void mousePressed(MouseEvent e) {
start = e.getLocation();
}

public void mouseDragged(MouseEvent e) {
Point p = e.getLocation();
Dimension d = p.getDifference(start);
start = p;
Figure f = ((Figure) e.getSource());
f.setBounds(f.getBounds().getTranslated(d.width, d.height));
}
}

 

Flowchart

Flowchart是主程序代码,生成最上图所示的所有图例、连接,并把连接于连接点关联起来,并加入监听移动事件对象

 

public class Flowchart {
public static void main(String args[]) {
Shell shell = new Shell();
shell.setSize(300, 400);
shell.open();
shell.setText("Flowchart");
LightweightSystem lws = new LightweightSystem(shell);
ChartFigure flowchart = new ChartFigure();
lws.setEventDispatcher(new SWTEventDispatcherX(1800000L));
lws.setContents(flowchart);
TerminatorFigure start = new TerminatorFigure();
start.setName("Start");
start.setToolTip(new Label("起点"));
start.setBounds(new Rectangle(40, 20, 80, 20));
DecisionFigure dec = new DecisionFigure();
dec.setName("Should I?");
dec.setBounds(new Rectangle(30, 60, 100, 60));
ProcessFigure proc = new ProcessFigure();
proc.setName("Do it!");
proc.setToolTip(new Button("do it"));
proc.setBounds(new Rectangle(40, 140, 80, 40));
TerminatorFigure stop = new TerminatorFigure();
stop.setName("End");
stop.setBounds(new Rectangle(140, 300, 80, 20));
PathFigure path1 = new PathFigure();
path1.setSourceAnchor(start.outAnchor);
path1.setTargetAnchor(dec.inAnchor);
PathFigure path2 = new PathFigure();
path2.setSourceAnchor(dec.yesAnchor);
path2.setTargetAnchor(proc.inAnchor);
PathFigure path3 = new PathFigure();
path3.setSourceAnchor(dec.noAnchor);
path3.setTargetAnchor(stop.inAnchor);
PathFigure path4 = new PathFigure();
path4.setSourceAnchor(proc.outAnchor);
path4.setTargetAnchor(stop.inAnchor);
flowchart.add(start);
flowchart.add(dec);
flowchart.add(proc);
flowchart.add(stop);
flowchart.add(path1);
flowchart.add(path2);
flowchart.add(path3);
flowchart.add(path4);
new Dnd(start);
new Dnd(proc);
new Dnd(dec);
new Dnd(stop);
Display display = Display.getDefault();
while (!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
}
}

 

参考:Draw2D教程

 

 

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