I'm using a timer to create a stop watch. The timer works by increasing a integer value. I want to then display this value in the activity by constantly updating a textview.
我正在使用计时器来制作秒表。计时器通过增加整数值来工作。我想通过不断更新textview在活动中显示此值。
Here's my code from the service where I try and update the activity's textview:
这是我尝试更新活动的textview服务的代码:
protected static void startTimer() {
isTimerRunning = true;
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
elapsedTime += 1; //increase every sec
StopWatch.time.setText(formatIntoHHMMSS(elapsedTime)); //this is the textview
}
}, 0, 1000);
}
I got some kind of error about updating the UI in the wrong thread.
我在错误的线程中更新UI时遇到了一些错误。
How can I adapt my code to accomplish this task of constantly updating the textview?
如何调整我的代码来完成不断更新textview的任务?
8 个解决方案
#1
86
protected static void startTimer() {
isTimerRunning = true;
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
elapsedTime += 1; //increase every sec
mHandler.obtainMessage(1).sendToTarget();
}
}, 0, 1000);
}
public Handler mHandler = new Handler() {
public void handleMessage(Message msg) {
StopWatch.time.setText(formatIntoHHMMSS(elapsedTime)); //this is the textview
}
};
Above code will work...
上面的代码将起作用......
Note: Handlers must be created in your main thread so that you can modify UI content.
注意:必须在主线程中创建处理程序,以便您可以修改UI内容。
#2
8
You should use Handler
instead to update UI every X seconds. Here is another question that show an example: Repeat a task with a time delay?
您应该使用Handler来每隔X秒更新一次UI。这是另一个显示示例的问题:重复一个延迟时间的任务?
Your approach doesn't work because you are trying to update UI from non-UI thread. This is not allowed.
您的方法不起作用,因为您尝试从非UI线程更新UI。这是不允许的。
#3
6
StopWatch.time.post(new Runnable() {
StopWatch.time.setText(formatIntoHHMMSS(elapsedTime));
});
this code block is based on Handler but you don't need to create your own Handler instance.
此代码块基于Handler,但您不需要创建自己的Handler实例。
#4
2
TimerTask implements Runnable, which would make it a thread. You can not update the main UI thread directly from a different thread without some work. One thing you could do is use Async Task to create the timer and publish an update every second that will update the UI.
TimerTask实现了Runnable,这将使它成为一个线程。如果没有一些工作,您无法直接从其他线程更新主UI线程。您可以做的一件事是使用Async Task创建计时器并每秒发布一次更新UI的更新。
#5
2
I'm assuming StopWatch.time
is some static or public reference to your TextView. Instead of doing this, you should implement a BroadcastReceiver to communicate between your timer (which runs from a separate thread) and your TextView.
我假设StopWatch.time是对TextView的一些静态或公共引用。您应该实现BroadcastReceiver,以便在计时器(从单独的线程运行)和TextView之间进行通信,而不是这样做。
#6
2
You can use the following utility :
您可以使用以下实用程序:
/**
* Created by Ofek on 19/08/2015.
*/
public class TaskScheduler extends Handler {
private ArrayMap<Runnable,Runnable> tasks = new ArrayMap<>();
public void scheduleAtFixedRate(final Runnable task,long delay,final long period) {
Runnable runnable = new Runnable() {
@Override
public void run() {
task.run();
postDelayed(this, period);
}
};
tasks.put(task, runnable);
postDelayed(runnable, delay);
}
public void scheduleAtFixedRate(final Runnable task,final long period) {
Runnable runnable = new Runnable() {
@Override
public void run() {
task.run();
postDelayed(this, period);
}
};
tasks.put(task, runnable);
runnable.run();
}
public void stop(Runnable task) {
Runnable removed = tasks.remove(task);
if (removed!=null) removeCallbacks(removed);
}
}
Then anywhere in code that runs by the UI Thread you can use it simply like this:
然后在UI线程运行的代码中的任何地方,您都可以像这样使用它:
TaskScheduler timer = new TaskScheduler();
timer.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
time.setText(simpleDateFormat.format(GamePlay.instance().getLevelTime()));
}
},1000);
#7
1
you can use Handler.
你可以使用Handler。
this code increase a counter every one second and show and update counter value on a textView.
此代码每隔一秒增加一个计数器,并在textView上显示和更新计数器值。
public class MainActivity extends Activity {
private Handler handler = new Handler();
private TextView textView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.text);
startTimer();
}
int i = 0;
Runnable runnable = new Runnable() {
@Override
public void run() {
i++;
textView.setText("counter:" + i);
startTimer();
}
};
public void startTimer() {
handler.postDelayed(runnable, 1000);
}
public void cancelTimer() {
handler.removeCallbacks(runnable);
}
@Override
protected void onStop() {
super.onStop();
handler.removeCallbacks(runnable);
}
}
#8
-3
timer.schedule(new TimerTask() {
@Override
public void run() {
//your actions
}
},1*1000);//1 sec
#1
86
protected static void startTimer() {
isTimerRunning = true;
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
elapsedTime += 1; //increase every sec
mHandler.obtainMessage(1).sendToTarget();
}
}, 0, 1000);
}
public Handler mHandler = new Handler() {
public void handleMessage(Message msg) {
StopWatch.time.setText(formatIntoHHMMSS(elapsedTime)); //this is the textview
}
};
Above code will work...
上面的代码将起作用......
Note: Handlers must be created in your main thread so that you can modify UI content.
注意:必须在主线程中创建处理程序,以便您可以修改UI内容。
#2
8
You should use Handler
instead to update UI every X seconds. Here is another question that show an example: Repeat a task with a time delay?
您应该使用Handler来每隔X秒更新一次UI。这是另一个显示示例的问题:重复一个延迟时间的任务?
Your approach doesn't work because you are trying to update UI from non-UI thread. This is not allowed.
您的方法不起作用,因为您尝试从非UI线程更新UI。这是不允许的。
#3
6
StopWatch.time.post(new Runnable() {
StopWatch.time.setText(formatIntoHHMMSS(elapsedTime));
});
this code block is based on Handler but you don't need to create your own Handler instance.
此代码块基于Handler,但您不需要创建自己的Handler实例。
#4
2
TimerTask implements Runnable, which would make it a thread. You can not update the main UI thread directly from a different thread without some work. One thing you could do is use Async Task to create the timer and publish an update every second that will update the UI.
TimerTask实现了Runnable,这将使它成为一个线程。如果没有一些工作,您无法直接从其他线程更新主UI线程。您可以做的一件事是使用Async Task创建计时器并每秒发布一次更新UI的更新。
#5
2
I'm assuming StopWatch.time
is some static or public reference to your TextView. Instead of doing this, you should implement a BroadcastReceiver to communicate between your timer (which runs from a separate thread) and your TextView.
我假设StopWatch.time是对TextView的一些静态或公共引用。您应该实现BroadcastReceiver,以便在计时器(从单独的线程运行)和TextView之间进行通信,而不是这样做。
#6
2
You can use the following utility :
您可以使用以下实用程序:
/**
* Created by Ofek on 19/08/2015.
*/
public class TaskScheduler extends Handler {
private ArrayMap<Runnable,Runnable> tasks = new ArrayMap<>();
public void scheduleAtFixedRate(final Runnable task,long delay,final long period) {
Runnable runnable = new Runnable() {
@Override
public void run() {
task.run();
postDelayed(this, period);
}
};
tasks.put(task, runnable);
postDelayed(runnable, delay);
}
public void scheduleAtFixedRate(final Runnable task,final long period) {
Runnable runnable = new Runnable() {
@Override
public void run() {
task.run();
postDelayed(this, period);
}
};
tasks.put(task, runnable);
runnable.run();
}
public void stop(Runnable task) {
Runnable removed = tasks.remove(task);
if (removed!=null) removeCallbacks(removed);
}
}
Then anywhere in code that runs by the UI Thread you can use it simply like this:
然后在UI线程运行的代码中的任何地方,您都可以像这样使用它:
TaskScheduler timer = new TaskScheduler();
timer.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
time.setText(simpleDateFormat.format(GamePlay.instance().getLevelTime()));
}
},1000);
#7
1
you can use Handler.
你可以使用Handler。
this code increase a counter every one second and show and update counter value on a textView.
此代码每隔一秒增加一个计数器,并在textView上显示和更新计数器值。
public class MainActivity extends Activity {
private Handler handler = new Handler();
private TextView textView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.text);
startTimer();
}
int i = 0;
Runnable runnable = new Runnable() {
@Override
public void run() {
i++;
textView.setText("counter:" + i);
startTimer();
}
};
public void startTimer() {
handler.postDelayed(runnable, 1000);
}
public void cancelTimer() {
handler.removeCallbacks(runnable);
}
@Override
protected void onStop() {
super.onStop();
handler.removeCallbacks(runnable);
}
}
#8
-3
timer.schedule(new TimerTask() {
@Override
public void run() {
//your actions
}
},1*1000);//1 sec