以下内容转载请注明来自"菩提树下的杨过(http://blog.sqlsky.com)"
把书中开篇duck问题的代码翻译成了c#版:
概述:
某游戏公司要设计一款鸭子的游戏,里面有各种各样的鸭子,有些会飞,有些会叫,但都会游泳。而且不同种类的鸭子,飞行方式和叫唤的方式各不相同
以下代码体现了二个oo原则:
1.找出应用中可能需要变化之外,把它们独立出来,不要和那些不需要变化的代码混在一起
2.针对接口编程,而不是针对实现编程
Duck抽象类:
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// 鸭子的抽象类
/// </summary>
public abstract class Duck
{
//注:以下二个变量,当然可以做成属性,但是从oo的角度考虑,这二个是代表duck的具体行为的,还是用实例变量比较恰当
protected FlyBehavior flyBehavior = null;
protected QuackBehavior quackBehavior = null;
/**//// <summary>
/// 开始叫唤
/// </summary>
public void StartQuack()
{
quackBehavior.Quack();
}
/**//// <summary>
/// 开始飞行
/// </summary>
public void StartFly()
{
flyBehavior.Fly();
}
/**//// <summary>
/// 游泳(所有的鸭子都会swim)
/// </summary>
public void Swim()
{
Console.WriteLine("All the ducks can swim.");
}
/**//// <summary>
/// 抽象方法(返回具体鸭子的描述)
/// </summary>
public abstract void Display();
}
}
飞行行为接口:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// 飞行行为接口
/// </summary>
public interface FlyBehavior
{
/**//// <summary>
/// Fly方法,必须由实现该接口的类实现
/// </summary>
void Fly();
}
}
叫唤行为接口:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// "叫"行为接口
/// </summary>
public interface QuackBehavior
{
void Quack();
}
}
几种不同飞行方式类:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// "用翅膀飞"类(普通鸭子的飞行行为)
/// </summary>
public class FlyWithWings:FlyBehavior
{
public void Fly()
{
Console.WriteLine("I can fly with wing.");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// "不会飞"类(橡皮鸭,模型鸭的飞行行为)
/// </summary>
public class FlyNoWay:FlyBehavior
{
public void Fly()
{
Console.WriteLine("Don't be fool! I can't fly.");
}
}
}
几种不同方式的叫唤类:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// "呱呱叫"类(普通鸭子的quack行为)
/// </summary>
public class NormalQuack:QuackBehavior
{
public void Quack()
{
Console.WriteLine("ga ga ga ");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// "吱吱叫"类(橡皮鸭子的quack行为)
/// </summary>
public class Squeak:QuackBehavior
{
public void Quack()
{
Console.WriteLine("zhi zhi zhi ");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// "不会叫"类(模型鸭专用)
/// </summary>
public class Mute:QuackBehavior
{
public void Quack()
{
Console.WriteLine("I can't make sound");
}
}
}
几种不同类型的鸭子类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// 红头鸭,会用翅膀飞,会呱呱叫
/// </summary>
public class RedHeadDuck:Duck
{
public RedHeadDuck()
{
this.flyBehavior = new FlyWithWings();
this.quackBehavior = new NormalQuack();
}
public override void Display()
{
Console.WriteLine("I am a real red-head-duck.");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
/**//// <summary>
/// 模型鸭子,不会飞,不会叫
/// </summary>
public class ModelDuck:Duck
{
public ModelDuck()
{
this.flyBehavior = new FlyNoWay();
this.quackBehavior = new Mute();
}
public override void Display()
{
Console.WriteLine("I am a mute duck.I cannot fly and quack.");
}
/**//// <summary>
/// 允许模型鸭在运行时动态改变飞行行为(这里本人修改了下,原文中把这个方法放到了Duck抽象类中,即允许所有鸭子都可以动态修改飞行方式,但有可能出现橡皮鸭改变为能用翅膀飞的尴尬,呵呵)
/// </summary>
/// <param name="fb"></param>
public void SetFlyBehavior(FlyBehavior fb)
{
this.flyBehavior = fb;
}
}
}
最终测试:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace duck
{
class Program
{
static void Main(string[] args)
{
RedHeadDuck _redDuck = new RedHeadDuck();
_redDuck.Display();//I am a real red-head-duck.
_redDuck.StartFly();//I can fly with wing.
_redDuck.StartQuack();//ga ga ga
Console.WriteLine();
ModelDuck _modelDuck = new ModelDuck();
_modelDuck.Display();//I am a mute duck.I cannot fly and quack.
_modelDuck.StartFly();//Don't be fool! I can't fly.
_modelDuck.StartQuack();//I can't make sound
Console.WriteLine();
_modelDuck.SetFlyBehavior(new FlyWithWings());//动态改变模型鸭子的飞行行为特性
_modelDuck.StartFly();//I can fly with wing.
Console.ReadLine();
}
}
}
菩提树下的杨过 2008-05-08 22:37:24 整理于上海