Android 自定义View修炼-Android开发之自定义View开发及实例详解

时间:2023-03-08 17:50:34
Android 自定义View修炼-Android开发之自定义View开发及实例详解

在开发Android应用的过程中,难免需要自定义View,其实自定义View不难,只要了解原理,实现起来就没有那么难。

其主要原理就是继承View,重写构造方法、onDraw,(onMeasure)等函数。我自定义了个虚拟按键的View,效果图如下:

Android 自定义View修炼-Android开发之自定义View开发及实例详解

Android 自定义View修炼-Android开发之自定义View开发及实例详解Android 自定义View修炼-Android开发之自定义View开发及实例详解

Android 自定义View修炼-Android开发之自定义View开发及实例详解Android 自定义View修炼-Android开发之自定义View开发及实例详解

首先得自己写个自定义View类,这里我写了个VirtualKeyView类,继承自View类,实现了构造方法以及onDraw方法,以及实现了键盘按键的接口事件,实现代码如下:

package com.czm.customview;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View; public class VirtualKeyView extends View{ private static final boolean bDebug = true;
private static final String TAG = VirtualKeyView.class.getSimpleName(); private Context mContext; private Bitmap bmpRound;
private Bitmap bmpRound_press;
private Bitmap bmpOk;
private Bitmap bmpOk_press; private int mWidth;//真实宽度 private int widthBg = 584;
//private int widthItemBg = 292;
private int widthMid = 220;//中心宽度 private int cir_Centre_X = 292;//圆心位置
private int cir_Centre_Y = 292;//圆心位置
private int bigRadius = 292;
private int smallRadius = 110;
private int smallCir_X = 182;
private int smallCir_Y = 182;
private float scale = 1.0f; private boolean isInit = false; private int inputPress = -1;//显示点击了哪个键 public VirtualKeyView(Context context) {
super(context);
// TODO Auto-generated constructor stub
mContext = context;
} public VirtualKeyView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
mContext = context;
} private void initData() { mWidth = getWidth();
scale = mWidth*1.0f/widthBg; cir_Centre_X = (int) (cir_Centre_X*scale);
cir_Centre_Y = (int) (cir_Centre_Y*scale);
bigRadius = (int) (bigRadius*scale);
smallRadius = (int) (smallRadius*scale);
smallCir_X = (int) (smallCir_X*scale);
smallCir_Y = (int) (smallCir_Y*scale); initView();
isInit = true;
} private void initView() {
if(mWidth == widthBg){
bmpRound = Utils.decodeCustomRes(mContext, R.drawable.controller_round);
bmpRound_press= Utils.decodeCustomRes(mContext, R.drawable.controller_round_bg_pressed);
bmpOk= Utils.decodeCustomRes(mContext, R.drawable.controller_ok);
bmpOk_press= Utils.decodeCustomRes(mContext, R.drawable.controller_ok_pressed);
} else {
int mid = (int) (widthMid*scale);
Bitmap bitmapTmp = Utils.decodeCustomRes(mContext, R.drawable.controller_round);
bmpRound = Bitmap.createScaledBitmap(bitmapTmp, mWidth, mWidth, true);
bitmapTmp.recycle();
bitmapTmp = null; bitmapTmp = Utils.decodeCustomRes(mContext, R.drawable.controller_round_bg_pressed);
bmpRound_press = Bitmap.createScaledBitmap(bitmapTmp, mWidth, mWidth, true);
bitmapTmp.recycle();
bitmapTmp = null; bitmapTmp = Utils.decodeCustomRes(mContext, R.drawable.controller_ok);
bmpOk = Bitmap.createScaledBitmap(bitmapTmp, mid, mid, true);
bitmapTmp.recycle();
bitmapTmp = null; bitmapTmp = Utils.decodeCustomRes(mContext, R.drawable.controller_ok_pressed);
bmpOk_press = Bitmap.createScaledBitmap(bitmapTmp, mid, mid, true);
bitmapTmp.recycle();
bitmapTmp = null;
}
System.gc();
} public void recycle() {
if (bmpRound != null && !bmpRound.isRecycled()) {
bmpRound.recycle();
bmpRound = null;
}
if (bmpRound_press != null && !bmpRound_press.isRecycled()) {
bmpRound_press.recycle();
bmpRound_press = null;
}
if (bmpOk != null && !bmpOk.isRecycled()) {
bmpOk.recycle();
bmpOk = null;
}
if (bmpOk_press != null && !bmpOk_press.isRecycled()) {
bmpOk_press.recycle();
bmpOk_press = null;
}
System.gc();
} @Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
if(!isInit){
initData();
}
canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG));// 抗锯齿
drawCir(canvas);
} private void drawCir(Canvas canvas) {
switch (inputPress) {
case -1:
//无按键
canvas.drawBitmap(bmpRound, 0, 0, null);
canvas.drawBitmap(bmpOk, smallCir_X , smallCir_Y, null);
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
//中心Ok键
canvas.drawBitmap(bmpRound, 0, 0, null);
canvas.drawBitmap(bmpOk_press, smallCir_X , smallCir_Y, null);
break;
case KeyEvent.KEYCODE_DPAD_UP:
//上
drawBg(canvas,180);
canvas.drawBitmap(bmpOk, smallCir_X , smallCir_Y, null);
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
//下
drawBg(canvas,0);
canvas.drawBitmap(bmpOk, smallCir_X , smallCir_Y, null);
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
//左
drawBg(canvas,90);
canvas.drawBitmap(bmpOk, smallCir_X , smallCir_Y, null);
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
//右
drawBg(canvas,270);
canvas.drawBitmap(bmpOk, smallCir_X , smallCir_Y, null);
break; default:
break;
}
} private void drawBg(Canvas canvas,int rotate) {
canvas.save(); //保存canvas状态
canvas.rotate(rotate,cir_Centre_X,cir_Centre_Y);
canvas.drawBitmap(bmpRound_press, 0, 0, null);//这里画的是旋转后的
canvas.restore();// 恢复canvas状态
} public boolean onTouchEvent(MotionEvent event) {
if (bDebug)
Log.d(TAG, "event.getAction() = " + event.getAction());
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// 计算圆选择的哪个字母
int x1 = (int) (event.getX() - cir_Centre_X);
int y1 = (int) (event.getY() - cir_Centre_Y);
if (bDebug)
Log.d(TAG, "x= " + x1 + ", y = " + y1);
int x2 = x1 * x1;
int y2 = y1 * y1;
int bigRadius2 = bigRadius * bigRadius;
int smallRadius2 = smallRadius * smallRadius;
if (x2 + y2 < bigRadius2) {
// 表示在画圆形之内,才有继续计算的必要
if (x2 + y2 < smallRadius2) {
// 如果再小圆内
setOnKeyDown(KeyEvent.KEYCODE_DPAD_CENTER);
} else if (y1 > x1) {
if (y1 > -x1) {
// 下
setOnKeyDown(KeyEvent.KEYCODE_DPAD_DOWN);
} else {
// 左
setOnKeyDown(KeyEvent.KEYCODE_DPAD_LEFT);
}
} else if (y1 < x1) {
if (y1 > -x1) {
// 右
setOnKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT);
} else {
// 上
setOnKeyDown(KeyEvent.KEYCODE_DPAD_UP);
}
}
}
// isShowCir = false;
postInvalidate();
return true;
} if (event.getAction() == MotionEvent.ACTION_UP) {
// 计算圆选择的哪个字母 int x1 = (int) (event.getX() - cir_Centre_X);
int y1 = (int) (event.getY() - cir_Centre_Y);
if (bDebug)
Log.d(TAG, "x= " + x1 + ", y = " + y1);
int x2 = x1 * x1;
int y2 = y1 * y1;
int bigRadius2 = bigRadius * bigRadius;
int smallRadius2 = smallRadius * smallRadius;
if (x2 + y2 < bigRadius2) {
// 表示在画圆形之内,才有继续计算的必要
if (x2 + y2 < smallRadius2) {
// 如果再小圆内
setOnKeyUp(KeyEvent.KEYCODE_DPAD_CENTER);
} else if (y1 > x1) {
if (y1 > -x1) {
// 下
setOnKeyUp(KeyEvent.KEYCODE_DPAD_DOWN);
} else {
// 左
setOnKeyUp(KeyEvent.KEYCODE_DPAD_LEFT);
}
} else if (y1 < x1) {
if (y1 > -x1) {
// 右
setOnKeyUp(KeyEvent.KEYCODE_DPAD_RIGHT);
} else {
// 上
setOnKeyUp(KeyEvent.KEYCODE_DPAD_UP);
}
} }
postInvalidate();
}
return true;
} private void setOnKeyDown(int keyCode) {
if(bDebug)
Log.d(TAG, "keyCode = "+keyCode);
inputPress = keyCode;
if(myIntputCallBack != null){
myIntputCallBack.intputDown(keyCode);
}
} private void setOnKeyUp(int keyCode) {
inputPress = -1;
if(myIntputCallBack != null){
myIntputCallBack.intputUp(keyCode);
}
} /******************* 输入回调函数 ********************/
private IntputCallBack myIntputCallBack = null; public interface IntputCallBack {
void intputDown(int keyCode);
void intputUp(int keyCode);
} public void setOnInputCallBack(IntputCallBack myIntputCallBack) {
this.myIntputCallBack = myIntputCallBack;
}
}

在xml布局文件里面如何使用上面自定义的View视图控件呢?很简单就是 和 使用<TextView> 一样,只需写全路径即可:本例中如下:

在main.xml的UI布局文件中加入:

<com.czm.customview.VirtualKeyView
android:id="@+id/virtualKeyView"
android:layout_marginTop="20dp"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_centerHorizontal="true"
/>

在看看 如何在java类文件中使用 该 VirtualKeyView视图控件呢,这个时候就和 普通的TextView视图一样使用了,本例中

在MainActivity中使用如下:

package com.czm.customview;

import com.czm.customview.VirtualKeyView.IntputCallBack;

import android.os.Bundle;
import android.app.Activity;
import android.view.KeyEvent;
import android.widget.Toast; public class MainActivity extends Activity { private VirtualKeyView virtualKeyView; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main); virtualKeyView = (VirtualKeyView) findViewById(R.id.virtualKeyView); virtualKeyView.setOnInputCallBack(new IntputCallBack() { @Override
public void intputUp(int keyCode) { } @Override
public void intputDown(int keyCode) {
if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
showToast("您按了 上 键");
} else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
showToast("您按了 下 键");
} else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
showToast("您按了 左 键");
} else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
showToast("您按了 右 键");
} else if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
showToast("您按了 OK 键");
} }
}); }
private void showToast(String msg){
Toast.makeText(this, msg, Toast.LENGTH_SHORT).show();
} @Override
public void onDestroy() {
super.onDestroy();
virtualKeyView.recycle();
} }

Utils.java文件中的decodeCustomRes方法实现如下:

package com.czm.customview;

import java.io.InputStream;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory; public class Utils {
public static Bitmap decodeCustomRes(Context c, int res) {
InputStream is = c.getResources().openRawResource(res);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = false;
options.inSampleSize = 1;//表示原尺寸加载图片,不缩放
Bitmap bmp = BitmapFactory.decodeStream(is, null, options);
return bmp;
}
}

到此为止,自定义的View完毕了,Ctrl+F11即可运行查看效果啦~~