Assuming I get binary image data from somewhere (web sockets in my case), what's the fastest way to render them in a web browser?
假设我从某个地方获取二进制图像数据(在我的情况下是Web套接字),在Web浏览器中呈现它们的最快方法是什么?
I came up with this approach using Canvas and Blobs.
我使用Canvas和Blobs想出了这种方法。
var context = canvas.getContext('2d')
var img = new Image()
img.onload = function() {
context.drawImage(img, 0, 0)
window.URL.revokeObjectURL(this.src)
}
img.src = window.URL.createObjectURL(new Blob([data], {'type': 'image\/jpeg'}))
It's already pretty fast (~3ms - 10ms rendering time vor a full HD jpeg). Is there another (faster) way, maybe without the Image element?
它已经非常快(~3ms - 10ms渲染时间与全高清jpeg)。还有另一种(更快的)方式,可能没有Image元素吗?
edit: yes, this is mad science, but in order to achieve 60fps every ms counts.
编辑:是的,这是疯狂的科学,但为了达到60fps每ms的数量。
1 个解决方案
#1
You could try requestAnimationFrame. Here's a shim from Paul Irish.
您可以尝试requestAnimationFrame。这是Paul Irish的一个垫片。
// shim layer with setTimeout fallback
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
// ...
img.onload = function() {
var self = this;
requestAnimationFrame(function(){
context.drawImage(self, 0, 0)
window.URL.revokeObjectURL(self.src)
});
};
#1
You could try requestAnimationFrame. Here's a shim from Paul Irish.
您可以尝试requestAnimationFrame。这是Paul Irish的一个垫片。
// shim layer with setTimeout fallback
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
// ...
img.onload = function() {
var self = this;
requestAnimationFrame(function(){
context.drawImage(self, 0, 0)
window.URL.revokeObjectURL(self.src)
});
};