书接上回
在xml里建立属性,然后java代码里用typedArray获得这些属性,得到属性后,利用属性做一些事.例:得到xml里的color,赋给paint.
1.在res/values/下新建attrs.xml
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="CustomView2"> <attr name="textColor" format="color" /> <attr name="textSize" format="dimension" /> </declare-styleable> </resources> <!-- name="CustomView1"控件名称 得到TypedArray时用 --> <!-- name="textColor" 对应test:textColor --> <!-- format="color" 对应构造方法里a.getColor(R.styleable.CustomView2_textColor, 0xFFFFFFFF); -->format详解可参照 http://blog.csdn.net/ethan_xue/article/details/7315064
2.主要看构造函数
public class CustomView2 extends View { private Paint mPaint2; private String mText = "drawText"; public CustomView2(Context context, AttributeSet attrs) { super(context, attrs); mPaint2 = new Paint(); // TypedArray是存放资源的array,1.通过上下文得到这个数组,attrs是构造函数传进来的,对应attrs.xml TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CustomView2); // 获得xml里定义的属性,格式为 名称_属性名 后面是默认值 int textColor = a.getColor(R.styleable.CustomView2_textColor, 0xFFFFFFFF); float textSize = a.getDimension(R.styleable.CustomView2_textSize, 35); mPaint2.setColor(textColor); mPaint2.setTextSize(textSize); // 为了保持以后使用该属性一致性,返回一个绑定资源结束的信号给资源 a.recycle(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); mPaint2.setStyle(Style.FILL); canvas.drawText(mText, 10, 60, mPaint2); } }3.布局
<?xml version="1.0" encoding="utf-8"?> <!-- xmlns:test="http://schemas.android.com/apk/res/ethan.customview1" 包名 --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:test="http://schemas.android.com/apk/res/ethan.customview1" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ethan.customview1.CustomView2 android:layout_width="wrap_content" android:layout_height="wrap_content" test:textColor="#f00" test:textSize="20sp" /> </LinearLayout>4.效果图