Android Button悬浮在SurfaceView上

时间:2023-03-08 17:25:30
Android Button悬浮在SurfaceView上

实现Button悬浮于与SurfaceView之上实现

Android Button悬浮在SurfaceView上

注意:你实现的SurfaceView和android中的Button,EditView是同级的,不能把一个包含在另一个里面

1.创建自己的SurfaceView类,一定要实现2个参数的那个函数,因为你要在XMl中使用,第二个参数指的自定义的组件的一些属性长宽等。

    public GameSurfaceView(Context context, AttributeSet attrs){
super(context,attrs);
}
       <dk.game.GameSurfaceView android:id="@+id/gameView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>

2.处理SurfaceView中事件一定要在Activity中。我们在xml中定义我们的surfaceview 和 组件button、textview等等的时候 他们是同一级别的!!而不是把button包含在surfaceview里,所以虽然在surfaceview中可以根据id索引到button但绑定的 时候是无法找到button的,只有我们的 activitysetContentView(R.layout.main); 显示的button,所以只能在显示它的activity中去绑定,这里需要注意

 @Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.main);
}
/**
* 下一张按钮事件
* @param view
*/
public void nextBt(View view){
GameSurfaceView.cn=;
}
/**
* 上一张按钮事件
* @param view
*/
public void preBt(View view){
GameSurfaceView.cn=;
}

3.在Layout中是相对布局

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/relativeLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent" > <dk.game.GameSurfaceView android:id="@+id/gameView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/> <Button
android:id="@+id/nextBt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_alignParentBottom="true"
android:text="下一张"
android:onClick="nextBt" /> <Button
android:id="@+id/preBt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toLeftOf="@id/nextBt"
android:layout_alignParentBottom="true"
android:text="上一张"
android:onClick="preBt" /> </RelativeLayout>

GameSurfaceView类的源码如下

package dk.game;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView; public class GameSurfaceView extends SurfaceView implements Runnable ,SurfaceHolder.Callback{ private Thread gameViewThread;
private SurfaceHolder surfaceHolder;
private Paint paint;
private boolean runFlag=false;
public static int screen_width,screen_height;
protected Resources resources;
private Canvas canvas;
private Bitmap bmp_bg1,bmp_bg2;
public static int cn=; public GameSurfaceView(Context context, AttributeSet attrs){
super(context,attrs);
init();
} public GameSurfaceView(Context context) {
super(context);
init();
} private void init(){
surfaceHolder=getHolder();
surfaceHolder.addCallback(this);
resources=getResources(); paint=new Paint();
paint.setAntiAlias(true); bmp_bg1=BitmapFactory.decodeResource(getResources(), R.drawable.bg1);
bmp_bg2=BitmapFactory.decodeResource(getResources(), R.drawable.bg2);
// setFocusable(true);
// setFocusableInTouchMode(true);
// setClickable(true);
setKeepScreenOn(true);
} public void draw(Canvas canvas,Paint paint){
canvas.drawColor(Color.BLACK);
if(cn==){
canvas.drawBitmap(bmp_bg1, ,, paint);
}else if(cn==){
canvas.drawBitmap(bmp_bg2, ,, paint);
}
} @Override
public void run() {
while(runFlag){
try{
canvas=surfaceHolder.lockCanvas();
long startTime=System.currentTimeMillis();
canvas.drawColor(Color.BLACK);
draw(canvas,paint);
long endTime=System.currentTimeMillis();
if(>(endTime-startTime)){
Thread.sleep(-(endTime-startTime));
}
}catch (Exception e) {
Log.e("Error", "刷新屏幕出错!"+e);
}finally{
if(canvas!=null){
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
} @Override
public void surfaceCreated(SurfaceHolder holder) {
screen_width=getWidth();
screen_height=getHeight();
runFlag=true;
gameViewThread=new Thread(this);
gameViewThread.start();
} @Override
public void surfaceDestroyed(SurfaceHolder holder) {
runFlag=false;
} @Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {}
}