什么是用于开发移动应用程序的最佳增强现实环境?

时间:2021-04-27 20:13:05

I need to develop a prototype of an augmented reality app for research purpose. This is my first time with augmented application and I only have basic knowledge on android.

我需要开发一个用于研究目的的增强现实应用程序的原型。这是我第一次使用扩充应用程序而且我只掌握有关android的基本知识。

The application is an android application that uses video overlay to display over the scene after detecting a target. The only problem is that the videos are obtained from another user (through another application that will allow user to record a video). The tutorials and examples I found allow you to attach the video to the target by developer not the the user and that's not my case.

该应用程序是一个Android应用程序,它使用视频叠加在检测到目标后在场景上显示。唯一的问题是视频是从另一个用户(通过另一个允许用户录制视频的应用程序)获得的。我发现的教程和示例允许您通过开发人员而不是用户将视频附加到目标,这不是我的情况。

Since either way I have to invest sometime to learn how to develop it. Whats you recommended environment? Android studio with **Vuforia. Vuforia with unity ? or other SDK? and I would appreciate if you have a slimier tutorial and samples.

无论哪种方式,我都需要投入一些时间来学习如何开发它。你推荐的环境是什么? Android工作室与** Vuforia。 Vuforia团结一致?或其他SDK?如果您有更简洁的教程和样本,我将不胜感激。

It just a prototype therefore I'm not looking for high quality. Easy and less time consuming is my interest.

它只是一个原型,因此我不寻求高品质。我的兴趣是容易且耗时少。

1 个解决方案

#1


1  

Unity 3D with Vuforia is easier for a beginner to understand. For more advanced functions you might want to use the Android Studio. I am not sure about how the user can attach a video to the target since normally, the developer has to include the video file in the Assets folder to attach it to target. This is how it is done in Unity. I hope someone can give you a better insight into this. But, I have worked with Unity/Vuforia and it is a pretty comfortable and easy environment for a beginner. All the best for your prototype :)

使用Vuforia的Unity 3D更易于初学者理解。对于更高级的功能,您可能需要使用Android Studio。我不确定用户如何将视频附加到目标,因为通常情况下,开发人员必须将视频文件包含在Assets文件夹中以将其附加到目标。这是在Unity中完成的。我希望有人可以让你更好地了解这一点。但是,我使用过Unity / Vuforia,这对初学者来说是一个非常舒适和轻松的环境。所有最好的原型:)

#1


1  

Unity 3D with Vuforia is easier for a beginner to understand. For more advanced functions you might want to use the Android Studio. I am not sure about how the user can attach a video to the target since normally, the developer has to include the video file in the Assets folder to attach it to target. This is how it is done in Unity. I hope someone can give you a better insight into this. But, I have worked with Unity/Vuforia and it is a pretty comfortable and easy environment for a beginner. All the best for your prototype :)

使用Vuforia的Unity 3D更易于初学者理解。对于更高级的功能,您可能需要使用Android Studio。我不确定用户如何将视频附加到目标,因为通常情况下,开发人员必须将视频文件包含在Assets文件夹中以将其附加到目标。这是在Unity中完成的。我希望有人可以让你更好地了解这一点。但是,我使用过Unity / Vuforia,这对初学者来说是一个非常舒适和轻松的环境。所有最好的原型:)