这篇文章主要介绍了C#中的两种debug方法介绍,本文讲解了代码用 #if DEBUG 包裹、利用宏定义两种方法,需要的朋友可以参考下
第一种:需要把调试方法改成debug
代码用 #if DEBUG 包裹
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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace SplitPackage
{ public static class EnvConfig
{
static EnvConfig()
{
#if DEBUG ToolsPath = @"D:\workspace\shopstyle\tool" ;
#else ToolsPath = Environment.CurrentDirectory;
#endif int rootIdx = ToolsPath.LastIndexOf( @"\" );
if (rootIdx > 0)
{
RootPath = ToolsPath.Substring(0, rootIdx);
}
}
public static string ToolsPath { get ; private set ; }
public static string TmplateFile { get { return Path.Combine(ToolsPath, @"template\default.pm" ); } }
public static string RootPath { get ; private set ; }
public static string ModulePath { get { return Path.Combine(RootPath, "module" ); } }
public static string ConfigPath { get { return Path.Combine(RootPath, "conf" ); } }
}
} |
第二种:
利用宏定义
#define DEBUG// C#的宏定义必须出现在所有代码之前。当前我们只让DEBUG宏有效。
using System.Diagnostics; //必须包含这个包
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#define DEBUG using System.Diagnostics;
namespace TestConsole
{ class ToolKit
{
[ConditionalAttribute( "LI" )] // Attribute名称的长记法
[ConditionalAttribute( "DEBUG" )]
public static void Method1() { Console.WriteLine( "Created By Li, Buged.11" ); }
[ConditionalAttribute( "LI" )]
[ConditionalAttribute( "NOBUG" )]
public static void Method2() { Console.WriteLine( "Created By Li, NoBug." ); }
[Conditional( "ZHANG" )] // Attribute名称的短记法
[Conditional( "DEBUG" )]
public static void Method3() { Console.WriteLine( "Created By Zhang, Buged.11" ); }
[Conditional( "ZHANG" )]
[Conditional( "NOBUG" )]
public static void Method4() { Console.WriteLine( "Created By Zhang, NoBug." ); }
}
static void Main( string [] args)
{
ToolKit.Method1();
ToolKit.Method2();
ToolKit.Method3();
ToolKit.Method4();
}
}
} |