EDIT: Solved in self-answer below.
编辑:在下面的自我回答中解决。
I've looked all over but I can't find anything useful for playing audio files with volume control. I tried XNA; SLIMDX and "Microsoft.VisualBasic.Devices.Audio" but nothing helped. The options I found which had volume control were too complex and I couldn't figure out how to use, and the method I have currently doesn't let you do anything more than play(background with or without loop, or pause execution until end of play) and stop.
我已经找遍了,但我找不到任何有用的声音文件和音量控制。我试着XNA;SLIMDX和“Microsoft.VisualBasic.Devices。音频”,但没有什么帮助。我发现的那些有音量控制的选项太复杂了,我不知道该如何使用,而我目前所使用的方法不允许你做任何事情,而不是播放(背景设置或没有循环,或者暂停执行直到播放结束)和停止。
Here's my current code:
这是我目前的代码:
Dim AD As New Microsoft.VisualBasic.Devices.Audio
Sub Play()
Dim af() As Byte = IO.File.ReadAllBytes("music.wav")
AD.Play(af, AudioPlayMode.BackgroundLoop)
End Sub
This loops "music.wav" in the background, but i cannot pause/seek it or control the volume. Is there any simple way(like the above) to play audio files from a buffer and control the audio volume? I've looked all over but nothing I've found works for my project.
这个循环”音乐。wav"在后台,但我不能暂停/寻找它或控制音量。是否有任何简单的方法(如上图)从缓冲区播放音频文件并控制音频音量?我找遍了所有的地方,但是我发现我的项目并没有什么成果。
System: Win7 64-bit
这个主题系统:64位
VS version: 2010
VS版本:2010
Language: VB.net
语言:VB.net
Oh one more thing, buffering the audio first is something I need for my solution as well(as you can see in my current code)
哦,还有一件事,先缓冲音频是我需要的解决方案(正如你在我现在的代码中看到的)
Does anyone have a solution to this? :)
有人能解决这个问题吗?:)
4 个解决方案
#1
4
I found the answer after a bit of searching around so here's the solution I found for my question:
我搜索了一下之后找到了答案这是我找到的解决问题的方法:
Download Naudio and add the references to your project.
下载Naudio并添加对项目的引用。
Then the following code is how to use it for loading audio from a buffer:
下面的代码是如何使用它来从缓冲区加载音频:
Dim Wave1 As New NAudio.Wave.WaveOut 'Wave out device for playing the sound
Dim xa() As Byte = IO.File.ReadAllBytes("C:\YourPath\YourWave.wav") 'Your Buffer
Sub PlaySound()
Dim data As New IO.MemoryStream(xa) 'Data stream for the buffer
Wave1.Init(New NAudio.Wave.BlockAlignReductionStream(NAudio.Wave.WaveFormatConversionStream.CreatePcmStream(New NAudio.Wave.WaveFileReader(data))))
Wave1.Volume = 0.1 'Sets the Volume to 10%
Wave1.Play()
End Sub
WaveFileReader can be changed to whichever reader you need(i.e. the MP3 one for ".mp3" files) to load your audio file, but the code works as-is for loading ".wav" files.
可以将波形阅读器更改为您所需要的阅读器(即:这是MP3。(mp3文件)加载你的音频文件,但代码是按原样加载的。wav文件。
oh and also, don't forget to
哦,还有,别忘了。
WaveOut.Dispose()
when you're done to avoid errors.
当你为避免错误而做的时候。
I hope my research helps somebody :)
我希望我的研究能帮助别人:
#3
0
hey i hav make a class to handle wave(pcm) file hope this will help u.. its not completed yet but might be helpful.
嘿,我想让一个类来处理wave(pcm)文件,希望这对你有帮助。它尚未完成,但可能会有所帮助。
Imports System.IO
Imports System.Runtime.InteropServices Imports System.ComponentModel
System.Runtime进口。InteropServices进口System.ComponentModel
Public Structure WaveHeader Public Chunk As Char() Public ChunkSize As Int32 Public Format As Char() Public SubChunk1 As Char() Public SubChunk1Size As Int32 Public AudioFormat As Int16 Public Channels As Int16 Public SampleRate As Int32 Public ByteRate As Int32 Public BlockAlign As Int16 Public BitsPerSample As Int16 Public SubChunk2 As Char() Public SubChunk2Size As Int32 End Structure
公共结构WaveHeader公共块Char()公共ChunkSize Int32公共格式字符()公共SubChunk1字符()公共SubChunk1Size Int32公共AudioFormat Int16公共频道Int16公共SampleRate Int32公共ByteRate Int32公共BlockAlign Int16公共BitsPerSample Int16公共SubChunk2 Char()公共SubChunk2Size Int32终端结构
Public Enum State None Playing Paused Stopped Finished End Enum
公共的Enum状态没有播放暂停结束结束的Enum。
Public Class wav
公开课wav
Private watch As New Stopwatch
Private WithEvents timer As New Timer
Private mystate As State = State.None
Private myheader As WaveHeader
Private myurl As String = Nothing
Private mytotaltime As Double = 0
Private Declare Function SetProcessWorkingSetSize Lib "kernel32.dll" (ByVal process As IntPtr, ByVal minimumWorkingSetSize As Integer, ByVal maximumWorkingSetSize As Integer) As Integer
Event OnPlayStateChange(ByVal e As State)
Public Shared Sub FlushMemory()
GC.Collect()
GC.WaitForPendingFinalizers()
If (Environment.OSVersion.Platform = PlatformID.Win32NT) Then
SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, -1, -1)
End If
End Sub
Sub New()
timer.Interval = 1
timer.Start()
End Sub
Function readheader(ByVal url As String)
Dim fh As WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
For i = 1 To fh.SubChunk1Size - 16
br.ReadByte()
Next
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
br.Close()
stream.Close()
Return Header2String(fh)
End Function
Function Header2String(ByVal fh As WaveHeader)
Dim t As String = ""
t &= "Chunk " & fh.Chunk & Environment.NewLine
t &= "Chunksize " & fh.ChunkSize & Environment.NewLine
t &= "Format " & fh.Format & Environment.NewLine
t &= "subChunk1 " & fh.SubChunk1 & Environment.NewLine
t &= "subchunk1size " & fh.SubChunk1Size & Environment.NewLine
t &= "PCM " & fh.AudioFormat & Environment.NewLine
t &= "Channels " & fh.Channels & Environment.NewLine
t &= "Samplerate " & fh.SampleRate & Environment.NewLine
t &= "ByteRate " & fh.ByteRate & Environment.NewLine
t &= "Block Align " & fh.BlockAlign & Environment.NewLine
t &= "Bits/Sample " & fh.BitsPerSample & Environment.NewLine
t &= "subChunk2 " & fh.SubChunk2 & Environment.NewLine
t &= "subChunk2size " & fh.SubChunk2Size & Environment.NewLine
Return t
End Function
Function StopAudio()
My.Computer.Audio.Stop()
watch.Stop()
watch.Reset()
If PlayState = State.Playing Or PlayState = State.Paused Then
mystate = State.Stopped
End If
Return 0
End Function
Function playAudio(ByVal url As String)
If My.Computer.FileSystem.FileExists(url) Then
Try
My.Computer.Audio.Play(SongStream(url, 0), AudioPlayMode.Background)
'My.Computer.Audio.Play(fast(url, 0, CDbl(form1.TextBox4.Text)), AudioPlayMode.Background)
watch.Restart()
mystate = State.Playing
RaiseEvent OnPlayStateChange(State.Playing)
myurl = url
Catch ex As Exception
Throw New Exception("Error! Can't Play The File.")
'MsgBox(ex.Message)
End Try
Else
Throw New Exception("File Not Exist.")
End If
Return 0
End Function
Function PauseAudio()
If PlayState = State.Playing Then
My.Computer.Audio.Stop()
watch.Stop()
mystate = State.Paused
RaiseEvent OnPlayStateChange(State.Paused)
End If
Return 0
End Function
Function ResumeAudio()
If PlayState = State.Paused And IsNothing(URL) = False Then
Try
My.Computer.Audio.Play(SongStream(URL, time), AudioPlayMode.Background)
watch.Start()
mystate = State.Playing
RaiseEvent OnPlayStateChange(State.Playing)
Catch : End Try
End If
Return 0
End Function
Private Function fast(ByVal url As String, ByVal position As Double, ByVal speed As Single)
Dim fh As New WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
fh.SampleRate *= speed
fh.ByteRate *= speed
For i = 1 To fh.SubChunk1Size - 16
br.ReadChar()
Next
stream.Position = fh.SubChunk1Size + 20
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
If fh.Channels = 6 Then
fh.Channels = 2
fh.BlockAlign = fh.Channels * fh.BitsPerSample / 8
fh.SampleRate = fh.SampleRate * (6 / fh.Channels)
End If
position = Math.Round(CInt(position / 1000) * fh.ByteRate)
If position >= fh.SubChunk2Size Then
Throw New Exception("Songs isn't that long")
End If
mytotaltime = Math.Round(fh.SubChunk2Size / fh.ByteRate)
fh.SubChunk2Size -= position
Dim header() As Byte = {Asc("R"), Asc("I"), Asc("F"), Asc("F"), 0, 0, 0, 0, Asc("W"), Asc("A"), Asc("V"), Asc("E"), Asc("f"), Asc("m"), Asc("t"), Asc(" "), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Asc("d"), Asc("a"), Asc("t"), Asc("a"), 0, 0, 0, 0}
BitConverter.GetBytes(fh.SubChunk2Size).CopyTo(header, 40)
BitConverter.GetBytes(fh.BitsPerSample).CopyTo(header, 34)
BitConverter.GetBytes(fh.BlockAlign).CopyTo(header, 32)
BitConverter.GetBytes(fh.ByteRate).CopyTo(header, 28)
BitConverter.GetBytes(fh.SampleRate).CopyTo(header, 24)
BitConverter.GetBytes(fh.Channels).CopyTo(header, 22)
BitConverter.GetBytes(fh.AudioFormat).CopyTo(header, 20)
BitConverter.GetBytes(16).CopyTo(header, 16)
BitConverter.GetBytes(fh.SubChunk2Size + 36).CopyTo(header, 4)
myheader = fh
Dim audio(fh.SubChunk2Size + 44) As Byte
header.CopyTo(audio, 0)
stream.Position = position
br.ReadBytes(fh.SubChunk2Size).CopyTo(audio, 44)
br.Dispose()
stream.Dispose()
br = Nothing
stream = Nothing
Return audio
End Function
Private Function SongStream(ByVal url As String, ByVal position As Double)
Dim fh As New WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
For i = 1 To fh.SubChunk1Size - 16
br.ReadChar()
Next
stream.Position = fh.SubChunk1Size + 20
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
If fh.Channels = 6 Then
fh.Channels = 2
fh.BlockAlign = fh.Channels * fh.BitsPerSample / 8
fh.SampleRate = fh.SampleRate * (6 / fh.Channels)
End If
position = Math.Round(CInt(position / 1000) * fh.ByteRate)
If position >= fh.SubChunk2Size Then
Throw New Exception("Songs isn't that long")
End If
mytotaltime = Math.Round(fh.SubChunk2Size / fh.ByteRate)
fh.SubChunk2Size -= position
Dim header() As Byte = {Asc("R"), Asc("I"), Asc("F"), Asc("F"), 0, 0, 0, 0, Asc("W"), Asc("A"), Asc("V"), Asc("E"), Asc("f"), Asc("m"), Asc("t"), Asc(" "), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Asc("d"), Asc("a"), Asc("t"), Asc("a"), 0, 0, 0, 0}
BitConverter.GetBytes(fh.SubChunk2Size).CopyTo(header, 40)
BitConverter.GetBytes(fh.BitsPerSample).CopyTo(header, 34)
BitConverter.GetBytes(fh.BlockAlign).CopyTo(header, 32)
BitConverter.GetBytes(fh.ByteRate).CopyTo(header, 28)
BitConverter.GetBytes(fh.SampleRate).CopyTo(header, 24)
BitConverter.GetBytes(fh.Channels).CopyTo(header, 22)
BitConverter.GetBytes(fh.AudioFormat).CopyTo(header, 20)
BitConverter.GetBytes(16).CopyTo(header, 16)
BitConverter.GetBytes(fh.SubChunk2Size + 36).CopyTo(header, 4)
myheader = fh
Dim audio(fh.SubChunk2Size + 44) As Byte
header.CopyTo(audio, 0)
stream.Position = position
br.ReadBytes(fh.SubChunk2Size).CopyTo(audio, 44)
br.Dispose()
stream.Dispose()
br = Nothing
stream = Nothing
Return audio
End Function
Region "Property"
<Browsable(False)> ReadOnly Property PlayState
Get
Return mystate
End Get
End Property
<Browsable(False)> ReadOnly Property URL
Get
Return myurl
End Get
End Property
ReadOnly Property TotalTime
Get
Return mytotaltime
End Get
End Property
ReadOnly Property time
Get
Return watch.ElapsedMilliseconds
End Get
End Property
ReadOnly Property timestamp
Get
Return watch.Elapsed.ToString
End Get
End Property
End Region
Private Sub timer_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles timer.Tick
If Not TotalTime = 0 Then
If TotalTime <= time / 1000 Then
watch.Stop()
watch.Reset()
mystate = State.Finished
RaiseEvent OnPlayStateChange(State.Finished)
End If
End If
FlushMemory()
End Sub
ReadOnly Property SongHeader As WaveHeader
Get
Return myheader
End Get
End Property
End Class
结束课
Public Class spactrum
公开课spactrum
Dim h As WaveHeader
Function readheader(ByVal url As String)
Dim fh As WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
For i = 1 To fh.SubChunk1Size - 16
br.ReadByte()
Next
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
h = fh
Return br.ReadBytes(fh.SubChunk2Size)
End Function
Function showit()
Dim b As New Bitmap(500, 200)
Dim g As Graphics = Graphics.FromImage(b)
Dim d() As Byte = readheader("songs\s.wav")
'Dim t As Integer = d.Count
For i = 0 To d.Count - 1
Dim x = CInt((i / d.Count) * 500)
Dim y = CInt(d(i).ToString) - 200
g.DrawLine(Pens.Black, x, 0, x, y)
Next
'g.FillEllipse(Brushes.Black, 0, 0, 500, 300)
Return b.Clone
End Function
End Class
结束课
#4
0
As there seems to be little documentation on using naudio in VB.NET, rather than the C# examples found everywhere, and further to @user1666788's comments, this is a simple way of making it play an MP3 file for VB.NET, rather than a WAV.
因为在VB中似乎没有使用naudio的文档。NET,而不是在任何地方找到的c#示例,并进一步使用@user1666788的注释,这是一个简单的方法,可以让它为VB播放一个MP3文件。NET,而不是WAV。
Public Shared Wave1 As New NAudio.Wave.WaveOut 'Wave out device for playing the sound
Public Sub btn_PlayPause_Click(sender As Object, e As EventArgs) Handles btn_PlayPause.Click
Dim file As String = "C:\test.mp3"
Dim data As New NAudio.Wave.Mp3FileReader(file)
Wave1.Init(data)
Wave1.Play()
End Sub
#1
4
I found the answer after a bit of searching around so here's the solution I found for my question:
我搜索了一下之后找到了答案这是我找到的解决问题的方法:
Download Naudio and add the references to your project.
下载Naudio并添加对项目的引用。
Then the following code is how to use it for loading audio from a buffer:
下面的代码是如何使用它来从缓冲区加载音频:
Dim Wave1 As New NAudio.Wave.WaveOut 'Wave out device for playing the sound
Dim xa() As Byte = IO.File.ReadAllBytes("C:\YourPath\YourWave.wav") 'Your Buffer
Sub PlaySound()
Dim data As New IO.MemoryStream(xa) 'Data stream for the buffer
Wave1.Init(New NAudio.Wave.BlockAlignReductionStream(NAudio.Wave.WaveFormatConversionStream.CreatePcmStream(New NAudio.Wave.WaveFileReader(data))))
Wave1.Volume = 0.1 'Sets the Volume to 10%
Wave1.Play()
End Sub
WaveFileReader can be changed to whichever reader you need(i.e. the MP3 one for ".mp3" files) to load your audio file, but the code works as-is for loading ".wav" files.
可以将波形阅读器更改为您所需要的阅读器(即:这是MP3。(mp3文件)加载你的音频文件,但代码是按原样加载的。wav文件。
oh and also, don't forget to
哦,还有,别忘了。
WaveOut.Dispose()
when you're done to avoid errors.
当你为避免错误而做的时候。
I hope my research helps somebody :)
我希望我的研究能帮助别人:
#2
#3
0
hey i hav make a class to handle wave(pcm) file hope this will help u.. its not completed yet but might be helpful.
嘿,我想让一个类来处理wave(pcm)文件,希望这对你有帮助。它尚未完成,但可能会有所帮助。
Imports System.IO
Imports System.Runtime.InteropServices Imports System.ComponentModel
System.Runtime进口。InteropServices进口System.ComponentModel
Public Structure WaveHeader Public Chunk As Char() Public ChunkSize As Int32 Public Format As Char() Public SubChunk1 As Char() Public SubChunk1Size As Int32 Public AudioFormat As Int16 Public Channels As Int16 Public SampleRate As Int32 Public ByteRate As Int32 Public BlockAlign As Int16 Public BitsPerSample As Int16 Public SubChunk2 As Char() Public SubChunk2Size As Int32 End Structure
公共结构WaveHeader公共块Char()公共ChunkSize Int32公共格式字符()公共SubChunk1字符()公共SubChunk1Size Int32公共AudioFormat Int16公共频道Int16公共SampleRate Int32公共ByteRate Int32公共BlockAlign Int16公共BitsPerSample Int16公共SubChunk2 Char()公共SubChunk2Size Int32终端结构
Public Enum State None Playing Paused Stopped Finished End Enum
公共的Enum状态没有播放暂停结束结束的Enum。
Public Class wav
公开课wav
Private watch As New Stopwatch
Private WithEvents timer As New Timer
Private mystate As State = State.None
Private myheader As WaveHeader
Private myurl As String = Nothing
Private mytotaltime As Double = 0
Private Declare Function SetProcessWorkingSetSize Lib "kernel32.dll" (ByVal process As IntPtr, ByVal minimumWorkingSetSize As Integer, ByVal maximumWorkingSetSize As Integer) As Integer
Event OnPlayStateChange(ByVal e As State)
Public Shared Sub FlushMemory()
GC.Collect()
GC.WaitForPendingFinalizers()
If (Environment.OSVersion.Platform = PlatformID.Win32NT) Then
SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, -1, -1)
End If
End Sub
Sub New()
timer.Interval = 1
timer.Start()
End Sub
Function readheader(ByVal url As String)
Dim fh As WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
For i = 1 To fh.SubChunk1Size - 16
br.ReadByte()
Next
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
br.Close()
stream.Close()
Return Header2String(fh)
End Function
Function Header2String(ByVal fh As WaveHeader)
Dim t As String = ""
t &= "Chunk " & fh.Chunk & Environment.NewLine
t &= "Chunksize " & fh.ChunkSize & Environment.NewLine
t &= "Format " & fh.Format & Environment.NewLine
t &= "subChunk1 " & fh.SubChunk1 & Environment.NewLine
t &= "subchunk1size " & fh.SubChunk1Size & Environment.NewLine
t &= "PCM " & fh.AudioFormat & Environment.NewLine
t &= "Channels " & fh.Channels & Environment.NewLine
t &= "Samplerate " & fh.SampleRate & Environment.NewLine
t &= "ByteRate " & fh.ByteRate & Environment.NewLine
t &= "Block Align " & fh.BlockAlign & Environment.NewLine
t &= "Bits/Sample " & fh.BitsPerSample & Environment.NewLine
t &= "subChunk2 " & fh.SubChunk2 & Environment.NewLine
t &= "subChunk2size " & fh.SubChunk2Size & Environment.NewLine
Return t
End Function
Function StopAudio()
My.Computer.Audio.Stop()
watch.Stop()
watch.Reset()
If PlayState = State.Playing Or PlayState = State.Paused Then
mystate = State.Stopped
End If
Return 0
End Function
Function playAudio(ByVal url As String)
If My.Computer.FileSystem.FileExists(url) Then
Try
My.Computer.Audio.Play(SongStream(url, 0), AudioPlayMode.Background)
'My.Computer.Audio.Play(fast(url, 0, CDbl(form1.TextBox4.Text)), AudioPlayMode.Background)
watch.Restart()
mystate = State.Playing
RaiseEvent OnPlayStateChange(State.Playing)
myurl = url
Catch ex As Exception
Throw New Exception("Error! Can't Play The File.")
'MsgBox(ex.Message)
End Try
Else
Throw New Exception("File Not Exist.")
End If
Return 0
End Function
Function PauseAudio()
If PlayState = State.Playing Then
My.Computer.Audio.Stop()
watch.Stop()
mystate = State.Paused
RaiseEvent OnPlayStateChange(State.Paused)
End If
Return 0
End Function
Function ResumeAudio()
If PlayState = State.Paused And IsNothing(URL) = False Then
Try
My.Computer.Audio.Play(SongStream(URL, time), AudioPlayMode.Background)
watch.Start()
mystate = State.Playing
RaiseEvent OnPlayStateChange(State.Playing)
Catch : End Try
End If
Return 0
End Function
Private Function fast(ByVal url As String, ByVal position As Double, ByVal speed As Single)
Dim fh As New WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
fh.SampleRate *= speed
fh.ByteRate *= speed
For i = 1 To fh.SubChunk1Size - 16
br.ReadChar()
Next
stream.Position = fh.SubChunk1Size + 20
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
If fh.Channels = 6 Then
fh.Channels = 2
fh.BlockAlign = fh.Channels * fh.BitsPerSample / 8
fh.SampleRate = fh.SampleRate * (6 / fh.Channels)
End If
position = Math.Round(CInt(position / 1000) * fh.ByteRate)
If position >= fh.SubChunk2Size Then
Throw New Exception("Songs isn't that long")
End If
mytotaltime = Math.Round(fh.SubChunk2Size / fh.ByteRate)
fh.SubChunk2Size -= position
Dim header() As Byte = {Asc("R"), Asc("I"), Asc("F"), Asc("F"), 0, 0, 0, 0, Asc("W"), Asc("A"), Asc("V"), Asc("E"), Asc("f"), Asc("m"), Asc("t"), Asc(" "), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Asc("d"), Asc("a"), Asc("t"), Asc("a"), 0, 0, 0, 0}
BitConverter.GetBytes(fh.SubChunk2Size).CopyTo(header, 40)
BitConverter.GetBytes(fh.BitsPerSample).CopyTo(header, 34)
BitConverter.GetBytes(fh.BlockAlign).CopyTo(header, 32)
BitConverter.GetBytes(fh.ByteRate).CopyTo(header, 28)
BitConverter.GetBytes(fh.SampleRate).CopyTo(header, 24)
BitConverter.GetBytes(fh.Channels).CopyTo(header, 22)
BitConverter.GetBytes(fh.AudioFormat).CopyTo(header, 20)
BitConverter.GetBytes(16).CopyTo(header, 16)
BitConverter.GetBytes(fh.SubChunk2Size + 36).CopyTo(header, 4)
myheader = fh
Dim audio(fh.SubChunk2Size + 44) As Byte
header.CopyTo(audio, 0)
stream.Position = position
br.ReadBytes(fh.SubChunk2Size).CopyTo(audio, 44)
br.Dispose()
stream.Dispose()
br = Nothing
stream = Nothing
Return audio
End Function
Private Function SongStream(ByVal url As String, ByVal position As Double)
Dim fh As New WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
For i = 1 To fh.SubChunk1Size - 16
br.ReadChar()
Next
stream.Position = fh.SubChunk1Size + 20
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
If fh.Channels = 6 Then
fh.Channels = 2
fh.BlockAlign = fh.Channels * fh.BitsPerSample / 8
fh.SampleRate = fh.SampleRate * (6 / fh.Channels)
End If
position = Math.Round(CInt(position / 1000) * fh.ByteRate)
If position >= fh.SubChunk2Size Then
Throw New Exception("Songs isn't that long")
End If
mytotaltime = Math.Round(fh.SubChunk2Size / fh.ByteRate)
fh.SubChunk2Size -= position
Dim header() As Byte = {Asc("R"), Asc("I"), Asc("F"), Asc("F"), 0, 0, 0, 0, Asc("W"), Asc("A"), Asc("V"), Asc("E"), Asc("f"), Asc("m"), Asc("t"), Asc(" "), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Asc("d"), Asc("a"), Asc("t"), Asc("a"), 0, 0, 0, 0}
BitConverter.GetBytes(fh.SubChunk2Size).CopyTo(header, 40)
BitConverter.GetBytes(fh.BitsPerSample).CopyTo(header, 34)
BitConverter.GetBytes(fh.BlockAlign).CopyTo(header, 32)
BitConverter.GetBytes(fh.ByteRate).CopyTo(header, 28)
BitConverter.GetBytes(fh.SampleRate).CopyTo(header, 24)
BitConverter.GetBytes(fh.Channels).CopyTo(header, 22)
BitConverter.GetBytes(fh.AudioFormat).CopyTo(header, 20)
BitConverter.GetBytes(16).CopyTo(header, 16)
BitConverter.GetBytes(fh.SubChunk2Size + 36).CopyTo(header, 4)
myheader = fh
Dim audio(fh.SubChunk2Size + 44) As Byte
header.CopyTo(audio, 0)
stream.Position = position
br.ReadBytes(fh.SubChunk2Size).CopyTo(audio, 44)
br.Dispose()
stream.Dispose()
br = Nothing
stream = Nothing
Return audio
End Function
Region "Property"
<Browsable(False)> ReadOnly Property PlayState
Get
Return mystate
End Get
End Property
<Browsable(False)> ReadOnly Property URL
Get
Return myurl
End Get
End Property
ReadOnly Property TotalTime
Get
Return mytotaltime
End Get
End Property
ReadOnly Property time
Get
Return watch.ElapsedMilliseconds
End Get
End Property
ReadOnly Property timestamp
Get
Return watch.Elapsed.ToString
End Get
End Property
End Region
Private Sub timer_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles timer.Tick
If Not TotalTime = 0 Then
If TotalTime <= time / 1000 Then
watch.Stop()
watch.Reset()
mystate = State.Finished
RaiseEvent OnPlayStateChange(State.Finished)
End If
End If
FlushMemory()
End Sub
ReadOnly Property SongHeader As WaveHeader
Get
Return myheader
End Get
End Property
End Class
结束课
Public Class spactrum
公开课spactrum
Dim h As WaveHeader
Function readheader(ByVal url As String)
Dim fh As WaveHeader
Dim stream As New FileStream(url, FileMode.Open)
Dim br As New BinaryReader(stream)
fh.Chunk = br.ReadChars(4)
fh.ChunkSize = br.ReadInt32
fh.Format = br.ReadChars(4)
fh.SubChunk1 = br.ReadChars(4)
fh.SubChunk1Size = br.ReadInt32
fh.AudioFormat = br.ReadInt16
fh.Channels = br.ReadInt16
fh.SampleRate = br.ReadInt32
fh.ByteRate = br.ReadInt32
fh.BlockAlign = br.ReadInt16
fh.BitsPerSample = br.ReadInt16
For i = 1 To fh.SubChunk1Size - 16
br.ReadByte()
Next
fh.SubChunk2 = br.ReadChars(4)
fh.SubChunk2Size = br.ReadInt32
h = fh
Return br.ReadBytes(fh.SubChunk2Size)
End Function
Function showit()
Dim b As New Bitmap(500, 200)
Dim g As Graphics = Graphics.FromImage(b)
Dim d() As Byte = readheader("songs\s.wav")
'Dim t As Integer = d.Count
For i = 0 To d.Count - 1
Dim x = CInt((i / d.Count) * 500)
Dim y = CInt(d(i).ToString) - 200
g.DrawLine(Pens.Black, x, 0, x, y)
Next
'g.FillEllipse(Brushes.Black, 0, 0, 500, 300)
Return b.Clone
End Function
End Class
结束课
#4
0
As there seems to be little documentation on using naudio in VB.NET, rather than the C# examples found everywhere, and further to @user1666788's comments, this is a simple way of making it play an MP3 file for VB.NET, rather than a WAV.
因为在VB中似乎没有使用naudio的文档。NET,而不是在任何地方找到的c#示例,并进一步使用@user1666788的注释,这是一个简单的方法,可以让它为VB播放一个MP3文件。NET,而不是WAV。
Public Shared Wave1 As New NAudio.Wave.WaveOut 'Wave out device for playing the sound
Public Sub btn_PlayPause_Click(sender As Object, e As EventArgs) Handles btn_PlayPause.Click
Dim file As String = "C:\test.mp3"
Dim data As New NAudio.Wave.Mp3FileReader(file)
Wave1.Init(data)
Wave1.Play()
End Sub