iOS - AsyncSocket 的使用

时间:2024-11-06 13:35:38

1、AsyncSocket

  • 基于 CFSocket、GCD 进行的封装(OC)。

  • 支持 TCP 和 UDP。

  • 完整的回调函数(用于处理各种回调事件,连接成功,断开连接,收到数据等)。

  • 需要注意的问题:

    • 1、Socekt 连接成功回调方法中主动调用:[self.socket readDataWithTimeout:-1 tag:0];,相当于主动添加一个读取请求,不然不会执行读取信息回调方法。
    • 2、读取信息回调方法中,读取完信息后,主动调用一下 [self.socket readDataWithTimeout:-1 tag:0];,读取完信息后,重新向队列中添加一个读取请求,不然当收到信息后不会执行读取回调方法。

2、基本使用

2.1 Client 客户端

  • TCP 客户端

    	#import "GCDAsyncSocket.h"
    
    	@interface ViewController () <GCDAsyncSocketDelegate>
    
    	@property (weak, nonatomic) IBOutlet UITextField *addrTF;
    @property (weak, nonatomic) IBOutlet UITextField *portTF; @property (weak, nonatomic) IBOutlet UITextField *msgTF;
    @property (weak, nonatomic) IBOutlet UITextView *logTV; @property (nonatomic, strong) GCDAsyncSocket *clientSockfd; @end @implementation ViewController - (void)viewDidLoad {
    [super viewDidLoad]; // 创建 Socket,在主队列中处理,所有的回执都在主队列中执行。
    self.clientSockfd = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
    } - (IBAction)connectBtnClick:(id)sender { NSError *error = nil; // Socket 连接
    if (![self.clientSockfd isConnected]) {
    [self.clientSockfd connectToHost:_addrTF.text onPort:_portTF.text.intValue error:&error];
    } if (error != nil) {
    [self showLogMessage:@"连接失败..."];
    }
    } #pragma mark - GCDAsyncSocketDelegate 协议方法 // 连接成功,协议方法
    - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port { // 读取数据,必须添加,相当于主动添加一个读取请求,不然不会执行读取信息回调方法
    [self.clientSockfd readDataWithTimeout:-1 tag:0]; [self showLogMessage:[NSString stringWithFormat:@"连接服务器地址:%@, 端口:%d 成功", host, port]];
    [self showLogMessage:[NSString stringWithFormat:@"本地地址:%@, 端口:%d", sock.localHost, sock.localPort]];
    } // 已经断开链接,协议方法
    - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err { [self showLogMessage:@"socket 断开连接..."];
    } // 读取到数据,协议方法
    - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { // 注意:要想长连接,必须还要在 DidReceiveData 的 delegate 中再写一次 [_udpSocket receiveOnce:&error] // 读取数据,读取完信息后,重新向队列中添加一个读取请求,不然当收到信息后不会执行读取回调方法。
    [self.clientSockfd readDataWithTimeout:-1 tag:0]; NSString *strMsg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    [self showLogMessage:[NSString stringWithFormat:@"recv:%@", strMsg]];
    } #pragma mark - 发送数据 - (IBAction)sendBtnClick:(id)sender { // Socket 发送数据
    [self.clientSockfd writeData:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30 tag:0]; [self showLogMessage:[NSString stringWithFormat:@"send:%@", _msgTF.text]];
    } // 显示信息
    - (void)showLogMessage:(NSString *)msg { _logTV.text = [_logTV.text stringByAppendingFormat:@"%@\n", msg];
    } // 键盘回收
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    [self.view endEditing:YES];
    } @end

    iOS - AsyncSocket 的使用

2.2 Server 服务端

  • TCP 服务端

    	#import <arpa/inet.h>
    #import <ifaddrs.h> #import "GCDAsyncSocket.h" @interface ViewController () <GCDAsyncSocketDelegate> @property (weak, nonatomic) IBOutlet UITextField *addrTF;
    @property (weak, nonatomic) IBOutlet UITextField *portTF; @property (weak, nonatomic) IBOutlet UITextField *msgTF;
    @property (weak, nonatomic) IBOutlet UITextView *logTV; @property (nonatomic, strong) GCDAsyncSocket *serverSocketfd;
    @property (nonatomic, strong) GCDAsyncSocket *clientSocketfd; @end @implementation ViewController - (void)viewDidLoad {
    [super viewDidLoad]; NSString *ip_addr = [self getIPAddress];
    _addrTF.text = ip_addr; // 创建 Socket,在主队列中处理,所有的回执都在主队列中执行。
    self.serverSocketfd = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
    } - (IBAction)listenBtnClick:(id)sender { NSError *error = nil; // Socket 监听
    [self.serverSocketfd acceptOnPort:_portTF.text.intValue error:&error]; if (error != nil) {
    NSLog(@"监听出错:%@", error);
    } else{
    [self showLogMessage:@"正在监听..."];
    }
    } #pragma mark - GCDAsyncSocketDelegate 协议方法 // 接收到连接请求,协议方法
    - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket { // 读取数据,必须添加,相当于主动添加一个读取请求,不然不会执行读取信息回调方法
    [newSocket readDataWithTimeout:-1 tag:0]; [self showLogMessage:@"收到客户端连接...."];
    [self showLogMessage:[NSString stringWithFormat:@"客户端地址:%@, 端口:%d", newSocket.connectedHost, newSocket.connectedPort]]; self.clientSocketfd = newSocket;
    } // 已经断开链接,协议方法
    - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err { [self showLogMessage:@"socket 断开连接..."];
    } // 读取到数据,协议方法
    - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { // 读取数据,读取完信息后,重新向队列中添加一个读取请求,不然当收到信息后不会执行读取回调方法。
    [sock readDataWithTimeout:-1 tag:0]; NSString *strMsg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    [self showLogMessage:[NSString stringWithFormat:@"recv:%@",strMsg]];
    } #pragma mark - 发送数据 - (IBAction)sendBtnClick:(id)sender { // Socket 发送数据
    [self.clientSocketfd writeData:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30 tag:0]; [self showLogMessage:[NSString stringWithFormat:@"send:%@", _msgTF.text]];
    } #pragma mark - 获取本地 IP 地址 - (NSString *)getIPAddress { NSString *address = @"error";
    struct ifaddrs *interfaces = NULL;
    struct ifaddrs *temp_addr = NULL;
    int success = 0; // retrieve the current interfaces - returns 0 on success
    success = getifaddrs(&interfaces); if (success == 0) { // Loop through linked list of interfaces
    temp_addr = interfaces; while (temp_addr != NULL) { if (temp_addr->ifa_addr->sa_family == AF_INET) { // Check if interface is en0 which is the wifi connection on the iPhone
    if ([[NSString stringWithUTF8String:temp_addr->ifa_name] isEqualToString:@"en0"]) { // Get NSString from C String
    address = [NSString stringWithUTF8String:inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr)];
    }
    }
    temp_addr = temp_addr->ifa_next;
    }
    } // Free memory
    freeifaddrs(interfaces);
    return address;
    } // 显示信息
    - (void)showLogMessage:(NSString *)msg { _logTV.text = [_logTV.text stringByAppendingFormat:@"%@\n", msg];
    } // 键盘回收
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    [self.view endEditing:YES];
    } @end

    iOS - AsyncSocket 的使用

2.3 UDP 通信

  • UDP 通信

    	#import <arpa/inet.h>
    #import <ifaddrs.h> #import "GCDAsyncUdpSocket.h" @interface ViewController () <GCDAsyncUdpSocketDelegate> @property (weak, nonatomic) IBOutlet UITextField *desAddrTF;
    @property (weak, nonatomic) IBOutlet UITextField *desPortTF; @property (weak, nonatomic) IBOutlet UITextField *locAddrTF;
    @property (weak, nonatomic) IBOutlet UITextField *locPortTF; @property (weak, nonatomic) IBOutlet UITextField *msgTF;
    @property (weak, nonatomic) IBOutlet UITextView *logTV; @property (nonatomic, strong) GCDAsyncUdpSocket *udpSocketfd; @end @implementation ViewController - (void)viewDidLoad {
    [super viewDidLoad]; NSString *ip_addr = [self getIPAddress];
    _locAddrTF.text = ip_addr; // 创建 Socket,在主队列中处理,所有的回执都在主队列中执行
    self.udpSocketfd = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
    } - (IBAction)connectBtnClick:(id)sender { NSError *error = nil; // 绑定端口
    [self.udpSocketfd bindToPort:_locPortTF.text.intValue error:&error]; if (error != nil) {
    NSLog(@"绑定端口出错:%@", error);
    return;
    } else{
    [self showLogMessage:[NSString stringWithFormat:@"绑定端口 %d 成功...", _locPortTF.text.intValue]];
    } // 开始接收数据
    [self.udpSocketfd beginReceiving:&error]; if (error != nil) {
    NSLog(@"开始接收数据出错:%@", error);
    } else{
    [self showLogMessage:@"开始接收数据..."];
    }
    } #pragma mark - GCDAsyncUdpSocketDelegate 协议方法 // 接收到的数据,协议方法
    - (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
    fromAddress:(NSData *)address
    withFilterContext:(id)filterContext { NSString *strMsg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; [self showLogMessage:[NSString stringWithFormat:@"recv:%@", strMsg]];
    } #pragma mark - 发送数据 - (IBAction)sendBtnClick:(id)sender { // Socket 发送数据
    [self.udpSocketfd sendData:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding]
    toHost:_desAddrTF.text
    port:_desPortTF.text.intValue
    withTimeout:30 tag:0]; [self showLogMessage:[NSString stringWithFormat:@"send:%@", _msgTF.text]];
    } #pragma mark - 获取本地 IP 地址 - (NSString *)getIPAddress { NSString *address = @"error";
    struct ifaddrs *interfaces = NULL;
    struct ifaddrs *temp_addr = NULL;
    int success = 0; // retrieve the current interfaces - returns 0 on success
    success = getifaddrs(&interfaces); if (success == 0) { // Loop through linked list of interfaces
    temp_addr = interfaces; while (temp_addr != NULL) { if (temp_addr->ifa_addr->sa_family == AF_INET) { // Check if interface is en0 which is the wifi connection on the iPhone
    if ([[NSString stringWithUTF8String:temp_addr->ifa_name] isEqualToString:@"en0"]) { // Get NSString from C String
    address = [NSString stringWithUTF8String:inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr)];
    }
    }
    temp_addr = temp_addr->ifa_next;
    }
    } // Free memory
    freeifaddrs(interfaces);
    return address;
    } // 显示信息
    - (void)showLogMessage:(NSString *)msg { _logTV.text = [_logTV.text stringByAppendingFormat:@"%@\n", msg];
    } // 键盘回收
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    [self.view endEditing:YES];
    } @end

    iOS - AsyncSocket 的使用

2.4 Socket 长连接

  • PublicTool.h

    	@interface PublicTool : NSObject
    
    	// 字典转换成 JSON 字符串
    + (NSString *)JSONStringWithDic:(NSDictionary *)dic; // JSON 字符串转换成字典
    + (NSDictionary *)dictionaryWithJSON:(NSString *)json; @end
  • PublicTool.m

    	@implementation PublicTool
    
    	// 字典转成成 JSON 字符串
    + (NSString *)JSONStringWithDic:(NSDictionary *)dic { NSError *error = nil; NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dic
    options:0
    error:&error]; if (jsonData == nil) {
    NSLog(@"fail to get JSON from dictionary: %@, error: %@", self, error); return nil;
    }
    NSString *jsonString = [[NSString alloc] initWithData:jsonData
    encoding:NSUTF8StringEncoding]; return jsonString;
    } // JSON 字符串转换成字典
    + (NSDictionary *)dictionaryWithJSON:(NSString *)json { NSError *error = nil; NSData *jsonData = [json dataUsingEncoding:NSUTF8StringEncoding]; NSDictionary *jsonDict = [NSJSONSerialization JSONObjectWithData:jsonData
    options:NSJSONReadingMutableContainers |
    NSJSONReadingAllowFragments
    error:&error]; if (jsonDict == nil) {
    NSLog(@"fail to get dictioanry from JSON: %@, error: %@", json, error); return nil;
    } return jsonDict;
    } @end
  • SocketSingleTon.h

    	@interface SocketSingleTon : NSObject
    
    	@property (nonatomic, copy) NSString *hostAddr;
    @property (nonatomic, copy) NSString *port; @property (nonatomic, copy) void(^msgLog)(NSString *); + (instancetype)shareInstance; // 连接到服务器
    - (void)connectToServer; // 断开连接
    - (void)cutOffSocket; // 发送数据到服务器
    - (void)sendDataToServer:(NSData*)data; @end
  • SocketSingleTon.m

    	#import "GCDAsyncSocket.h"
    #import <netdb.h>
    #import <arpa/inet.h> #import "PublicTool.h" typedef NS_ENUM(NSInteger, SocketOffline) {
    SocketOfflineByServer,
    SocketOfflineByUser
    }; @interface SocketSingleTon () <GCDAsyncSocketDelegate> @property (nonatomic, strong) GCDAsyncSocket *socket; @property (nonatomic, strong) NSTimer *beatTimer; @end @implementation SocketSingleTon + (instancetype)shareInstance { static SocketSingleTon *shareInstance = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
    shareInstance = [[self alloc] init];
    });
    return shareInstance;
    } // 连接到服务器
    - (void)connectToServer { NSError *error = nil; if (self.socket != nil) { if ([self.socket isConnected]) { // 断开后再连接
    self.socket.userData = @(SocketOfflineByUser);
    [self cutOffSocket]; [self.socket connectToHost:self.hostAddr onPort:self.port.intValue error:&error]; } else { [self.socket connectToHost:self.hostAddr onPort:self.port.intValue error:&error];
    } } else {
    self.socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()]; [self.socket connectToHost:self.hostAddr onPort:self.port.intValue error:&error];
    } if (error != nil) {
    NSLog(@"socket 连接失败:%@", error);
    } else {
    NSLog(@"socket 连接成功");
    }
    } // 断开连接
    - (void)cutOffSocket { self.socket.userData = @(SocketOfflineByUser);
    [self.socket disconnect];
    } #pragma mark - GCDAsyncSocketDelegate 协议方法 // 连接成功,协议方法
    - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port { [sock readDataWithTimeout:-1 tag:0]; NSString *logStr = [NSString stringWithFormat:@"连接主机:%@:%d 成功\n", host, port];
    NSLog(@"%@", logStr); if (self.msgLog) {
    self.msgLog(logStr);
    } // 创建定时器,定时发送 beat 包
    self.beatTimer = [NSTimer scheduledTimerWithTimeInterval:5
    target:self
    selector:@selector(longConnectToServer)
    userInfo:nil
    repeats:YES];
    } // 连接断开,协议方法
    - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err { self.socket = nil; [self.beatTimer invalidate];
    self.beatTimer = nil; if ([sock.userData isEqual: @(SocketOfflineByUser)]) { NSLog(@"the socket have been cutted off by user"); if (self.msgLog) {
    self.msgLog(@"the socket have been cutted off by user");
    } } else if (sock.userData == SocketOfflineByServer) { NSLog(@"the socket have been cutted off by server"); if (self.msgLog) {
    self.msgLog(@"the socket have been cutted off by server");
    } // reconnect
    [self connectToServer]; } else { NSLog(@"%@", err.localizedDescription); if (self.msgLog) {
    self.msgLog([NSString stringWithFormat:@"%@", err.localizedDescription]);
    } [self connectToServer];
    }
    } // 收到消息,协议方法
    - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { [sock readDataWithTimeout:-1 tag:0]; char buf[1024];
    [data getBytes:buf length:1024]; NSString *receivedData = [NSString stringWithCString:buf encoding:NSUTF8StringEncoding];
    NSLog(@"receivedData:%@", [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]); if (receivedData.length > 0) { NSDictionary *dataDic = [PublicTool dictionaryWithJSON:receivedData]; if ([dataDic[@"msgType"] isEqualToString:@"beta"]) {
    NSString *strMsg = [NSString stringWithFormat:@"收到心跳确认的数据:%@\n", receivedData];
    if (self.msgLog) {
    self.msgLog(strMsg);
    }
    } else if ([dataDic[@"msgType"] isEqualToString:@"normal"]) {
    NSString *strMsg = [NSString stringWithFormat:@"收到正常的数据:%@\n", receivedData];
    if (self.msgLog) {
    self.msgLog(strMsg);
    }
    } else if ([dataDic[@"msgType"] isEqualToString:@"exit"]) {
    NSString *strMsg = [NSString stringWithFormat:@"收到关闭的数据:%@\n", receivedData];
    if (self.msgLog) {
    self.msgLog(strMsg);
    }
    [self cutOffSocket];
    }
    }
    } // 发送数据
    - (void)longConnectToServer {
    [self sendDataToServer:[@"hello" dataUsingEncoding:NSUTF8StringEncoding]];
    } // 发送数据到服务器
    - (void)sendDataToServer:(NSData*)data { NSString *dataStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    NSMutableDictionary *dicParams = [NSMutableDictionary dictionary]; if ([dataStr isEqualToString:@"hello"]) {
    [dicParams setValue:dataStr forKey:@"msg"];
    [dicParams setValue:@"beta" forKey:@"msgType"];
    } else {
    [dicParams setValue:dataStr forKey:@"msg"];
    [dicParams setValue:@"normal" forKey:@"msgType"];
    } NSData *sendData = [[PublicTool JSONStringWithDic:dicParams] dataUsingEncoding:NSUTF8StringEncoding]; NSString *strMsg = [NSString stringWithFormat:@"发送数据: %@\n", [PublicTool JSONStringWithDic:dicParams]];
    if (self.msgLog) {
    self.msgLog(strMsg);
    } [self.socket writeData:sendData withTimeout:30 tag:0];
    } @end
  • ViewController.m

    	#import "SocketSingleTon.h"
    #import "PublicTool.h" @interface ViewController () @property (weak, nonatomic) IBOutlet UITextField *addressTF;
    @property (weak, nonatomic) IBOutlet UITextField *portTF; @property (weak, nonatomic) IBOutlet UITextField *msgTF;
    @property (weak, nonatomic) IBOutlet UITextView *logTV; @end @implementation ViewController - (IBAction)connectToServer:(id)sender { // 创建 Socket
    SocketSingleTon *socketInstance = [SocketSingleTon shareInstance]; socketInstance.hostAddr = _addressTF.text;
    socketInstance.port = _portTF.text; __weak __typeof (self)weakSelf = self;
    socketInstance.msgLog = ^(NSString *log){ dispatch_async(dispatch_get_main_queue(), ^{
    weakSelf.logTV.text = [weakSelf.logTV.text stringByAppendingString:log];
    });
    }; // 连接到服务器
    [socketInstance connectToServer];
    } - (IBAction)cutOffConnect:(id)sender { SocketSingleTon *socketInstance = [SocketSingleTon shareInstance]; // 断开连接
    [socketInstance cutOffSocket];
    } - (IBAction)sendDataToServer:(id)sender { SocketSingleTon *socketInstance = [SocketSingleTon shareInstance]; // 发送数据到服务器
    [socketInstance sendDataToServer:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding]];
    } - (IBAction)sendBetaDataToServer:(id)sender { SocketSingleTon *socketInstance = [SocketSingleTon shareInstance]; NSMutableDictionary *dicParams = [NSMutableDictionary dictionary];
    [dicParams setValue:@"beta" forKey:@"msgType"];
    [dicParams setValue:@"hello" forKey:@"msg"];
    NSString *strMsg = [PublicTool JSONStringWithDic:dicParams]; // 发送心跳数据到服务器
    [socketInstance sendDataToServer:[strMsg dataUsingEncoding:NSUTF8StringEncoding]];
    } - (IBAction)clearLog:(id)sender {
    _logTV.text = nil;
    } // 键盘回收
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    [self.view endEditing:YES];
    } @end

    iOS - AsyncSocket 的使用