I use Xcode Swift 7 and 2. I want to know how to listen to the YouTube player events. I am using the YouTube API. I would like to know more precisely when is it that my player is finished loading.
我使用Xcode Swift 7和2.我想知道如何收听YouTube播放器事件。我正在使用YouTube API。我想更准确地知道我的播放器何时完成加载。
1 个解决方案
#1
0
I'm using Swift 2.1, Xcode 7.1, and Youtube API v3.
我正在使用Swift 2.1,Xcode 7.1和Youtube API v3。
I found this tutorial quite helpful: https://developers.google.com/youtube/v3/guides/ios_youtube_helper
我发现本教程非常有用:https://developers.google.com/youtube/v3/guides/ios_youtube_helper
If you're using cocoapods it should be even easier but I just manually copied over the .h
and .m
and created a Bridging-Header.
如果你正在使用cocoapods它应该更容易,但我只是手动复制.h和.m并创建了一个Bridging-Header。
To setup the delegate is quite easy. First you have to tell your VC to conform to the YTPlayerViewDelegate
like so:
设置委托非常简单。首先,您必须告诉您的VC符合YTPlayerViewDelegate,如下所示:
Then make an outlet for your YTPlayerView
and call [playerViewNameHere].delegate = self
in your viewDidLoad
.
然后为YTPlayerView创建一个插座,并在viewDidLoad中调用[playerViewNameHere] .delegate = self。
You can implement didChangeToSate
like this:
您可以像这样实现didChangeToSate:
// MARK: YTPlayerDelegate methods
func playerView(playerView: YTPlayerView!, didChangeToState state: YTPlayerState) {
switch(state) {
case YTPlayerState.Unstarted:
print("Unstarted")
break
case YTPlayerState.Queued:
print("Ready to play")
break
case YTPlayerState.Playing:
print("Video playing")
break
case YTPlayerState.Paused:
print("Video paused")
break
default:
break
}
}
I only get the play and pause notifications when the fullscreen view opens though.
我只在全屏视图打开时才会收到播放和暂停通知。
Hope this helps!
希望这可以帮助!
#1
0
I'm using Swift 2.1, Xcode 7.1, and Youtube API v3.
我正在使用Swift 2.1,Xcode 7.1和Youtube API v3。
I found this tutorial quite helpful: https://developers.google.com/youtube/v3/guides/ios_youtube_helper
我发现本教程非常有用:https://developers.google.com/youtube/v3/guides/ios_youtube_helper
If you're using cocoapods it should be even easier but I just manually copied over the .h
and .m
and created a Bridging-Header.
如果你正在使用cocoapods它应该更容易,但我只是手动复制.h和.m并创建了一个Bridging-Header。
To setup the delegate is quite easy. First you have to tell your VC to conform to the YTPlayerViewDelegate
like so:
设置委托非常简单。首先,您必须告诉您的VC符合YTPlayerViewDelegate,如下所示:
Then make an outlet for your YTPlayerView
and call [playerViewNameHere].delegate = self
in your viewDidLoad
.
然后为YTPlayerView创建一个插座,并在viewDidLoad中调用[playerViewNameHere] .delegate = self。
You can implement didChangeToSate
like this:
您可以像这样实现didChangeToSate:
// MARK: YTPlayerDelegate methods
func playerView(playerView: YTPlayerView!, didChangeToState state: YTPlayerState) {
switch(state) {
case YTPlayerState.Unstarted:
print("Unstarted")
break
case YTPlayerState.Queued:
print("Ready to play")
break
case YTPlayerState.Playing:
print("Video playing")
break
case YTPlayerState.Paused:
print("Video paused")
break
default:
break
}
}
I only get the play and pause notifications when the fullscreen view opens though.
我只在全屏视图打开时才会收到播放和暂停通知。
Hope this helps!
希望这可以帮助!