I try to share EGL context bwteen 2 GLSurfaceViews by following code:
我试图通过以下代码来共享EGL上下文bwteen 2 glsurfaceview:
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
EGLContext shared = ...; // a cached egl context
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
EGLContext context = egl.eglCreateContext(display, eglConfig, shared == null ? EGL10.EGL_NO_CONTEXT : shared,
attrib_list);
return context;
}
}
The code works on most of the android phones (OS>=2.2) but failed on all the tested tablets.
这段代码在大多数android手机上运行(OS>=2.2),但在所有测试的平板电脑上都失败了。
01-12 18:33:35.381: E/AndroidRuntime(12171): FATAL EXCEPTION: GLThread 11
E/AndroidRuntime(12171):致命异常:GLThread 11。
01-12 18:33:35.381: E/AndroidRuntime(12171): java.lang.RuntimeException: eglMakeCurrent failed: EGL_BAD_ACCESS
01-12 18:33:35.381:E / AndroidRuntime(12171):. lang。RuntimeException:eglMakeCurrent失败:EGL_BAD_ACCESS
01-12 18:33:35.381: E/AndroidRuntime(12171): at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1146)
在android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1146)。
Since I declared the LOCAL_LDLIBS: = -lGLESv2, the EGL is a 2.0 context.
因为我声明了LOCAL_LDLIBS: = -lGLESv2,所以EGL是2.0环境。
Why it failed on tablets(xoom, galaxy, lg, sony, etc)
为什么它在平板电脑(xoom, galaxy, lg,索尼等)上失败了
Any insight is appreciated.
任何观点都是感激。
2 个解决方案
#1
1
Two possible reasons for this failure (from the EGL spec):
这次失败的两个可能的原因(来自EGL规范):
- If ctx is current to some other thread, or if either draw or read are bound to contexts in another thread, an EGL_BAD_ACCESS error is generated.
- 如果ctx在其他线程上是当前的,或者在另一个线程中绑定到上下文,则生成EGL_BAD_ACCESS错误。
- If binding ctx would exceed the number of current contexts of that client API type supported by the implementation, an EGL_BAD_ACCESS error is generated.
- 如果绑定ctx将超过实现所支持的客户端API类型的当前上下文的数量,将生成EGL_BAD_ACCESS错误。
It could also be that the GPU you are using on tablets does not support shared context.
也可能是你在平板电脑上使用的GPU不支持共享上下文。
#2
0
Most probably following lines are reason for the error in GLSurfaceView.
最可能的原因是在GLSurfaceView中出现错误的原因。
public GL createSurface(SurfaceHolder holder) {
....
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throwEglException("eglMakeCurrent");
}
}
#1
1
Two possible reasons for this failure (from the EGL spec):
这次失败的两个可能的原因(来自EGL规范):
- If ctx is current to some other thread, or if either draw or read are bound to contexts in another thread, an EGL_BAD_ACCESS error is generated.
- 如果ctx在其他线程上是当前的,或者在另一个线程中绑定到上下文,则生成EGL_BAD_ACCESS错误。
- If binding ctx would exceed the number of current contexts of that client API type supported by the implementation, an EGL_BAD_ACCESS error is generated.
- 如果绑定ctx将超过实现所支持的客户端API类型的当前上下文的数量,将生成EGL_BAD_ACCESS错误。
It could also be that the GPU you are using on tablets does not support shared context.
也可能是你在平板电脑上使用的GPU不支持共享上下文。
#2
0
Most probably following lines are reason for the error in GLSurfaceView.
最可能的原因是在GLSurfaceView中出现错误的原因。
public GL createSurface(SurfaceHolder holder) {
....
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throwEglException("eglMakeCurrent");
}
}