C++第13周项目5 - 类的组合与继承

时间:2020-12-25 18:53:26

课程首页地址:http://blog.csdn.net/sxhelijian/article/details/7910565,本周题目链接:http://blog.csdn.net/sxhelijian/article/details/8953304


【项目5(选做)】类的组合与继承
(1)先建立一个Point(点)类,包含数据成员x,y(坐标点);
(2)以Point为基类,派生出一个Circle(圆)类,增加数据成员(半径),基类的成员表示圆心;
(3)编写上述两类中的构造、析构函数及必要的输入输出函数
(4)定义友元函数int locate,判断点p在圆c上、圆c内或圆c外,返回值<0圆内,==0圆上,>0 圆外;
(5)重载关系运算符(6种)运算符,使之能够按圆的面积比较两个圆的大小;
(6)给定一点p,求出该点与圆心相连成的直线与圆的两个交点并输出

下面给出用于测试的main()函数,涉及到的类请自行定义

int main( ){
Circle c1(3,2,4),c2(4,5,5); //c2应该大于c1
Point p1(1,1),p2(3,-2),p3(7,3); //分别位于c1内、上、外


cout<<"圆c1: "<<c1;
cout<<"点p1: "<<p1;
cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
cout<<"点p2: "<<p2;
cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;
cout<<"点p3: "<<p3;
cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
cout<<endl;


cout<<"圆c1: "<<c1;
if(c1>c2) cout<<"大于"<<endl;
if(c1<c2) cout<<"小于"<<endl;
if(c1>=c2) cout<<"大于等于"<<endl;
if(c1<=c2) cout<<"小于等于"<<endl;
if(c1==c2) cout<<"等于"<<endl;
if(c1!=c2) cout<<"不等于"<<endl;
cout<<"圆c2: "<<c1;
cout<<endl;


Point p4,p5;
crossover_point1(p1,c1, p4, p5);


cout<<"点p1: "<<p1;
cout<<"与圆c1: "<<c1;
cout<<"的圆心相连,与圆交于两点,分别是:"<<endl;
cout<<"交点: "<<p4;
cout<<"交点: "<<p5;
cout<<endl;
return 0;
}

针对4楼的疑问,加一张图,是(6)求解方式的说明。

C++第13周项目5 - 类的组合与继承

参考解答:

#include <iostream>#include<Cmath>using namespace std;class Point{public:	Point(double x=0,double y=0);		//构造函数	double distance(const Point &p) const;	//求距离	double getx() const {return x;} 	double gety() const {return y;} 	void setx(double x1){x=x1;}	void sety(double y1){y=y1;}	friend ostream & operator<<(ostream &,const Point &);//重载运算符“<<”protected:										 //受保护成员	double x,y;};//Point的构造函数Point::Point(double a,double b):x(a),y(b){}double Point::distance(const Point &p) const	//求距离{	double dx = x-p.x;	double dy = y-p.y;	return sqrt(dx*dx+dy*dy);}ostream & operator<<(ostream &output,const Point &p){	output<<"["<<p.x<<","<<p.y<<"]"<<endl;	return output;}class Circle:public Point //circle是Point类的公用派生类{public:	Circle(double x=0,double y=0,double r=0); //构造函数	double area ( ) const; //计算圆面积	friend ostream &operator<<(ostream &,const Circle &);//重载运算符“<<”	friend int locate(const Point &p, const Circle &c); //判断点p在圆上、圆内或圆外,返回值:<0圆内,==0圆上,>0 圆外	//重载关系运算符(种)运算符,使之能够按圆的面积比较两个圆的大小;	bool operator>(const Circle &);	bool operator<(const Circle &);	bool operator>=(const Circle &);	bool operator<=(const Circle &);	bool operator==(const Circle &);	bool operator!=(const Circle &);	//给定一点p,求出该点与圆c的圆心相连成的直线与圆的两个交点p1和p2(为了带回计算结果,p1和p2需要声明为引用)	friend void crossover_point(Point &p,Circle &c, Point &p1,Point &p2 ) ;protected:	double radius;};//定义构造函数,对圆心坐标和半径初始化Circle::Circle(double a,double b,double r):Point(a,b),radius(r){ }//计算圆面积double Circle::area( ) const{	return 3.14159*radius*radius;}//重载运算符“<<”,使之按规定的形式输出圆的信息ostream &operator<<(ostream &output,const Circle &c){	output<<"Center=["<<c.x<<", "<<c.y<<"], r="<<c.radius<<endl;	return output;}//判断点p在圆内、圆c内或圆c外int locate(const Point &p, const Circle &c){	const Point cp(c.x,c.y); //圆心	double d = cp.distance(p);	if (abs(d - c.radius) < 1e-7)		return 0;  //相等	else if (d < c.radius)		return -1;  //圆内	else 		return 1;  //圆外}//重载关系运算符(种)运算符,使之能够按圆的面积比较两个圆的大小;bool Circle::operator>(const Circle &c){	return (this->radius - c.radius) > 1e-7;}bool Circle::operator<(const Circle &c){	return (c.radius - this->radius) > 1e-7;}bool Circle::operator>=(const Circle &c){	return !(*this < c);}bool Circle::operator<=(const Circle &c){	return !(*this > c);}bool Circle::operator==(const Circle &c){	return abs(this->radius - c.radius) < 1e-7;}bool Circle::operator!=(const Circle &c){	return abs(this->radius - c.radius) > 1e-7;}//给定一点p,求出该点与圆c的圆心相连成的直线与圆的两个交点p1和p2(为了带回计算结果,p1和p2需要声明为引用)void crossover_point(Point &p, Circle &c, Point &p1,Point &p2 ){	p1.setx (c.getx() + sqrt(c.radius*c.radius/(1+((c.gety()-p.gety())/(c.getx()-p.getx()))*((c.gety()-p.gety())/(c.getx()-p.getx())))));	p2.setx (c.getx() - sqrt(c.radius*c.radius/(1+((c.gety()-p.gety())/(c.getx()-p.getx()))*((c.gety()-p.gety())/(c.getx()-p.getx())))));	p1.sety (p.gety() + (p1.getx() -p.getx())*(c.gety()-p.gety())/(c.getx()-p.getx()));	p2.sety (p.gety() + (p2.getx() -p.getx())*(c.gety()-p.gety())/(c.getx()-p.getx()));}int main( ){	Circle c1(3,2,4),c2(4,5,5);      //c2应该大于c1	Point p1(1,1),p2(3,-2),p3(7,3);  //分别位于c1内、上、外	cout<<"圆c1: "<<c1;	cout<<"点p1: "<<p1;	cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;	cout<<"点p2: "<<p2;	cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;		cout<<"点p3: "<<p3;	cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;	cout<<endl; 	cout<<"圆c1: "<<c1;	if(c1>c2) cout<<"大于"<<endl;	if(c1<c2) cout<<"小于"<<endl; 	if(c1>=c2) cout<<"大于等于"<<endl;	if(c1<=c2) cout<<"小于等于"<<endl; 	if(c1==c2) cout<<"等于"<<endl; 	if(c1!=c2) cout<<"不等于"<<endl; 	cout<<"圆c2: "<<c2;	cout<<endl; 	Point p4,p5;	crossover_point(p1,c1, p4, p5);	cout<<"点p1: "<<p1;	cout<<"与圆c1: "<<c1;	cout<<"的圆心相连,与圆交于两点,分别是:"<<endl;	cout<<"交点: "<<p4;	cout<<"交点: "<<p5;	cout<<endl; 	return 0;}


再一种解法:

#include <iostream>#include<Cmath>using namespace std;class Point{public:	Point(double x=0,double y=0);		//构造函数	double distance(const Point &p) const;	//求距离	double getx() const{return x;}	double gety() const{return y;}	void setx(double x1){x=x1;}	void sety(double y1){y=y1;}	friend ostream & operator<<(ostream &,const Point &);//重载运算符“<<”protected:										 //受保护成员	double x,y;};//Point的构造函数Point::Point(double a,double b):x(a),y(b){}double Point::distance(const Point &p) const	//求距离{	double dx = x-p.x;	double dy = y-p.y;	return sqrt(dx*dx+dy*dy);}ostream & operator<<(ostream &output,const Point &p){	output<<"["<<p.x<<","<<p.y<<"]"<<endl;	return output;}struct Two_points   //专为crossover_point()函数返回值定义的结构体{	Point p1;	Point p2;};class Circle:public Point //circle是Point类的公用派生类{public:	Circle(double x=0,double y=0,double r=0); //构造函数	double area ( ) const; //计算圆面积	friend ostream &operator<<(ostream &,const Circle &);//重载运算符“<<”	friend int locate(const Point &p, const Circle &c); //判断点p在圆上、圆内或圆外,返回值:<0圆内,==0圆上,>0 圆外	//重载关系运算符(种)运算符,使之能够按圆的面积比较两个圆的大小;	bool operator>(const Circle &);	bool operator<(const Circle &);	bool operator>=(const Circle &);	bool operator<=(const Circle &);	bool operator==(const Circle &);	bool operator!=(const Circle &);	//再给一种解法:给定一点p,求出该点与圆c的圆心相连成的直线与圆的两个交点(返回Two_points型值)	Two_points crossover_point(Point &p);protected:	double radius;};//定义构造函数,对圆心坐标和半径初始化Circle::Circle(double a,double b,double r):Point(a,b),radius(r){ }//计算圆面积double Circle::area( ) const{	return 3.14159*radius*radius;}//重载运算符“<<”,使之按规定的形式输出圆的信息ostream &operator<<(ostream &output,const Circle &c){	output<<"Center=["<<c.x<<", "<<c.y<<"], r="<<c.radius<<endl;	return output;}//判断点p在圆内、圆c内或圆c外int locate(const Point &p, const Circle &c){	const Point cp(c.x,c.y); //圆心	double d = cp.distance(p);	if (abs(d - c.radius) < 1e-7)		return 0;  //相等	else if (d < c.radius)		return -1;  //圆内	else		return 1;  //圆外}//重载关系运算符(种)运算符,使之能够按圆的面积比较两个圆的大小;bool Circle::operator>(const Circle &c){	return (this->radius - c.radius) > 1e-7;}bool Circle::operator<(const Circle &c){	return (c.radius - this->radius) > 1e-7;}bool Circle::operator>=(const Circle &c){	return !(*this < c);}bool Circle::operator<=(const Circle &c){	return !(*this > c);}bool Circle::operator==(const Circle &c){	return abs(this->radius - c.radius) < 1e-7;}bool Circle::operator!=(const Circle &c){	return abs(this->radius - c.radius) > 1e-7;}//给定一点p,求出该点与圆的圆心相连成的直线与圆的两个交点(返回Two_points型值)Two_points Circle::crossover_point(Point &p){	Two_points pp;	pp.p1.setx ( x + sqrt(radius*radius/(1+((y-p.gety())/(x-p.getx()))*((y-p.gety())/(x-p.getx())))));	pp.p2.setx ( x - sqrt(radius*radius/(1+((y-p.gety())/(x-p.getx()))*((y-p.gety())/(x-p.getx())))));	pp.p1.sety ( p.gety() + (pp.p1.getx() -p.getx())*(y-p.gety())/(x-p.getx()));	pp.p2.sety ( p.gety() + (pp.p2.getx() -p.getx())*(y-p.gety())/(x-p.getx()));	return pp;}int main( ){	Circle c1(3,2,4),c2(4,5,5);      //c2应该大于c1	Point p1(1,1),p2(3,-2),p3(7,3);  //分别位于c1内、上、外	cout<<"圆c1: "<<c1;	cout<<"点p1: "<<p1;	cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;	cout<<"点p2: "<<p2;	cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;	cout<<"点p3: "<<p3;	cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;	cout<<endl;	cout<<"圆c1: "<<c1;	if(c1>c2) cout<<"大于"<<endl;	if(c1<c2) cout<<"小于"<<endl;	if(c1>=c2) cout<<"大于等于"<<endl;	if(c1<=c2) cout<<"小于等于"<<endl;	if(c1==c2) cout<<"等于"<<endl;	if(c1!=c2) cout<<"不等于"<<endl;	cout<<"圆c2: "<<c2;	cout<<endl;	cout<<"用另外一种方法求交点:"<<endl;	Two_points twoPoint = c1.crossover_point(p1);	cout<<"点p1: "<<p1;	cout<<"与圆c1: "<<c1;	cout<<"的圆心相连,与圆交于两点,分别是:"<<endl;	cout<<"交点: "<<twoPoint.p1;	cout<<"交点: "<<twoPoint.p2;	return 0;}