unity里不支持Gif格式的图片,网上搜索也没有相关资料,殊不知我们已经太相信度娘了,而没有了自己的分析,我们知道Gif图是由多个静态图做成的,那我们就回归本土,第一步:把gif拆成n个静态图放在集合里
/// <summary>
/// 拆分GIF(使用.Net框架的Image对象)
/// </summary>
/// <returns>The GIF.</returns>
/// <param name="path">Path.</param>
public static System.Collections.Generic.List<Texture> SeparateGif(string path)
{
System.Collections.Generic.List<Texture> list=new List<Texture>();
try
{
// 获取图片对象
System.Drawing.Image imgGif = System.Drawing.Image.FromFile(path);
// 先判断图片是否是动画图片(gif)
if (System.Drawing.ImageAnimator.CanAnimate(imgGif))
{
System.Drawing.Imaging.FrameDimension imgFrmDim = new System.Drawing.Imaging.FrameDimension(imgGif.FrameDimensionsList[]);
// 获取帧数
int nFdCount = imgGif.GetFrameCount(imgFrmDim);
for (int i = ; i < nFdCount; i++)
{
// 把每一帧保存为jpg图片
imgGif.SelectActiveFrame(imgFrmDim, i);
Texture2D t2 = new Texture2D(imgGif.Width, imgGif.Height);
t2.LoadImage(ImageToByteArray(imgGif));
list.Add((Texture)t2);
}
}
}
catch (Exception ex)
{ }
return list;
}
第二步:把集合中的图绘制出来
private System.Collections.Generic.List<Texture> anim;
private int nowFram;
private int mFrameCount;
private float fps = 1.2f;
private float time = ;
void OnGUI()
{
DrawAnimation(anim, new Rect(float.Parse((Screen.width/-(int)EleWidth/+czdaGo.transform.localPosition.x).ToString()),float.Parse((Screen.height/-(int)EleHeight/-czdaGo.transform.localPosition.y-).ToString()), (int)EleWidth, (int)EleHeight));
}
/// <summary>
/// Draws the animation.
/// </summary>
/// <param name="tex">Tex.</param>
/// <param name="rect">Rect.</param>
void DrawAnimation(System.Collections.Generic.List<Texture> tex, Rect rect)
{
try {
GUI.DrawTexture(rect, tex[nowFram], ScaleMode.StretchToFill, true, );
time += Time.deltaTime;
if (time >= 1.0 / fps)
{
nowFram++;
time = ;
if (nowFram >= mFrameCount)
{
nowFram = ;
}
}
} catch (System.Exception ex) {
Debug.Log("CZDAElementGifInfo_DrawAnimation():"+ex.Message);
}
}