html5 式程序员表白
今天是个好日子,2014年5月20日,表白的最佳时机,虽说孩子已经四岁、结婚已经五年。可是也不能够偷懒。于是有了这个效果。
水平有限,浏览器兼容不好,请大家使用chrome浏览器获得最佳效果。
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程序员and程序媛,大胆秀出你的爱吧。利用html5 canvas实现动态的文字粒子效果。效果例如以下。
实现原理
1. canvas里面实现描边文字
2. 利用getImageData获得描边文字的像素矩阵
3. 将粒子效果绑定在描边文字上
整个效果例如以下。
html文件很easy。
- <canvas id="canvas" width="1000" height="600"></canvas>
css文件例如以下。
- body {
- background: #000;
- text-align: center;
- font-family: "simhei"
- }
- canvas {
- margin: auto;
- position: absolute;
- left: 0;
- right:0;
- top: 0;
- bottom: 0;
- }
js文件至关重要了。
- BLUR = false;
- PULSATION = true;
- PULSATION_PERIOD = 1000;
- PARTICLE_RADIUS = 6;
- /* disable blur before using blink */
- BLINK = false;
- GLOBAL_PULSATION = false;
- QUALITY = 2; /* 0 - 5 */
- /* set false if you prefer rectangles */
- ARC = true;
- /* trembling + blur = fun */
- TREMBLING = 0; /* 0 - infinity */
- FANCY_FONT = "Arial";
- BACKGROUND = "#000";
- BLENDING = true;
- /* if empty the text will be a random number */
- var TEXT;
- num = 0;
- TEXTArray = ["海庆", "深爱", "春玲", "直到","永远"];
- QUALITY_TO_FONT_SIZE = [10, 12, 40, 50, 200, 350];
- QUALITY_TO_SCALE = [20, 6, 4, 1, 0.9, 0.5];
- QUALITY_TO_TEXT_POS = [10, 20, 40, 60, 170, 280];
- window.onload = function () {
- document.body.style.backgroundColor = BACKGROUND;
- var canvas = document.getElementById("canvas");
- var ctx = canvas.getContext("2d");
- var W = canvas.width;
- var H = canvas.height;
- var tcanvas = document.createElement("canvas");
- var tctx = tcanvas.getContext("2d");
- tcanvas.width = W;
- tcanvas.height = H;
- total_area = W * H;
- total_particles = 1000;
- single_particle_area = total_area / total_particles;
- area_length = Math.sqrt(single_particle_area);
- var particles = [];
- for (var i = 1; i <= total_particles; i++) {
- particles.push(new particle(i));
- }
- function particle(i) {
- this.r = Math.round(Math.random() * 255 | 0);
- this.g = Math.round(Math.random() * 255 | 0);
- this.b = Math.round(Math.random() * 255 | 0);
- this.alpha = 1;
- this.x = (i * area_length) % W;
- this.y = (i * area_length) / W * area_length;
- /* randomize delta to make particles sparkling */
- this.deltaOffset = Math.random() * PULSATION_PERIOD | 0;
- this.radius = 0.1 + Math.random() * 2;
- }
- var positions = [];
- function new_positions() {
- TEXT = TEXTArray[num];
- if (num < TEXTArray.length - 1) {
- num++;
- } else {
- num = 0;
- }
- //alert(TEXT);
- tctx.fillStyle = "white";
- tctx.fillRect(0, 0, W, H)
- tctx.fill();
- tctx.font = "bold " + QUALITY_TO_FONT_SIZE[QUALITY] + "px " + FANCY_FONT;
- tctx.strokeStyle = "black";
- tctx.fillStyle="#f00";
- tctx.strokeText(TEXT,20, 60);
- //tctx.fillText(TEXT,30, 50);
- image_data = tctx.getImageData(0, 0, W, H);
- pixels = image_data.data;
- positions = [];
- for (var i = 0; i < pixels.length; i = i + 2) {
- if (pixels[i] != 255) {
- position = {
- x: (i / 2 % W | 0) * QUALITY_TO_SCALE[QUALITY] | 0,
- y: (i / 2 / W | 0) * QUALITY_TO_SCALE[QUALITY] | 0
- }
- positions.push(position);
- }
- }
- get_destinations();
- }
- function draw() {
- var now = Date.now();
- ctx.globalCompositeOperation = "source-over";
- if (BLUR) ctx.globalAlpha = 0.1;
- else if (!BLUR && !BLINK) ctx.globalAlpha = 1.0;
- ctx.fillStyle = BACKGROUND;
- ctx.fillRect(0, 0, W, H)
- if (BLENDING) ctx.globalCompositeOperation = "lighter";
- for (var i = 0; i < particles.length; i++) {
- p = particles[i];
- if (isNaN(p.x)) continue
- ctx.beginPath();
- ctx.fillStyle = "rgb(" + p.r + ", " + p.g + ", " + p.b + ")";
- ctx.fillStyle = "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.alpha + ")";
- if (BLINK) ctx.globalAlpha = Math.sin(Math.PI * mod * 1.0);
- if (PULSATION) { /* this would be 0 -> 1 */
- var mod = ((GLOBAL_PULSATION ? 0 : p.deltaOffset) + now) % PULSATION_PERIOD / PULSATION_PERIOD;
- mod = Math.sin(mod * Math.PI);
- } else var mod = 1;
- var offset = TREMBLING ?
TREMBLING * (-1 + Math.random() * 2) : 0;
- var radius = PARTICLE_RADIUS * p.radius;
- if (!ARC) {
- ctx.fillRect(offset + p.x - mod * radius / 2 | 0, offset + p.y - mod * radius / 2 | 0, radius * mod,
- radius * mod);
- } else {
- ctx.arc(offset + p.x | 0, offset + p.y | 0, radius * mod, Math.PI * 2, false);
- ctx.fill();
- }
- p.x += (p.dx - p.x) / 10;
- p.y += (p.dy - p.y) / 10;
- }
- }
- function get_destinations() {
- for (var i = 0; i < particles.length; i++) {
- pa = particles[i];
- particles[i].alpha = 1;
- var distance = [];
- nearest_position = 0;
- if (positions.length) {
- for (var n = 0; n < positions.length; n++) {
- po = positions[n];
- distance[n] = Math.sqrt((pa.x - po.x) * (pa.x - po.x) + (pa.y - po.y) * (pa.y - po.y));
- if (n > 0) {
- if (distance[n] <= distance[nearest_position]) {
- nearest_position = n;
- }
- }
- }
- particles[i].dx = positions[nearest_position].x;
- particles[i].dy = positions[nearest_position].y;
- particles[i].distance = distance[nearest_position];
- var po1 = positions[nearest_position];
- for (var n = 0; n < positions.length; n++) {
- var po2 = positions[n];
- distance = Math.sqrt((po1.x - po2.x) * (po1.x - po2.x) + (po1.y - po2.y) * (po1.y - po2.y));
- if (distance <= 5) {
- positions.splice(n, 1);
- }
- }
- } else {
- //particles[i].alpha = 0;
- }
- }
- }
- function init() {
- new_positions();
- setInterval(draw, 30);
- setInterval(new_positions, 2000);
- }
- init();
- };