线程池的作用:
线程池作用就是限制系统中执行线程的数量。
根据系统的环境情况,可以自动或手动设置线程数量,达到运行的最佳效果;少了浪费了系统资源,多了造成系统拥挤效率不高。用线程池控制线程数量,其他线程排队等候。一个任务执行完毕,再从队列的中取最前面的任务开始执行。
为什么要用线程池:
1.减少了创建和销毁线程的次数,每个工作线程都可以被重复利用,可执行多个任务。
2.可以根据系统的承受能力,调整线程池中工作线线程的数目,防止因为消耗过多的内存,而把服务器累趴下
Java里面线程池的*接口是Executor,但是严格意义上讲Executor并不是一个线程池,而只是一个执行线程的工具。真正的线程池接口是ExecutorService。
要配置一个线程池是比较复杂的,尤其是对于线程池的原理不是很清楚的情况下,很有可能配置的线程池不是较优的,因此在Executors类里面提供了一些静态工厂,生成一些常用的线程池。
1.newSingleThreadExecutor
创建一个单线程的线程池。这个线程池只有一个线程在工作,也就是相当于单线程串行执行所有任务。如果这个唯一的线程因为异常结束,那么会有一个新的线程来替代它。此线程池保证所有任务的执行顺序按照任务的提交顺序执行。
2.newFixedThreadPool
创建固定大小的线程池。每次提交一个任务就创建一个线程,直到线程达到线程池的最大大小。线程池的大小一旦达到最大值就会保持不变,如果某个线程因为执行异常而结束,那么线程池会补充一个新线程。
3. newCachedThreadPool
创建一个可缓存的线程池。如果线程池的大小超过了处理任务所需要的线程,
那么就会回收部分空闲(60秒不执行任务)的线程,当任务数增加时,此线程池又可以智能的添加新线程来处理任务。此线程池不会对线程池大小做限制,线程池大小完全依赖于操作系统(或者说JVM)能够创建的最大线程大小。
4.newScheduledThreadPool(int corePoolSize)
(定时及周期性执行任务,稍后会详细介绍)
创建corePoolSize大小的线程池。此线程池支持定时以及周期性执行任务的需求。
newSingleThreadExecutor:
public class ThreadPoolTest {
/**
* @param args
*/
public static void main(String[] args) {
//固定线程池大小
//ExecutorService threadPool = Executors.newFixedThreadPool(3);
//可缓存的线程池
//ExecutorService threadPool = Executors.newCachedThreadPool();
//单线程的线程池
ExecutorService threadPool = Executors.newSingleThreadExecutor();
//向线程池中放入10个任务,每次只能为一个任务服务(单线程的线程池)
for(int i=1;i<=10;i++){
final int task = i;
//执行任务(可以与new Thread(new Runnable(){})相比,相当于10个任务创建10个线程,而此时只有一个线程)
threadPool.execute(new Runnable(){
@Override
public void run() {
for(int j=1;j<=10;j++){
try {
Thread.sleep(20);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " is looping of " + j + " for task of " + task);
}
}
});
}
//10个任务放入线程池后,才会执行下面的代码,打印出此提示信息,说明已经放入了10个任务
System.out.println("all of 10 tasks have committed! ");
//当线程池内存在线程时,是不会停止的,想要停止使用如下语句
//threadPool.shutdownNow();
//定时执行任务
//Executors.newScheduledThreadPool(3).scheduleAtFixedRate(
//new Runnable(){
//@Override
//public void run() {
//System.out.println("bombing!");
//
//}},
//6,
//2,
//TimeUnit.SECONDS);
}
}
执行结果:
all of 10 tasks havecommitted!
pool-1-thread-1 islooping of 1 for task of 1
pool-1-thread-1 islooping of 2 for task of 1
pool-1-thread-1 islooping of 3 for task of 1
pool-1-thread-1 islooping of 4 for task of 1
pool-1-thread-1 islooping of 5 for task of 1
pool-1-thread-1 islooping of 6 for task of 1
pool-1-thread-1 islooping of 7 for task of 1
pool-1-thread-1 islooping of 8 for task of 1
pool-1-thread-1 islooping of 9 for task of 1
pool-1-thread-1 islooping of 10 for task of 1
pool-1-thread-1 islooping of 1 for task of 2
pool-1-thread-1 islooping of 2 for task of 2
pool-1-thread-1 islooping of 3 for task of 2
pool-1-thread-1 islooping of 4 for task of 2
newFixedThreadPool:
执行结果:
all of 10 tasks havecommitted!
pool-1-thread-1 islooping of 1 for task of 1
pool-1-thread-3 islooping of 1 for task of 3
pool-1-thread-2 islooping of 1 for task of 2
pool-1-thread-3 islooping of 2 for task of 3
pool-1-thread-2 islooping of 2 for task of 2
pool-1-thread-1 islooping of 2 for task of 1
pool-1-thread-3 islooping of 3 for task of 3
pool-1-thread-2 islooping of 3 for task of 2
pool-1-thread-1 islooping of 3 for task of 1
pool-1-thread-1 islooping of 4 for task of 1
pool-1-thread-2 islooping of 4 for task of 2
pool-1-thread-3 islooping of 4 for task of 3
pool-1-thread-1 islooping of 5 for task of 1
pool-1-thread-2 islooping of 5 for task of 2
pool-1-thread-3 islooping of 5 for task of 3
pool-1-thread-1 islooping of 6 for task of 1
pool-1-thread-2 islooping of 6 for task of 2
pool-1-thread-3 islooping of 6 for task of 3
pool-1-thread-3 islooping of 7 for task of 3
pool-1-thread-1 islooping of 7 for task of 1
pool-1-thread-2 islooping of 7 for task of 2
pool-1-thread-3 islooping of 8 for task of 3
pool-1-thread-1 islooping of 8 for task of 1
pool-1-thread-2 islooping of 8 for task of 2
pool-1-thread-1 islooping of 9 for task of 1
pool-1-thread-3 islooping of 9 for task of 3
pool-1-thread-2 islooping of 9 for task of 2
pool-1-thread-3 islooping of 10 for task of 3
pool-1-thread-2 islooping of 10 for task of 2
pool-1-thread-1 islooping of 10 for task of 1
pool-1-thread-1 islooping of 1 for task of 6
pool-1-thread-2 islooping of 1 for task of 5
pool-1-thread-3 islooping of 1 for task of 4
pool-1-thread-3 islooping of 2 for task of 4
pool-1-thread-1 islooping of 2 for task of 6
pool-1-thread-2 islooping of 2 for task of 5
newCachedThreadPool:
执行结果:
all of 10 tasks havecommitted!
pool-1-thread-5 islooping of 1 for task of 5
pool-1-thread-1 islooping of 1 for task of 1
pool-1-thread-4 islooping of 1 for task of 4
pool-1-thread-2 islooping of 1 for task of 2
pool-1-thread-3 islooping of 1 for task of 3
pool-1-thread-6 islooping of 1 for task of 6
pool-1-thread-10 islooping of 1 for task of 10
pool-1-thread-7 islooping of 1 for task of 7
pool-1-thread-8 islooping of 1 for task of 8
pool-1-thread-9 islooping of 1 for task of 9
pool-1-thread-1 islooping of 2 for task of 1
pool-1-thread-3 islooping of 2 for task of 3
pool-1-thread-5 islooping of 2 for task of 5
pool-1-thread-2 islooping of 2 for task of 2
pool-1-thread-6 islooping of 2 for task of 6
pool-1-thread-4 islooping of 2 for task of 4
pool-1-thread-7 islooping of 2 for task of 7
pool-1-thread-9 islooping of 2 for task of 9
pool-1-thread-10 islooping of 2 for task of 10
pool-1-thread-8 islooping of 2 for task of 8
pool-1-thread-1 islooping of 3 for task of 1
总结:
创建一个单线程的线程池,根据输出结果我们可以知道在整个运行过程*有唯一的一个线程创建,只有当前的任务完成后,这个线程才会给其他任务提供服务。
创建固定大小的线程池,以上demo是以3个线程为例,那么线程池中会创建3个线程,每个线程完成各自的任务,只有各自任务完成后,才会给其他的任务提供服务。
创建一个可缓存的线程池,即需要几个线程,创建几个线程,每个线程服务完成各自的任务即可。
附:
package com.tgb.hjy;import java.util.concurrent.ExecutorService;import java.util.concurrent.Executors;public class TestSingleThreadExecutor { public static void main(String[] args) { //创建一个可重用固定线程数的线程池--单线程的线程池 ExecutorService pool = Executors. newSingleThreadExecutor(); //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1 = new MyPoolThread(); Thread t2 = new MyPoolThread2(); Thread t3 = new MyPoolThread(); Thread t4 = new MyPoolThread(); Thread t5 = new MyPoolThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); pool.execute(t4); pool.execute(t5); //关闭线程池 pool.shutdown(); }}class MyPoolThread extends Thread { @Override public void run() { System.out.println(Thread.currentThread().getName() + "正在执行。。。"); }}class MyPoolThread2 extends Thread { @Override public void run() { System.out.println(Thread.currentThread().getName() + "正在执行2。。。"); }}
执行结果:
pool-1-thread-1正在执行。。。
pool-1-thread-1正在执行2。。。
pool-1-thread-1正在执行。。。
pool-1-thread-1正在执行。。。
pool-1-thread-1正在执行。。。
以上这种使用线程池的方式,个人觉得存在歧义,虽然处理任务的线程一直为线程一(复用线程),但是在最初我们就创建了5个线程,这样并不能体现线程池的优势,因为我们并没有做到减少创建和销毁线程的次数