#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui; UIButton *button = UIButton::create();
button->setTouchEnabled(true);
button->loadTextures("close1.png", "close2.png",""); //按钮纹理
button->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
button->addTouchEventListener(this, toucheventselector(HelloWorld::touchEvent));//按钮的事件 m_pUiLayer = UILayer::create(); //创建一个UI层
m_pUiLayer->addWidget(button);//加入画布
this->addChild(m_pUiLayer); void HelloWorld::touchEvent(CCObject *pSender, TouchEventType type)
{
CCLOG("test...");
}