使用WPF教你一步一步实现连连看(一)
第一步:
问题,怎样动态的建立一个10*10的grid(布局)
for (int i = 0; i < 10; i++)
{
RowDefinition rowDef = new RowDefinition();
GridGame.RowDefinitions.Add(rowDef);
ColumnDefinition colDef = new ColumnDefinition();
GridGame.ColumnDefinitions.Add(colDef);
}
第二步:
问题,怎样将button放到上边那个布局中(这个是我查资料才知道的,一般都是用Grid在前台布局)
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
Button btn = new Button(); btn.Content = i + "," + j;
Grid.SetColumn(btn, j);
Grid.SetRow(btn, i); GridGame.Children.Add(btn);
}
}
效果如图1
第三步:
问题3,怎样将Button的内容换成随机图片呢?
Random random = new Random(); for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
int imgName = random.Next(1, 10);//生成一个>=1,<10的随机数 Image img = new Image();
img.Source = new BitmapImage(new Uri("images/" + imgName + ".png", UriKind.Relative)); Button btn = new Button();
btn.Content = img; Grid.SetColumn(btn, j);
Grid.SetRow(btn, i); GridGame.Children.Add(btn);
}
}
效果如图
这里需要注意一点,不要把Random random = new Random();这句放到循环里面,不然会变成这样
图
第四步:
上面我们已经完成了LLK的布局,下面咱们实现Button的点击事件,并实现点击
两个相同背景的button进行消除。问题又来,我们怎么判断两个button是相同背景呢。
我们来重写Button,给它增加几个属性:
public class MyButton : Button
{
//button标示,用于判断两个按钮是否为同一个
public int Flag { get; set; } //Button所在行
public int RomNum { get; set; } //所在列
public int ColNum { get; set; } public MyButton(int flag,int romNum,int colNum)
{
this.Flag = flag;
this.RomNum = romNum;
this.ColNum = colNum;
}
}
好了,有了判断依据,我们就可以写点击事件了
MyButton btn1;
MyButton btn2;
int ClickCount = 0;
void btn_Click(object sender, RoutedEventArgs e)
{
++ClickCount;
if (ClickCount == 1)
{
btn1 = sender as MyButton;
}
else if(ClickCount==2)
{
btn2 = sender as MyButton; if (btn1 != null && btn2 != null)
{
if (btn1.Flag == btn2.Flag&&!(btn1.ColNum==btn2.ColNum&&btn1.RomNum==btn2.RomNum))
{
btn1.Visibility = Visibility.Hidden;
btn2.Visibility = Visibility.Hidden;
} }
btn1 =null;
btn2 = null;
ClickCount = 0;
}
}
好了,我们现在完成了最基本点击消除功能
运行效果如下:
完整代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace llk
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Add();
}
public void Add()
{
Random random = new Random(); for (int i = 0; i < 10; i++)
{
RowDefinition rowDef = new RowDefinition();
GridGame.RowDefinitions.Add(rowDef); ColumnDefinition colDef = new ColumnDefinition();
GridGame.ColumnDefinitions.Add(colDef);
} for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
int imgName = random.Next(1, 10);//生成一个>=1,<21的随机数 Image img = new Image();
img.Source = new BitmapImage(new Uri("images/" + imgName + ".png", UriKind.Relative)); MyButton btn = new MyButton(imgName,i,j);
btn.Content = img;
btn.Click += btn_Click;
Grid.SetColumn(btn, j);
Grid.SetRow(btn, i); GridGame.Children.Add(btn);
}
}
} MyButton btn1;
MyButton btn2;
int ClickCount = 0;
void btn_Click(object sender, RoutedEventArgs e)
{
++ClickCount;
if (ClickCount == 1)
{
btn1 = sender as MyButton;
}
else if(ClickCount==2)
{
btn2 = sender as MyButton; if (btn1 != null && btn2 != null)
{
if (btn1.Flag == btn2.Flag&&!(btn1.ColNum==btn2.ColNum&&btn1.RomNum==btn2.RomNum))
{
btn1.Visibility = Visibility.Hidden;
btn2.Visibility = Visibility.Hidden;
} }
btn1 =null;
btn2 = null;
ClickCount = 0;
}
} }
public class MyButton : Button
{
//button标示,用于判断两个按钮是否为同一个
public int Flag { get; set; } //Button所在行
public int RomNum { get; set; } //所在列
public int ColNum { get; set; } public MyButton(int flag,int romNum,int colNum)
{
this.Flag = flag;
this.RomNum = romNum;
this.ColNum = colNum;
}
}
}
是不是很简单啊,下一步我们加入规则算法……
----- 未完待续……------
另外谁能告诉我怎么上传源代码吗,直接发出来太占篇幅了……
分类: WPF