Handler机制的作用:
可以实现线程见得通讯,将数据封装到消息中,并将消息发送给UI线程,并取出消息中的数据刷新UI。
涉及到Handler机制的4个重要的类:
Handler:发送消息到MessageQueue,Looper循环拿出消息,交给Handler的handlermessage处理
Message:消息;包含消息描述和数据
Looper:循环消息,当消息队列有消息的时候,Looper不断循环的处理消息,当消息队列没有消息了,Looper就阻塞在原地
MessageQueue:消息队列,用于储存消息
Message:消息;包含消息描述和数据
Looper:循环消息,当消息队列有消息的时候,Looper不断循环的处理消息,当消息队列没有消息了,Looper就阻塞在原地
MessageQueue:消息队列,用于储存消息
Handler类:
public Handler(Looper looper) { this(looper, null, false); } public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } // 这里获取到一个Looper对象 mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }
从sThreadLocal取出looper,如果sThreadLocal中有就返回looper没有就返回空
public static @Nullable Looper myLooper() { return sThreadLocal.get(); }是从哪里给sThreadLocal设置looper的?Looper.prepare()
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }从上面可以看出,首先判断sThreadLocal是否存在Looper,如果没有就创建一个新的Looper设置进去。所以我们要先调用Looper.prepare(),才能创建Handler对象(否则会抛出异常"Can't create handler inside thread that has not called Looper.prepare()"),每个线程也只会创建一个Looper对象。
public static void main(String[] args) { Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain"); SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); // Make sure TrustedCertificateStore looks in the right place for CA certificates final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir); Process.setArgV0("<pre-initialized>"); // 这里调用了prepareMainLooper() Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } // End of event ActivityThreadMain. Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }prepareMainLooper():
public static void prepareMainLooper() { // 在这里调用prepare方法创建Looper,并设置到sThreadLocal中 prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } // 从sThreadLocal取出上面创建的Looper对象赋值给sMainLooper sMainLooper = myLooper(); } }发送消息:handler.sendMessage(msg);
public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); } public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
/** * msg:发送的消息 * uptimeMillis:发送消息的时间,如果不是调用的sendMessageDelayed(),时间都会为0 */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }sendMessageAtFrontOfQueue():将消息添加到消息队列的头部位置
public final boolean sendMessageAtFrontOfQueue(Message msg) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, 0); }MessageQueue的enqueueMessage方法:
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; // 只是使用一个message对象来标识当前的处理的消息 Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }所有的消息入队列其实就是将所有的消息按时间来进行排序,这个时间就是我们传入的uptimeMillis。具体操作就是根据时间顺序调用msg.next,从而为每个消息指定它下一个消息是什么。如果是通过sendMessageAtFrontOfQueue()来发送消息,它会调用enqueueMessage()来让消息入队列,时间为0,会把mMessage赋值为新入队的这条消息,然后将这条消息的next指定为刚才的mMessages,这样就完成了消息队列的头部添加。
从队列里取出消息:Looper.loop()
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { // 通过一个死循环不断地调用MessageQueue的next()方法来取出消息 Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs; final long traceTag = me.mTraceTag; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis(); final long end; try { // 每当有一个消息出队列,就会调用Handler的dispatchMessage()方法 msg.target.dispatchMessage(msg); end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis(); } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (slowDispatchThresholdMs > 0) { final long time = end - start; if (time > slowDispatchThresholdMs) { Slog.w(TAG, "Dispatch took " + time + "ms on " + Thread.currentThread().getName() + ", h=" + msg.target + " cb=" + msg.callback + " msg=" + msg.what); } } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
Handler的dispatchMessage()方法:转发处理消息
public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { // 如果mCallback,就调用mCallback.handleMessage(msg),否则直接调用Handler的handleMessage(msg), // 我们就可以在handleMessage()中获取到之前发送的消息了 if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
总结:
Handler机制的流程:
1、将子线程中获取到的数据封装在Message对象中
2、通过handler.sendMessage()或者handler.post()将消息发送到消息队列中,最终都是走的sendMessageAtTime(),在sendMessageAtTime中调用了MessageQueue的enqueueMessage(),完成消息插入到队列的操作
3、每次我们创建Hanlder实例时,都会初始化Looper对象,是调用Looper.prepare()创建Looper对象,将Looper对象通过
ThreadLocal存入到线程中
4、Looper调用Looper.loop() --> MessageQueue.next()从消息队列中不断取出消息
5、取出来的消息通过handler.dispatchMessage()转发处理
1、将子线程中获取到的数据封装在Message对象中
2、通过handler.sendMessage()或者handler.post()将消息发送到消息队列中,最终都是走的sendMessageAtTime(),在sendMessageAtTime中调用了MessageQueue的enqueueMessage(),完成消息插入到队列的操作
3、每次我们创建Hanlder实例时,都会初始化Looper对象,是调用Looper.prepare()创建Looper对象,将Looper对象通过
ThreadLocal存入到线程中
4、Looper调用Looper.loop() --> MessageQueue.next()从消息队列中不断取出消息
5、取出来的消息通过handler.dispatchMessage()转发处理
还有以下几种方式可以在子线程中操作UI:
1、handler.post():
public final boolean post(Runnable r) { // 还是调用了sendMessageDelayed去发送消息 return sendMessageDelayed(getPostMessage(r), 0); } /** * 将Runnable对象转化成Message对象 */ private static Message getPostMessage(Runnable r) { Message m = Message.obtain(); m.callback = r; return m; }
在handler的dispatchMessage中有个判断,msg.callback如果不为null就会进入以下方法:
private static void handleCallback(Message message) { // 直接就调用了Runnable对象的run() message.callback.run(); }
2、view.post(): 就是调用的Handler的post()
public boolean post(Runnable action) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { return attachInfo.mHandler.post(action); } // Postpone the runnable until we know on which thread it needs to run. // Assume that the runnable will be successfully placed after attach. getRunQueue().post(action); return true; }
3、Activity的runOnUiThread():
@Override public final void runOnUiThread(Runnable action) { // 如果不是主线程就调用Handler的post(),否则就直接调用Runnable的run() if (Thread.currentThread() != mUiThread) { mHandler.post(action); } else { action.run(); } }