Unity5.4 Assetbundles官方说明
http://iq007.blog.163.com/blog/static/265542019201681264813653?suggestedreading
http://iq007.blog.163.com/blog/static/26554201920168117246936?suggestedreading
http://iq007.blog.163.com/blog/static/265542019201681284957156?suggestedreading
http://iq007.blog.163.com/blog/static/265542019201681393916604?suggestedreading
http://iq007.blog.163.com/blog/static/265542019201681335918844?suggestedreading
http://iq007.blog.163.com/blog/static/26554201920168135036919/
http://iq007.blog.163.com/blog/static/265542019201681364431910/
http://iq007.blog.163.com/blog/static/26554201920168148529372/
http://iq007.blog.163.com/blog/static/2655420192016814104429476/
http://iq007.blog.163.com/blog/static/2655420192016814112142388/
http://iq007.blog.163.com/blog/static/26554201920168185351287/
揭开AssetBundle庐山真面目
http://blog.uwa4d.com/archives/ABtopic_1.html
http://blog.uwa4d.com/archives/ABtopic_2.html
http://blog.uwa4d.com/archives/ABTheory.html
关于资源加载的时间消耗
http://liweizhaolili.blog.163.com/blog/static/162307442016212105450629/
做了个导出AssetBundle的小插件
http://liweizhaolili.blog.163.com/blog/static/16230744201502272838933/
http://liweizhaolili.blog.163.com/blog/static/162307442015026105049520/
Unity5的AssetBundle的一点使用心得
http://liweizhaolili.blog.163.com/blog/static/162307442015282017852/
http://liweizhaolili.blog.163.com/blog/static/16230744201541410275298/
http://liweizhaolili.blog.163.com/blog/static/1623074420159118398457/
关于AssetBundle拆分力度的探讨
http://liweizhaolili.blog.163.com/blog/static/162307442016159334513/
http://liweizhaolili.blog.163.com/blog/static/162307442016158463022/
AssetGraph:Unity AssetBundle可视化构建工具
https://github.com/unity-cn/AssetGraph
http://forum.china.unity3d.com/thread-20959-1-1.html
资源的审核
https://github.com/unity-cn/Asset-Auditing
http://forum.china.unity3d.com/forum.php?mod=viewthread&tid=19957&highlight=audit
Tool-UnityAssetCleaner
https://github.com/unity-cn/Tool-UnityAssetCleaner
玩转Unity资源、对象及序列化
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651038172&idx=1&sn=7b9ae70d2396766f4a5e7c10e79d469e&scene=0#rd
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651038211&idx=1&sn=fb61877f74eeeee2a677d0ccf0d2b72e&scene=0#rd
分享一下我的AssetBundle打包策略
http://liweizhaolili.blog.163.com/blog/static/162307442015112024417742/
在很多Unity老用户的心里面,WWW加载才是正常首选的方法,但实际上现在很多人做项目已经不选这种方法了,都是通过自己的http加载方法把资源加载到本地,然后再从本地文件加载的。这样可以做到同步加载,而且可控性也会更高。
我是用一个叫bestHttp的插件的
AssetBundle进阶内存优化(Unity 4.x)
http://blog.uwa4d.com/archives/AB4-x.html
UWA资源检测与分析支持Unity 5.3!
http://blog.uwa4d.com/archives/Resourcecheckerfor5-3.html
性能优化,进无止境-内存篇
http://blog.uwa4d.com/archives/optimzation_memory_1.html
http://blog.uwa4d.com/archives/optimzation_memory_2.html
Unity项目资源加载与管理
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037762&idx=1&sn=e43242d030fb882efd1e9926787749da&scene=0#rd
Unity 项目设计与管理
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037506&idx=1&sn=477ba3337342fb49da01646fe0b102af#rd
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037509&idx=1&sn=62a83ca5abc23f1fcc1b9bef272fd488&scene=21#wechat_redirect
Unity 项目设计与管理
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037506&idx=1&sn=477ba3337342fb49da01646fe0b102af&scene=21#wechat_redirect
http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037509&idx=1&sn=62a83ca5abc23f1fcc1b9bef272fd488&scene=21#wechat_redirect
Unity项目资源加载与管理
http://wetest.qq.com/lab/view/124.html
Unity5-ABSystem:
http://blog.****.net/lodypig/article/details/51863683
http://blog.****.net/lodypig/article/details/51871510
http://blog.****.net/lodypig/article/details/51872595
http://blog.****.net/lodypig/article/details/51873426
http://blog.****.net/lodypig/article/details/51879702
【腾讯内部工具分享】U3D资源优化工具
http://wetest.qq.com/lab/view/41.html
Unity加载模块深度解析
http://blog.uwa4d.com/archives/LoadingPerformance_Texture.html
http://blog.uwa4d.com/archives/LoadingPerformance_Mesh.html
http://blog.uwa4d.com/archives/LoadingPerformance_Shader.html
//disunity 的开源工具(Unity3D 的 asset bundle 的格式)
https://github.com/ata4/disunity
Assets Graph插件 -好用的AssetBundle打包工具介绍
https://github.com/unity3d-jp/AssetGraph
http://www.ceeger.com/developer/ceeger_tutorial/ceeger_article/750.html
http://blog.****.net/andyhebear/article/details/51024756