#pragma once
#include "mseqList.h"
using SeqQueue = SeqList;
using SeqQueueNode = SeqListNode;
class seqQueue {
private :
public:
mseqList chen;
seqQueue();
~seqQueue();
SeqQueue* SeqQueue_Create(int capacity);
void SeqQueue_Destroy(SeqQueue* queue);
void SeqQueue_Clear(SeqQueue* queue);
int SeqQueue_Append(SeqQueue* queue, SeqQueueNode* item);
void* SeqQueue_Retrieve(SeqQueue* queue);
void* SeqQueue_Header(SeqQueue* queue);
int SeqQueue_Length(SeqQueue* queue);
int SeqQueue_Capacity(SeqQueue* queue);
};
#include "seqQueue.h"
seqQueue::seqQueue() { }
seqQueue::~seqQueue() { }
SeqQueue* seqQueue::SeqQueue_Create(int capacity) {
return chen.SeqList_Create( capacity );
}
void seqQueue::SeqQueue_Destroy(SeqQueue* queue) {
chen.SeqList_Destroy( queue );
}
void seqQueue::SeqQueue_Clear(SeqQueue* queue) {
chen.SeqList_Clear( queue );
}
int seqQueue::SeqQueue_Append(SeqQueue* queue, SeqQueueNode* item) {
cout << "len:" << chen.SeqList_Length(queue)<<" -- a[i]:" << *item << endl;
return chen.SeqList_Insert( queue , item , chen.SeqList_Length(queue) );
}
void* seqQueue::SeqQueue_Retrieve(SeqQueue* queue) {
return chen.SeqList_Delete(queue,0);
}
void* seqQueue::SeqQueue_Header(SeqQueue* queue) {
return chen.SeqList_Get(queue,0);
}
int seqQueue::SeqQueue_Length(SeqQueue* queue) {
return chen.SeqList_Length(queue);
}
int seqQueue::SeqQueue_Capacity(SeqQueue* queue) {
return chen.SeqList_Capacity(queue);
}
#include "seqQueue.h"
int main( int argc , char *argv[] ) {
seqQueue chen;
SeqQueue *queue = chen.SeqQueue_Create(20);
unsigned int a[10] = { 0 };
for (int i = 0; i < 10; ++i ) {
a[i] = i ;
chen.SeqQueue_Append(queue , a+i);
}
for (int i = 0; i < 10; ++i ) {
cout << *(int*)chen.chen.SeqList_Get(queue, i) << endl;
}
cout << *(int*)chen.chen.SeqList_Delete(queue, 5) << "--:" << *(int*)chen.chen.SeqList_Get(queue, 0) << endl;
cout << "==" << endl;
for (int i = 0; i < 9; ++i) {
cout << *(int*)chen.chen.SeqList_Get(queue, i) << endl;
}
chen.SeqQueue_Destroy(queue);
return 0;
}