我一直在探寻一个高性能的Socket客户端代码。以前,我使用Socket类写了一些基于传统异步编程模型的代码(BeginSend、BeginReceive,等等)也看过很多博客的常识,在linux中有poll和epoll来实现,在windows下面
微软MSDN中也供给了SocketAsyncEventArgs这个类来实现IOCP 地点:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
NET Framework中的APM也称为Begin/End模式。这是因为会挪用Begin要领来启动异步操纵,然后返回一个IAsyncResult 东西。可以选择将一个代办代理作为参数供给给Begin要领,异步操纵完成时会挪用该要领。或者,一个线程可以期待 IAsyncResult.AsyncWaitHandle。当回调被挪用或发出期待信号时,就会挪用End要领来获取异步操纵的功效。这种模式很灵活,使用相对简单,在 .NET Framework 中非每每见。
但是,您必需注意,如果进行大量异步套接字操纵,是要支付价钱的。针对每次操纵,都必需创建一个IAsyncResult东西,而且该东西不能被反复使用。由于大量使用东西分配和垃圾收集,这会影响性能。为了解决这个问题,新版本供给了另一个使用套接字上执行异步I/O的要领模式。这种新模式并不要求为每个套接字操纵分配操纵上下文东西。
代码下载: 这里的代码优化了的
方针在上面微软供给的例子我感受不是很完整,没有具体一个流程,只是受到客户端动静后发送不异内容给客户端,初学者不容易看懂流程,因为我花了一天的时间来实现一个成果齐全的IOCP处事器,
效果如下
代码首先是ICOPServer.cs 这个类是IOCP处事器的核心类,目前这个类是网络上对照全的代码,MSDN上面的例子都没有我的全
[csharp]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace ServerTest
{
/// <summary>
/// IOCP SOCKET处事器
/// </summary>
public class IOCPServer : IDisposable
{
const int opsToPreAlloc = 2;
#region Fields
/// <summary>
/// 处事器措施允许的最大客户端连接数
/// </summary>
private int _maxClient;
/// <summary>
/// 监听Socket,用于接受客户真个连接请求
/// </summary>
private Socket _serverSock;
/// <summary>
/// 当前的连接的客户端数
/// </summary>
private int _clientCount;
/// <summary>
/// 用于每个I/O Socket操纵的缓冲区巨细
/// </summary>
private int _bufferSize = 1024;
/// <summary>
/// 信号量
/// </summary>
Semaphore _maxAcceptedClients;
/// <summary>
/// 缓冲区打点
/// </summary>
BufferManager _bufferManager;
/// <summary>
/// 东西池
/// </summary>
SocketAsyncEventArgsPool _objectPool;
private bool disposed = false;
#endregion
#region Properties
/// <summary>
/// 处事器是否正在运行
/// </summary>
public bool IsRunning { get; private set; }
/// <summary>
/// 监听的IP地点
/// </summary>
public IPAddress Address { get; private set; }
/// <summary>
/// 监听的端口
/// </summary>
public int Port { get; private set; }
/// <summary>
/// 通信使用的编码
/// </summary>
public Encoding Encoding { get; set; }
#endregion
#region Ctors
/// <summary>
/// 异步IOCP SOCKET处事器
/// </summary>
/// <param>监听的端口</param>
/// <param>最大的客户端数量</param>
public IOCPServer(int listenPort,int maxClient)
: this(IPAddress.Any, listenPort, maxClient)
{
}
/// <summary>
/// 异步Socket TCP处事器
/// </summary>
/// <param>监听的终结点</param>
/// <param>最大客户端数量</param>
public IOCPServer(IPEndPoint localEP, int maxClient)
: this(localEP.Address, localEP.Port,maxClient)
{
}
/// <summary>
/// 异步Socket TCP处事器
/// </summary>
/// <param>监听的IP地点</param>
/// <param>监听的端口</param>
/// <param>最大客户端数量</param>
public IOCPServer(IPAddress localIPAddress, int listenPort, int maxClient)
{
this.Address = localIPAddress;
this.Port = listenPort;
this.Encoding = Encoding.Default;
_maxClient = maxClient;
_serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
_bufferManager = new BufferManager(_bufferSize * _maxClient * opsToPreAlloc,_bufferSize);
_objectPool = new SocketAsyncEventArgsPool(_maxClient);
_maxAcceptedClients = new Semaphore(_maxClient, _maxClient);
}
#endregion
#region 初始化
/// <summary>
/// 初始化函数
/// </summary>
public void Init()
{
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
// against memory fragmentation
_bufferManager.InitBuffer();
// preallocate pool of SocketAsyncEventArgs objects
SocketAsyncEventArgs readWriteEventArg;
for (int i = 0; i < _maxClient; i++)
{
//Pre-allocate a set of reusable SocketAsyncEventArgs
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
readWriteEventArg.UserToken = null;
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
_bufferManager.SetBuffer(readWriteEventArg);
// add SocketAsyncEventArg to the pool
_objectPool.Push(readWriteEventArg);
}
}
#endregion
#region Start
/// <summary>
/// 启动
/// </summary>
public void Start()
{
if (!IsRunning)
{
Init();
IsRunning = true;
IPEndPoint localEndPoint = new IPEndPoint(Address, Port);
// 创建监听socket
_serverSock = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
//_serverSock.ReceiveBufferSize = _bufferSize;
//_serverSock.SendBufferSize = _bufferSize;
if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
{
// 配置监听socket为 dual-mode (IPv4 & IPv6)
// 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,