Practical Difference between Const & ReadOnly
What is the difference between const and readonly?
Apart from the apparent difference of
- having to declare the value at the time of a definition for a const const 必须在定义的时候声明值
VS
readonly values can be computed dynamically but need to be assigned before the constructor exits.. after that it is frozen. readonly可以动态计算,但是必须在构造函数退出前分配值,之后就被冻结
- 'const's are implicitly static. You use a ClassName.ConstantName notation to access them. const是隐式地static,所以你可以使用 类名.变量名 的符号来访问const变量
apart from除……之外
apparent表面的;显然的
implicitly隐式地
notation符号
There is a subtle difference. Consider a class defined in AssemblyA. const和readonly之间还有一些细微的区别。考虑定义在AssemblyA中的类Const_V_Readonly
public class Const_V_Readonly
{
public const int I_CONST_VALUE = 2;
public readonly int I_RO_VALUE;
public Const_V_Readonly()
{
I_RO_VALUE = 3;
}
}
subtle 微妙的;精细的;敏感的;狡猾的;稀薄的
AssemblyB references AssemblyA and uses these values in code. When this is compiled, AssemblyB引用了AssemblyA,并使用了const和readonly的值 ,代码编译之后
- in the case of the const value, it is like a find-replace, the value 2 is 'baked into' the AssemblyB's IL. This means that if tomorrow I'll update I_CONST_VALUE to 20 in the future. AssemblyB would still have 2 till I recompile it.
const的值,像“搜索-替代”一样。const的值2直接被放到了AssemblyB的IL(·NET框架中中间语言)中。这意味着,如果明天我将const的值更新为20。AssemblyB中引用的const仍然为2,除非我重新编译AssemblyB
- in the case of the readonly value, it is like a ref to a memory location. The value is not baked into AssemblyB's IL. This means that if the memory location is updated, AssemblyB gets the new value without recompilation. So if I_RO_VALUE is updated to 30, you only need to build AssemblyA. All clients do not need to be recompiled.
readonly,就像存储单元(内存)的一个引用。readonly变量的值,没有被直接编译到AssemblyB的IL中。这意味着,如果存储单元被更新了,那么AssemblyB将会获取新的值并且不用重新编译。所以,如果readonly的值被改变为30,你仅仅需要重新编译AssemblyA。而不是所有引用了AssemblyA的客户端需要重新编译。
So if you are confident that the value of the constant won't change use a const. 所以,如果你确信有一个常量不会改变,那么就使用const
public const int CM_IN_A_METER = 100;
But if you have a constant that may change (e.g. w.r.t. precision).. or when in doubt, use a readonly. 但是,如果你有一个常量可能会改变(比如 :精度) 或者有不确定是否会改变。那么使用readonly
public readonly float PI = 3.14;
Update: Aku needs to get a mention coz he pointed this out first. Also I need to plug where I learned this.. Effective C# - Bill Wagner
doubt 怀疑;疑问;疑惑
const string vs. static readonly string in c#
When you use a const
string, the compiler embeds the string's value at compile-time.
Therefore, if you use a const
value in a different
assembly, then update the original assembly and change the value, the
other assembly won't see the change until you re-compile it.
A static readonly
string is a normal field that gets
looked up at runtime. Therefore, if the field's value is changed in a
different assembly, the changes will be seen as soon as the assembly is
loaded, without recompiling.
This also means that a static readonly
string can use non-constant members, such as Environment.UserName
or DateTime.Now.ToString()
. A const
string can only be initialized using other constants or literals.
Also, a static readonly
string can be set in a static constructor; a const
string can only be initialized inline.
Note that a static string
can be modified; you should use static readonly
instead.
const
should only be used for constants - constants being values that never, ever, ever change.