lua -- 所有UI组件的基类

时间:2023-03-08 16:37:07
-- 组件行为基础
local Behavior = class("Behavior"); function Behavior:ctor(name)
self.owner = nil;
self.name = name;
self.id = getNextID();
self.isOk = false;
end function Behavior:getGameObject( )
return self.owner;
end function Behavior:setGameObject(owner)
self.owner = owner;
self.isOk = true;
end function Behavior:getName( )
return name;
end function Behavior:deltaTime( )
return CCDirector:sharedDirector():deltaTime();
end function Behavior:performWithDelay(callback, delay)
if (self.isOK == false) then
echoError("Behavior init after addComponet")
return;
end local action = Transition.sequence({
CCDelayTime:create(delay),
CCCallFunc:create(callback),
}) self.owner:runAction(action)
return action
end return Behavior;