注:其中有些效果调用了CATransition的Private API, 仅供娱乐。
补充:还是有好多小伙伴问那些可以在AppStore中使用,调用私有API的肯定是不行的,而下方有些就调用了私有API。
下方会用到一些私有API, 有些效果在APPStore中是不能使用的,私有API如下:
NSString *const kCATransitionCube = @"cube";
NSString *const kCATransitionSuckEffect = @"suckEffect";
NSString *const kCATransitionOglFlip = @"oglFlip";
NSString *const kCATransitionRippleEffect = @"rippleEffect";
NSString *const kCATransitionPageCurl = @"pageCurl";
NSString *const kCATransitionPageUnCurl = @"pageUnCurl";
NSString *const kCATransitionCameraIrisHollowOpen = @"cameraIrisHollowOpen";
NSString *const kCATransitionCameraIrisHollowClose = @"cameraIrisHollowClose";
而下方这些可以放心使用:
// CAAnimation.h /* Common transition types. */ CA_EXTERN NSString * const kCATransitionFade
__OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCATransitionMoveIn
__OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCATransitionPush
__OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCATransitionReveal
__OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
今天所介绍的主题是关于动画的,在之前的博客中也有用到动画的地方,今天就好好的总结一下iOS开发中常用的动画。说道动画其中有一个是仿射变换的概念,至于怎么仿射的怎么变换的,原理如何等在本篇博客中不做赘述。今天要分享的是如和用动画做出我们要做的效果。
今天主要用到的动画类是CALayer下的CATransition至于各种动画类中如何继承的在这也不做赘述,网上的资料是一抓一大把。好废话少说切入今天的正题。
一.封装动画方法
1.用CATransition实现动画的封装方法如下,每句代码是何意思,请看注释之。
#pragma CATransition动画实现
- (void) transitionWithType:(NSString *) type WithSubtype:(NSString *) subtype ForView : (UIView *) view
{
//创建CATransition对象
CATransition *animation = [CATransition animation]; //设置运动时间
animation.duration = DURATION; //设置运动type
animation.type = type;
if (subtype != nil) { //设置子类
animation.subtype = subtype;
} //设置运动速度
animation.timingFunction = UIViewAnimationOptionCurveEaseInOut; [view.layer addAnimation:animation forKey:@"animation"];
}
代码说明:
CATransition常用的属性如下:
duration:设置动画时间
type:稍后下面会详细的介绍运动类型
subtype:和type匹配使用,指定运动的方向,下面也会详细介绍
timingFunction :动画的运动轨迹,用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是
均匀变化(相同时间变化量相同)还是先快后慢,先慢后快还是先慢再快再慢.
* 动画的开始与结束的快慢,有五个预置分别为(下同):
* kCAMediaTimingFunctionLinear 线性,即匀速
* kCAMediaTimingFunctionEaseIn 先慢后快
* kCAMediaTimingFunctionEaseOut 先快后慢
* kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
* kCAMediaTimingFunctionDefault 实际效果是动画中间比较快.
2.用UIView的block回调实现动画的代码封装
#pragma UIView实现动画
- (void) animationWithView : (UIView *)view WithAnimationTransition : (UIViewAnimationTransition) transition
{
[UIView animateWithDuration:DURATION animations:^{
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition:transition forView:view cache:YES];
}];
}
3.改变View的背景图,便于切换时观察
#pragma 给View添加背景图
-(void)addBgImageWithImageName:(NSString *) imageName
{
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:imageName]];
}
二.调用上面的方法实现我们想要的动画
1.我们在View上添加多个Button,给不同的Button设置不同的Tag值,然后再ViewController中绑定同一个方法,点击不同的button实现不同的页面切换效果。storyBoard上的控件效果如下图所示:
2.下面我们就开始编写点击button要回调的方法
(1).定义枚举来标示按钮所对应的动画类型,代码如下:
typedef enum : NSUInteger {
Fade = , //淡入淡出
Push, //推挤
Reveal, //揭开
MoveIn, //覆盖
Cube, //立方体
SuckEffect, //吮吸
OglFlip, //翻转
RippleEffect, //波纹
PageCurl, //翻页
PageUnCurl, //反翻页
CameraIrisHollowOpen, //开镜头
CameraIrisHollowClose, //关镜头
CurlDown, //下翻页
CurlUp, //上翻页
FlipFromLeft, //左翻转
FlipFromRight, //右翻转 } AnimationType;
(2),获取Button的Tag值:
UIButton *button = sender;
AnimationType animationType = button.tag;
(3).每次点击button都改变subtype的值,包括上,左,下,右
NSString *subtypeString; switch (_subtype) {
case :
subtypeString = kCATransitionFromLeft;
break;
case :
subtypeString = kCATransitionFromBottom;
break;
case :
subtypeString = kCATransitionFromRight;
break;
case :
subtypeString = kCATransitionFromTop;
break;
default:
break;
}
_subtype += ;
if (_subtype > ) {
_subtype = ;
}
(4),通过switch结合上边的枚举来判断是那个按钮点击的
switch (animationType)
{
//各种Case,此处代码下面会给出
}
3.调用我们封装的运动方法,来实现动画效果
(1),淡化效果
case Fade:
[self transitionWithType:kCATransitionFade WithSubtype:subtypeString ForView:self.view];
break;
(2).Push效果
case Push:
[self transitionWithType:kCATransitionPush WithSubtype:subtypeString ForView:self.view];
break;
效果如下:
(3).揭开效果:
case Reveal:
[self transitionWithType:kCATransitionReveal WithSubtype:subtypeString ForView:self.view];
break;
效果图如下:
(4).覆盖效果
case MoveIn:
[self transitionWithType:kCATransitionMoveIn WithSubtype:subtypeString ForView:self.view];
break;
效果图如下:
(5).立方体效果
case Cube:
[self transitionWithType:@"cube" WithSubtype:subtypeString ForView:self.view];
break;
效果如下:
(6).吮吸效果
case SuckEffect:
[self transitionWithType:@"suckEffect" WithSubtype:subtypeString ForView:self.view];
break;
效果如下:
(7).翻转效果
case OglFlip:
[self transitionWithType:@"oglFlip" WithSubtype:subtypeString ForView:self.view];
break;
图如下:
8.波纹效果
case RippleEffect:
[self transitionWithType:@"rippleEffect" WithSubtype:subtypeString ForView:self.view];
break;
(9).翻页和反翻页效果
case PageCurl:
[self transitionWithType:@"pageCurl" WithSubtype:subtypeString ForView:self.view];
break; case PageUnCurl:
[self transitionWithType:@"pageUnCurl" WithSubtype:subtypeString ForView:self.view];
break;
(10).相机打开效果
case CameraIrisHollowOpen:
[self transitionWithType:@"cameraIrisHollowOpen" WithSubtype:subtypeString ForView:self.view];
break; case CameraIrisHollowClose:
[self transitionWithType:@"cameraIrisHollowClose" WithSubtype:subtypeString ForView:self.view];
break;
(11),调用上面封装的第二个动画方法
case CurlDown:
[self animationWithView:self.view WithAnimationTransition:UIViewAnimationTransitionCurlDown];
break; case CurlUp:
[self animationWithView:self.view WithAnimationTransition:UIViewAnimationTransitionCurlUp];
break; case FlipFromLeft:
[self animationWithView:self.view WithAnimationTransition:UIViewAnimationTransitionFlipFromLeft];
break; case FlipFromRight:
[self animationWithView:self.view WithAnimationTransition:UIViewAnimationTransitionFlipFromRight];
break;
我把上面的Demo的源码放在GitHub上,其地址为:https://github.com/lizelu/CATransitionDemo.git
今天的博客就先到这里吧,以后有时间还会更新内容的,敬请关注哦!!