import flash.display.BitmapData;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
addChild(new Bitmap(overlapFilter(new 元件1(),5,1))); function overlapFilter(obj:DisplayObject, dist:Number, qual:Number):BitmapData
{
var width0:Number = obj.width+(dist*0.05*obj.width)+4;
var height0:Number = obj.height+(dist*0.05*obj.height)+4;
var out:BitmapData = new BitmapData(width0,height0,true,0x00000000);
var buffer:BitmapData = new BitmapData(width0,height0,true,0x00000000);
var blur:BlurFilter = new BlurFilter(3,3,qual);
var cmat:ColorTransform = new ColorTransform(1,1,1,0.2,0,0,0,0);
var mat:Matrix = new Matrix();
var step:Number;
for (var i:Number = dist+20; i>1; i--) {
step = 0.05 * i;
mat.identity();
mat.scale(step,step);
mat.translate(width0/2-obj.width*step/2,height0/2-obj.height*step/2);
buffer.fillRect(buffer.rect,0x00000000);
buffer.draw(obj,mat);
buffer.applyFilter(buffer,buffer.rect,new Point,blur);
mat.identity();
out.draw(buffer,mat,cmat);
}
mat.identity();
mat.translate(dist*0.05*obj.width/2+2,dist*0.05*obj.height/2+2);
cmat.alphaMultiplier = 0.3;
buffer.dispose();
out.draw(obj,mat,cmat,null,null,true);
return out;
}