iOS MP3流媒体播放 边缓冲边播放 FreeStreamer框架

时间:2022-11-19 16:33:17

在网上看到有人说AVplay就可以播放流媒体,便拿过来使用,,结果发现无论如何它都是要把MP3缓存完成之后才开始播放,,音频长的就要等好久,对于M4A 格式的还有好些,MP3就不行了,,这样体验非常差。于是在网上搜罗方法,,找到了FreeStreamer 库 可以实现边缓存边播放MP3文件,,网上资料比较少。。在这里大致做下总结。。我的代码写的并不好 只是给需要的做个参考  支持mp3和m4a格式 后面还有一篇DOUAudioStreamer 的总结 可以参考下

1.使用cocoapods 添加FreeStreamer库

pod 'FreeStreamer','~> 3.7.2'

2.

#import <FSAudioStream.h>

- (void)viewWillAppear:(BOOL)animated{

    [superviewWillAppear:animated];

    // 开始接受远程控制 为添加到音频中心后台播放做准备

    [[UIApplicationsharedApplication]beginReceivingRemoteControlEvents];

    [selfbecomeFirstResponder];

}

- (void)viewWillDisappear:(BOOL)animated{

    [superviewWillDisappear:animated];

    // 结束远程控制 为添加到音频中心后台播放做准备

    [[UIApplicationsharedApplication]endReceivingRemoteControlEvents];

    [selfresignFirstResponder];

}

// 重写父类成为响应者方法 为添加到音频中心后台播放做准备

- (BOOL)canBecomeFirstResponder {

    returnYES;

}

#pragma mark 重写父类方法,接受外部事件的处理 为添加到音频中心后台播放做准备

- (void) remoteControlReceivedWithEvent: (UIEvent *) receivedEvent {

    if (receivedEvent.type ==UIEventTypeRemoteControl) {

        switch (receivedEvent.subtype) {//得到事件类型

            caseUIEventSubtypeRemoteControlTogglePlayPause://暂停 ios6

                self.play =YES;//调用你所在项目的暂停按钮的响应方法下面的也是如此

                [selfplayAction];

                break;

            caseUIEventSubtypeRemoteControlPreviousTrack//上一首

                [selflastButtonAction];

                break;

            caseUIEventSubtypeRemoteControlNextTrack://下一首

                [selfnextButtonAction];

                break;

            caseUIEventSubtypeRemoteControlPlay://播放

                self.play =NO;//调用你所在项目的暂停按钮的响应方法下面的也是如此

                [selfplayAction];

                break;

            caseUIEventSubtypeRemoteControlPause://暂停 ios7

                self.play =YES;//调用你所在项目的暂停按钮的响应方法下面的也是如此

                [selfplayAction];

                break;

            default:

                break;

        }

    }

}

//Now Playing Center可以在锁屏界面展示音乐的信息,也达到增强用户体验的作用。

#pragma mark 传递信息到锁屏状态下此方法在播放歌曲与切换歌曲时调用即可

- (void)configNowPlayingCenter:(YiPinXiangXiBody *)body {

    NSMutableDictionary * info = [NSMutableDictionarydictionary];

    //音乐的标题

    [info setObject:body.titleforKey:MPMediaItemPropertyTitle];

    //音乐的艺术家

    [info setObject:body.columnNameforKey:MPMediaItemPropertyArtist];

    //音乐的封面

    UIImage *image = [[UIImagealloc]initWithData:[NSDatadataWithContentsOfURL:[NSURLURLWithString:  [NSStringstringWithFormat:@"%@%@",URLADDRESS,body.cover]]]];

    MPMediaItemArtwork * artwork = [[MPMediaItemArtworkalloc]initWithImage:image];

    [info setObject:artworkforKey:MPMediaItemPropertyArtwork];

    //完成设置

    [[MPNowPlayingInfoCenterdefaultCenter]setNowPlayingInfo:info];

   // NSLog(@"----%lld--------%f------",self.player.currentTime.value,self.totalTime);

}

#pragma mark 初始化播放器

- (void)playerInit:(NSURL *)url{

    if (!_audioStream) {

        // 创建FSAudioStream对象

        _audioStream=[[FSAudioStreamalloc]init];

        // 设置声音

        [_audioStreamsetVolume:1];

    }

    _audioStream.url = url;

    [_audioStream play];

    _audioStream.onFailure=^(FSAudioStreamError error,NSString *description){

        NSLog(@"播放出现问题%@",description);

    };

    __weaktypeof(self) weakSelf =self;

    _audioStream.onCompletion=^(){

        [weakSelf nextButtonAction];// 播放完成后继续播放下一个

    };

    // 计时器 获取播放进度和缓存进度

    self.playerTimer = [NSTimerscheduledTimerWithTimeInterval:1target:selfselector:@selector(playProgressAction)userInfo:nilrepeats:YES];

    // 将视频信息添加到Playing Center 锁屏显示播放信息 控制播放暂停

    [selfconfigNowPlayingCenter:self.yiPinXiangXi.body];

}


#pragma mark 音频缓存和播放进度提示

- (void)playProgressAction{

    FSStreamPosition cur =self.audioStream.currentTimePlayed;

    self.playbackTime =cur.playbackTimeInSeconds/1;

    double minutesElapsed =floor(fmod(self.playbackTime/60.0,60.0));

    double secondsElapsed =floor(fmod(self.playbackTime,60.0));

    self.nowTimeLabel.text = [NSStringstringWithFormat:@"%02.0f:%02.0f",minutesElapsed, secondsElapsed];

    self.sliderProgress.value = cur.position;//播放进度

       // 获取视频的总时长

    self.totalTime =self.playbackTime/cur.position;

    NSLog(@"-=-=-=-=-=%f",self.totalTime);

    if ([[NSStringstringWithFormat:@"%f",self.totalTime]isEqualToString:@"nan"]) {

        self.totalTimeLabel.text =@"00:00";

    }else{

        double minutesElapsed1 =floor(fmod(self.totalTime/60.0,60.0));

        double secondsElapsed1 =floor(fmod(self.totalTime,60.0));

        self.totalTimeLabel.text = [NSStringstringWithFormat:@"%02.0f:%02.0f",minutesElapsed1, secondsElapsed1];

    }

    float  prebuffer = (float)self.audioStream.prebufferedByteCount;

    float contentlength = (float)self.audioStream.contentLength;

    if (contentlength>0) {

        self.playerProgress.progress = prebuffer /contentlength;//缓存进度

    }

 /// 更新airPlay后台和锁屏播放进度====================

    NSMutableDictionary *dict = [NSMutableDictionarydictionaryWithDictionary:[[MPNowPlayingInfoCenterdefaultCenter]nowPlayingInfo]];

    [dict setObject:@(self.playbackTime)forKey:MPNowPlayingInfoPropertyElapsedPlaybackTime];

    //音乐的总时间

    [dict setObject:@(self.totalTime)forKey:MPMediaItemPropertyPlaybackDuration];

    [[MPNowPlayingInfoCenterdefaultCenter]setNowPlayingInfo:dict];


}


#pragma mark 播放暂停按钮=================

- (void)playAction{

    //先将未到时间执行前的任务取消 防止变态点击导致崩溃

    [[selfclass]cancelPreviousPerformRequestsWithTarget:selfselector:@selector(theplayAction)object:nil];

    [selfperformSelector:@selector(theplayAction)withObject:nilafterDelay:0.2f];// 0.2不可改

}

- (void)theplayAction{

    if (self.play ==YES) {// 如果正在播放 则暂停

        [self.audioStreampause];

        [self.playerTimersetFireDate:[NSDatedistantFuture]];// 计时器暂停

        [_playButtonsetImage:[UIImageimageNamed:@"bofang"]forState:UIControlStateNormal];// 按钮换状态

    }else{

        [self.audioStreampause];// 如果是暂停,则播放。。这里并不是使用[self.audioStream play];不信你可以试试...不知道为什么会这样

        [self.playTimersetFireDate:[NSDatedistantPast]];

        [self.playerTimersetFireDate:[NSDatedistantPast]];

        [_playButtonsetImage:[UIImageimageNamed:@"audioPause"]forState:UIControlStateNormal];

    }

    self.play = !self.play;

}


#pragma mark 拖动进度条到指定位置播放,重新添加播放进度。 事先创建好进度条添加滑动方法

- (void)durationSliderTouchEnded:(UISlider *)slider{

    [selfslidertoPlay:slider.value];

}

#pragma mark 滑动进度条跳到指定位置,播放状态

- (void)slidertoPlay:(CGFloat)time{

    if (time ==1) {// 当滑动到头的时候自动播放下一曲。。

        [selfnextButtonAction]; 

    }elseif (time >=0) {

        FSStreamPosition pos = {0};

        pos.position = time;

        [self.audioStreamseekToPosition:pos];// 到指定位置播放

    }

}

#pragma mark 上一曲按钮点击方法

- (void)lastButtonAction{

    //先将未到时间执行前的任务取消 防止变态点击

    [[selfclass]cancelPreviousPerformRequestsWithTarget:selfselector:@selector(theLastButtonAction)object:nil];

    [selfperformSelector:@selector(theLastButtonAction)withObject:nilafterDelay:0.2f];// 0.2不可改

 }

- (void)theLastButtonAction{ // 我这边上一曲下一曲是通过网络获取 根据具体情况进行更改

    if (self.lastIdentifier ==nil) {

    }else{

        [self.playTimersetFireDate:[NSDatedistantFuture]];

        self.playerProgress.progress =0.0;

        self.play =YES;

        self.sliding =NO;

        [selfplayerItemDealloc];// 播放器销毁

        self.identifier =self.lastIdentifier;

        [selfaddData]; // 获取到上一曲后,,创建播放器

    }

}

#pragma mark 下一曲按钮点击方法

- (void)nextButtonAction{

    //先将未到时间执行前的任务取消

    [[selfclass]cancelPreviousPerformRequestsWithTarget:selfselector:@selector(thenextButtonAction)object:nil];

    [selfperformSelector:@selector(thenextButtonAction)withObject:nilafterDelay:0.2f];// 0.2不可改

}

- (void)thenextButtonAction{

    if (self.nextIdentifier ==nil) {

    }else{

        [self.playTimersetFireDate:[NSDatedistantFuture]];

        self.playerProgress.progress =0.0;

        self.play =YES;

        self.sliding =NO;

        [selfplayerItemDealloc];

        self.identifier =self.nextIdentifier;

        [selfaddData];

    }

}

#pragma mark 销毁播放器,,清除缓存的音频(freestreamer 会自动下载音频,可以不清除,,但可能文件越来越大,,我这里不保留,,基本是缓冲一点点马上可以播放,,离线的话就播不了了)

- (void)playerItemDealloc{

    NSArray *arr = [[NSFileManagerdefaultManager]contentsOfDirectoryAtPath:_audioStream.configuration.cacheDirectoryerror:nil];

    for (NSString *filein arr) {

        if ([filehasPrefix:@"FSCache-"]) {

            NSString *path = [NSStringstringWithFormat:@"%@/%@",_audioStream.configuration.cacheDirectory, file];

            [[NSFileManagerdefaultManager]removeItemAtPath:patherror:nil];

        }

    }

    [_audioStreamstop];

    _audioStream =nil;

    [_playerTimerinvalidate];

    _playerTimer =nil;

    

}


#pragma mark 解决slider小范围滑动不能触发的问题(也曾困扰很久的问题)

- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer{

    if([gestureRecognizerlocationInView:gestureRecognizer.view].y >=_sliderProgress.frame.origin.y && !_sliderProgress.hidden)

        returnNO;

    returnYES;

}

// 系统自带API解析MP3时长

- (CGFloat)getMusicTime:(NSURL *)url{

    AVURLAsset *avURLAsset = [[AVURLAssetalloc]initWithURL:urloptions:nil];

    // 获取音频总时长

    CGFloat time = avURLAsset.duration.value / avURLAsset.duration.timescale;

    return time;

}


https://github.com/muhku/FreeStreamer