//https://blog.csdn.net/Htlas/article/details/79188008
//人物移动 http://gad.qq.com/article/detail/289212
//mesh 山丘地形 http://gad.qq.com/article/detail/289108 using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class Cube : MonoBehaviour {
public EasyTouchMove touch;
// Use this for initialization
void Start () { } // Update is called once per frame
void Update () {
//获取horizontal 和 vertical 的值,其值位遥感的localPosition
float hor = touch.Horizontal;
float ver = touch.Vertical; Vector3 direction = new Vector3(hor, 0, ver); if(direction!= Vector3.zero) {
//控制转向
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(direction),Time.deltaTime*10);
//向前移动
transform.Translate(Vector3.forward * Time.deltaTime * 5);
}
}
} //2D碰撞检测
// Collider2D[] col = Physics2D.OverlapPointAll(Camera.main.ScreenToWorldPoint(Input.mousePosition)); // if(col.Length > 0)
// {
// foreach(Collider2D c in col)
// {
// //do what you want
// }
// }