Qt QThread 多线程使用

时间:2023-03-08 16:12:32

一、继承QThread 使用方法

1.创建个继承QThread的类。

#ifndef MYTHREAD_H
#define MYTHREAD_H #include <QObject>
#include<QThread>
#include<QtCore>
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = );
~MyThread(); public:
void run();
bool stop=false;
signals:
void NumberChanged(int number); }; #endif // MYTHREAD_H
#include "mythread.h"

MyThread::MyThread(QObject *parent)
{ } MyThread::~MyThread()
{ } void MyThread::run()
{
for(int i=;i<;i++)
{
QMutex mutex;
mutex.lock();
if(this->stop)
{
break;
}
else
{
mutex.unlock();
} emit NumberChanged(i);
this->msleep(); } }

2.调用代码

#ifndef MAINWINDOW_H
#define MAINWINDOW_H #include <QMainWindow>
#include<mythread.h>
namespace Ui {
class MainWindow;
} class MainWindow : public QMainWindow
{
Q_OBJECT public:
explicit MainWindow(QWidget *parent = );
~MainWindow();
public:
MyThread *mThread; private:
Ui::MainWindow *ui; private slots:
void onNumberChanged(int number);
void on_btnStart_clicked();
void on_btnStop_clicked();
}; #endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this); mThread=new MyThread(this);
QObject::connect(mThread,SIGNAL(NumberChanged(int)),this,SLOT(onNumberChanged(int))); } MainWindow::~MainWindow()
{
delete ui;
} void MainWindow::onNumberChanged(int number)
{ ui->lblNumber->setText(QString::number(number));
} void MainWindow::on_btnStart_clicked()
{
mThread->start();
mThread->stop=false; } void MainWindow::on_btnStop_clicked()
{
//mThread->stop=true; mThread->stop=true; }

二、 moveToThread 使用方法

#ifndef MYOBJECT_H
#define MYOBJECT_H #include <QObject>
#include<QDebug>
#include<QThread>
#include<QLabel> class MyObject : public QObject
{
Q_OBJECT
public:
explicit MyObject(QObject *parent = );
~MyObject(); signals: public slots:
void Thread1();
void Thread2(QLabel *lbl);
void Thread3(); }; #endif // MYOBJECT_H
#include "myobject.h"

MyObject::MyObject(QObject *parent) : QObject(parent)
{ } MyObject::~MyObject()
{ } void MyObject::Thread1()
{ qDebug()<<QThread::currentThreadId();
}
void MyObject::Thread2(QLabel *lbl)
{ for(int i=;i<;i++)
{}
lbl->setText("aaaaa");
qDebug()<<QThread::currentThreadId();
}
void MyObject::Thread3()
{
qDebug()<<QThread::currentThreadId();
}
#ifndef MAINWINDOW_H
#define MAINWINDOW_H #include <QMainWindow>
#include<myobject.h> namespace Ui {
class MainWindow;
} class MainWindow : public QMainWindow
{
Q_OBJECT public:
explicit MainWindow(QWidget *parent = );
~MainWindow(); private slots:
void on_pushButton_clicked(); void on_pushButton_2_clicked(); void on_pushButton_3_clicked(); void on_pushButton_4_clicked(); private:
Ui::MainWindow *ui; public:
MyObject *myobj; }; #endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this); myobj=new MyObject;
QThread *mythread=new QThread;
myobj->moveToThread(mythread);
mythread->start(); connect(mythread,SIGNAL(started()),myobj,SLOT(Thread1())); } MainWindow::~MainWindow()
{
delete ui;
} void MainWindow::on_pushButton_clicked()
{
myobj->Thread1(); } void MainWindow::on_pushButton_2_clicked()
{ myobj->Thread2(ui->label);
} void MainWindow::on_pushButton_3_clicked()
{
myobj->Thread3(); } void MainWindow::on_pushButton_4_clicked()
{
qDebug()<<QThread::currentThreadId();
}