//Path为StreamingAssets文件后面的路径
public AssetBundle GetstreamingAssets(string Path)
{ #if UNITY_EDITOR Path = Application.streamingAssetsPath + "/" + Path; #elif UNITY_IOS Path = Application.dataPath + "!assets/" + Path; #elif UNITY_IOS Path = Application.dataPath + "/Raw/" + Path; #endif Debug.Log("Path : " + Path); AssetBundle assetbundle = AssetBundle.LoadFromFile(Path); return assetbundle;
}
注意的几点
1.只能读取AssetBundle 文件
2.打包资源文件前先设置
File->Build Settings ->Android->Player Settings ->Other Settings ->Write Access 选项为External(SDCard)