Recently, I have a project, I use Unity3D to finish a visualization work, which is the final project for my visualization course.
In this project, I try to visualization some frescoes' deterioration data to help the cultural workers to analiysis and protect cultural relics.
The resources I used include
- Unity3D Engine,
- the deterioration data,
- some tutorials from internet,
- a lot of my time.
The initial objectives and final outcome of this project I list here,
- 3D visualization result complete
- read data as json complete
- use Hololens as platform failure, the memory exceeds limit
- scene romaing semifinished
- text instructions complete
- accuracy achieve
- division of deterioration's types and frescoes' age achieve
- division of deterioration's level achieve
- clearly and briefly failure, too lot memory used
- good connection between the connoted information failure, too many elements, they are intricate
- agility failure
I plan begin this at 1st Dec, and end at 15th Dec,
But, the actual strating date is 10th Dec and ending date is 21st Dec
That is all about this project.