public class powwow
{
//姓名
private string name;
public string Name
{
get { return name;}
set { name = value;}
}
//生命值
private int blood;
public int Blood
{
get { return blood;}
set { blood = value;}
}
//战斗力
private int power;
public int Power
{
get { return power;}
set { power = value;}
}
//级别
private int level;
public int Level
{
get { return level;}
set { level = value;}
}
//有参的构造函数
public powwow(string name,int power,int level)
{
this.Name = name;
this.Blood = 10000;
this.Power = power;
this.Level = level;
}
//无参的构造函数
public powwow()
{
this.name = "王大师";
this.Blood = 10000;
this.Power = 100;
this.level = 3;
}
//重载方法
public powwow(string name,int blood,int power, int level)
{
this.Name = name;
this.Blood = blood;
this.Power = power;
this.Level = level;
}
}
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class Program {
static void Main(string[] args)
{
powwow pw = new powwow();
Console.WriteLine("巫师的姓名{0},生命值是{1},战斗力{2},级别{3}", pw.Name, pw.Blood, pw.Power, pw.Level);
powwow pw1=new powwow("东毒西徐",1000,2);
Console.WriteLine("巫师的姓名{0},生命值是{1},战斗力{2},,级别{3}",pw1.Name,pw1.Blood,pw1.Power,pw1.Level);
powwow pw2 = new powwow("师毒", 6000, 98, 1);
Console.WriteLine("巫师的姓名{0},生命值是{1},战斗力{2},级别{3}", pw2.Name, pw2.Blood, pw2.Power, pw2.Level);