关于多线程会有一系列如下:
多线程之概念解析
多线程之pthread, NSThread, NSOperation, GCD
多线程之GCD一,创建线程
- 动态创建
/**
动态创建
*/
- (void)dynamicCreateThread {
// 动态创建
// 动态创建的线程,必须调用 start ,线程才会跑起来
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(dynamicRun:) object:@];
thread.threadPriority = ;//0-1,1的优先级最高
thread.name = @"dynamic thread";
[thread start]; // iOS10 以后新添加的方法
NSThread *newThread = [[NSThread alloc] initWithBlock:^{
NSLog(@"block operation");
}];
[newThread start];
} - (void)dynamicRun:(NSNumber *)index {
NSLog(@"thread = %@", [NSThread currentThread]);
NSLog(@"index = %@", index);
NSLog(@"dynamic run");
NSLog(@"name = %@", [NSThread currentThread].name);
}
- 静态创建
/** 静态创建 */ - (void)staticCreateThread { // 静态创建 [NSThread detachNewThreadSelector:@selector(staticRun) toTarget:self withObject:nil]; // ios 10以后才出现 [NSThread detachNewThreadWithBlock:^{ [self staticRun]; }]; }
- 隐式创建
/**
隐式创建
*/
- (void)backgroundCreateThread {
[self performSelectorInBackground:@selector(backgroundRun) withObject:nil];
}
- 线程通信
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(nullable id)arg waitUntilDone:(BOOL)wait; - (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(nullable id)arg waitUntilDone:(BOOL)wait;
二.属性
@property (class, readonly, strong) NSThread *currentThread;//获取当前线程
@property (nullable, copy) NSString *name // 线程名
@property double threadPriority //优先级,0-1, 1的优先级最高
@property NSUInteger stackSize // 线程所占用内存
@property (readonly) BOOL isMainThread // 是否为主线程
状态相关
@property (readonly, getter=isExecuting) BOOL executing
@property (readonly, getter=isFinished) BOOL finished
@property (readonly, getter=isCancelled) BOOL cancelled
三.API
+ (BOOL)isMultiThreaded;// 判断当前线程是否是多线程 //线程操作 - (void)start; - (void)cancel; + (void)exit; - (void)main;// thread body method // 线程阻塞 + (void)sleepUntilDate:(NSDate *)date; + (void)sleepForTimeInterval:(NSTimeInterval)ti;
// 获取线程
@property (class, readonly, strong) NSThread *currentThread;//获取当前线程
@property (class, readonly, strong) NSThread *mainThread;//获取主线程
四.自定义NSThread
注意: 通过静态方法创建的 thread不会执行 main 方法