【ELK_Log4net】.net Core重写一个TcpAppender

时间:2024-08-03 13:07:02

最近搞了下ELK,三个工具部署完毕,想再集成上log4net。没想到.net core版Log4net竟然没有直接Tcp发送消息的appender。醉了。log4net

【ELK_Log4net】.net Core重写一个TcpAppender

1.RemotingAppender:core已经不支持。

2.RemoteSysLogAppender:只监听 udp的514端口。【原文:The BSD syslog protocol is used to remotely log to a syslog daemon. The syslogd listens for for messages on UDP port 514.】

3.UdpAppender:udp协议传输数据

4.TelnetAppender:一开始以为肯定是这个可以用了。官网没有examples。。*翻了config。里面竟然只有port配置没有remotingAddress等(黑人问号)???。官网解释这个东西怎么玩的【原文:The TelnetAppender accepts socket connections and streams logging messages back to the client. The output is provided in a telnet-friendly way so that a log can be monitored over a TCP/IP socket. This allows simple remote monitoring of application logging.】

也就是它是开了一个监听。监听别人给他发的日志数据,然后记录数据然后再发回去。。。What???。我要的是你发出去。混蛋。下面去反编译看看他的源码。。

namespace log4net.Appender
{
public class TelnetAppender : AppenderSkeleton
{
private static readonly Type declaringType = typeof (TelnetAppender);
private int m_listeningPort = ;
private TelnetAppender.SocketHandler m_handler; public int Port
{
get
{
return this.m_listeningPort;
}
set
{
if (value < || value > (int) ushort.MaxValue)
throw SystemInfo.CreateArgumentOutOfRangeException("value", (object) value, "The value specified for Port is less than " + .ToString((IFormatProvider) NumberFormatInfo.InvariantInfo) + " or greater than " + ((int) ushort.MaxValue).ToString((IFormatProvider) NumberFormatInfo.InvariantInfo) + ".");
this.m_listeningPort = value;
}
} protected override bool RequiresLayout
{
get
{
return true;
}
} protected override void OnClose()
{
base.OnClose();
if (this.m_handler == null)
return;
this.m_handler.Dispose();
this.m_handler = (TelnetAppender.SocketHandler) null;
} public override void ActivateOptions()
{
base.ActivateOptions();
try
{
LogLog.Debug(TelnetAppender.declaringType, "Creating SocketHandler to listen on port [" + (object) this.m_listeningPort + "]");
this.m_handler = new TelnetAppender.SocketHandler(this.m_listeningPort);
}
catch (Exception ex)
{
LogLog.Error(TelnetAppender.declaringType, "Failed to create SocketHandler", ex);
throw;
}
} protected override void Append(LoggingEvent loggingEvent)
{
if (this.m_handler == null || !this.m_handler.HasConnections)
return;
this.m_handler.Send(this.RenderLoggingEvent(loggingEvent));
} protected class SocketHandler : IDisposable
{
private ArrayList m_clients = new ArrayList();
private const int MAX_CONNECTIONS = ;
private Socket m_serverSocket; public bool HasConnections
{
get
{
ArrayList clients = this.m_clients;
if (clients != null)
return clients.Count > ;
return false;
}
} public SocketHandler(int port)
{
this.m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.m_serverSocket.Bind((EndPoint) new IPEndPoint(IPAddress.Any, port));
this.m_serverSocket.Listen();
this.AcceptConnection();
} private void AcceptConnection()
{
this.m_serverSocket.AcceptAsync().ContinueWith(new Action<Task<Socket>>(this.OnConnect), TaskScheduler.Default);
} public void Send(string message)
{
foreach (TelnetAppender.SocketHandler.SocketClient client in this.m_clients)
{
try
{
client.Send(message);
}
catch (Exception ex)
{
client.Dispose();
this.RemoveClient(client);
}
}
} private void AddClient(TelnetAppender.SocketHandler.SocketClient client)
{
TelnetAppender.SocketHandler socketHandler = this;
bool lockTaken = false;
try
{
Monitor.Enter((object) socketHandler, ref lockTaken);
ArrayList arrayList = (ArrayList) this.m_clients.Clone();
arrayList.Add((object) client);
this.m_clients = arrayList;
}
finally
{
if (lockTaken)
Monitor.Exit((object) socketHandler);
}
} private void RemoveClient(TelnetAppender.SocketHandler.SocketClient client)
{
TelnetAppender.SocketHandler socketHandler = this;
bool lockTaken = false;
try
{
Monitor.Enter((object) socketHandler, ref lockTaken);
ArrayList arrayList = (ArrayList) this.m_clients.Clone();
arrayList.Remove((object) client);
this.m_clients = arrayList;
}
finally
{
if (lockTaken)
Monitor.Exit((object) socketHandler);
}
} private void OnConnect(Task<Socket> acceptTask)
{
try
{
Socket result = acceptTask.GetAwaiter().GetResult();
LogLog.Debug(TelnetAppender.declaringType, "Accepting connection from [" + result.RemoteEndPoint.ToString() + "]");
TelnetAppender.SocketHandler.SocketClient client = new TelnetAppender.SocketHandler.SocketClient(result);
int count = this.m_clients.Count;
if (count < )
{
try
{
client.Send("TelnetAppender v1.0 (" + (object) (count + ) + " active connections)\r\n\r\n");
this.AddClient(client);
}
catch
{
client.Dispose();
}
}
else
{
client.Send("Sorry - Too many connections.\r\n");
client.Dispose();
}
}
catch
{
}
finally
{
if (this.m_serverSocket != null)
this.AcceptConnection();
}
} public void Dispose()
{
foreach (TelnetAppender.SocketHandler.SocketClient client in this.m_clients)
client.Dispose();
this.m_clients.Clear();
Socket serverSocket = this.m_serverSocket;
this.m_serverSocket = (Socket) null;
try
{
serverSocket.Shutdown(SocketShutdown.Both);
}
catch
{
}
try
{
CompatibilityExtensions.Close(serverSocket);
}
catch
{
}
} protected class SocketClient : IDisposable
{
private Socket m_socket;
private StreamWriter m_writer; public SocketClient(Socket socket)
{
this.m_socket = socket;
try
{
this.m_writer = new StreamWriter((Stream) new NetworkStream(socket));
}
catch
{
this.Dispose();
throw;
}
} public void Send(string message)
{
this.m_writer.Write(message);
this.m_writer.Flush();
} public void Dispose()
{
try
{
if (this.m_writer != null)
{
CompatibilityExtensions.Close(this.m_writer);
this.m_writer = (StreamWriter) null;
}
}
catch
{
}
if (this.m_socket == null)
return;
try
{
this.m_socket.Shutdown(SocketShutdown.Both);
}
catch
{
}
try
{
CompatibilityExtensions.Close(this.m_socket);
}
catch
{
}
this.m_socket = (Socket) null;
}
}
}
}
}

那就没办法。。我自己再重写一个直接发送的TcpAppender吧。。写法是完全看udpAppender源码改的。暴露出来的配置和udp基本一致。把local的去除了

    internal class TcpAppender : AppenderSkeleton
{
private Encoding _encoding = Encoding.Unicode;
private IPAddress _remoteAddress;
private int _remotePort;
private IPEndPoint _remoteEndPoint;
private TcpClient _client; public IPAddress RemoteAddress
{
get
{
return this._remoteAddress;
}
set
{
this._remoteAddress = value;
}
} public int RemotePort
{
get
{
return this._remotePort;
}
set
{
if (value < || value > (int)ushort.MaxValue)
throw SystemInfo.CreateArgumentOutOfRangeException("value", (object)value, "The value specified is less than " + .ToString((IFormatProvider)NumberFormatInfo.InvariantInfo) + " or greater than " + ((int)ushort.MaxValue).ToString((IFormatProvider)NumberFormatInfo.InvariantInfo) + ".");
this._remotePort = value;
}
} public Encoding Encoding
{
get
{
return this._encoding;
}
set
{
this._encoding = value;
}
} protected TcpClient Client
{
get
{
return this._client;
}
set
{
this._client = value;
}
} protected IPEndPoint RemoteEndPoint
{
get
{
return this._remoteEndPoint;
}
set
{
this._remoteEndPoint = value;
}
} protected override bool RequiresLayout
{
get
{
return true;
}
} public override void ActivateOptions()
{
base.ActivateOptions();
if (this.RemoteAddress == null)
throw new ArgumentNullException("The required property 'Address' was not specified.");
if (this.RemotePort < || this.RemotePort > (int)ushort.MaxValue)
throw SystemInfo.CreateArgumentOutOfRangeException("this.RemotePort", (object)this.RemotePort, "The RemotePort is less than " + .ToString((IFormatProvider)NumberFormatInfo.InvariantInfo) + " or greater than " + ((int)ushort.MaxValue).ToString((IFormatProvider)NumberFormatInfo.InvariantInfo) + ".");
this.RemoteEndPoint = new IPEndPoint(this.RemoteAddress, this.RemotePort);
this.InitializeClientConnection();
} protected override void Append(LoggingEvent loggingEvent)
{
try
{
NetworkStream ntwStream = this.Client.GetStream();
var aa = this.RenderLoggingEvent(loggingEvent).ToCharArray();
byte[] bytes = this._encoding.GetBytes(this.RenderLoggingEvent(loggingEvent).ToCharArray());
ntwStream.Write(bytes, , bytes.Length);
}
catch (Exception ex)
{
this.ErrorHandler.Error("Unable to send logging event to remote host " + this.RemoteAddress.ToString() + " on port " + (object)this.RemotePort + ".", ex, ErrorCode.WriteFailure);
}
} protected override void OnClose()
{
base.OnClose();
if (this.Client == null)
return;
Client.Dispose();
this.Client = null;
} protected virtual void InitializeClientConnection()
{
try
{
this.Client = new TcpClient(this.RemoteAddress.ToString(), this.RemotePort);
}
catch (Exception ex)
{
this.ErrorHandler.Error("Could not initialize the UdpClient connection on port " + this.RemotePort.ToString((IFormatProvider)NumberFormatInfo.InvariantInfo) + ".", ex, ErrorCode.GenericFailure);
this.Client = null;
}
}
}

用法代码。里面额外加入了一个consoleAppender 方便查看调试

         static void Main(string[] args)
{
Test();
Console.ReadKey();
} private static void Test()
{
var repo = LogManager.CreateRepository("R"); var layout = new PatternLayout()
{
ConversionPattern = "#%date #%level #%message#",
};
var tcpAppender = new TcpAppender
{
Encoding = Encoding.UTF8,
RemoteAddress = new IPAddress(new byte[] { ,,, }),
RemotePort = ,
Layout = layout
};
var consoleAppender = new ConsoleAppender
{
Layout = layout
};
layout.ActivateOptions();
tcpAppender.ActivateOptions();
BasicConfigurator.Configure(repo, consoleAppender,tcpAppender); ILog log = LogManager.GetLogger(repo.Name, "Debug");
log.Info("");
Console.ReadKey();
}

下面是成功发送到虚拟机上的kibana的后台显示。部分数据和字段没匹配好是logstash的规则和log4net规则没对应好

【ELK_Log4net】.net Core重写一个TcpAppender