解决unity3d读写中文乱码

时间:2022-08-26 13:04:46

最近用到unity3d读写文件,遇到了中文乱码问题,就研究了一下。项目是C#写的,这里就介绍C#读写中文的例子。

首先,项目使用utf-8编码,文件也要utf-8编码

using System;
using System.IO;

using System.Text;

public class FileOp
{
public void Read()
{
try{

string pathSource = "test.txt";

using (FileStream fsSource = new FileStream(pathSource,
FileMode.Open, FileAccess.Read))
{
// Read the source file into a byte array.
byte[] bytes = new byte[fsSource.Length];
int numBytesToRead = (int)fsSource.Length;
int numBytesRead = 0;
while (numBytesToRead > 0)
{
int n = fsSource.Read(bytes, numBytesRead, numBytesToRead);

if (n == 0)
break;
numBytesRead += n;
numBytesToRead -= n;
}
numBytesToRead = bytes.Length;
//text = Encoding.Default.GetString(bytes);
text = UTF8Encoding.UTF8.GetString(bytes);
}
}
catch
{
//ioEx.Message
}
}

public void Write()
{
string xml = "C#读写中文";

try{
string pathSource = "test.txt";
using (FileStream fsSource = new FileStream(pathSource,
FileMode.Create,FileAccess.Write))
{
//byte[] data = Encoding.Default.GetBytes(xml);
byte[] data = UTF8Encoding.UTF8.GetBytes(xml);
fsSource.Write(data, 0, data.Length);
}
}
catch
{
// error
}
return;
}
}