系统:Win8.1
QT版本:2.4.2,Mingw
VTK版本:6.3
2. main.cpp
#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
#include <iostream>
using namespace std;
#include "vtkPolyDataMapper.h"
#include "vtkWin32OpenGLRenderWindow.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkPoints.h"
#include "vtkWin32RenderWindowInteractor.h"
#include "vtkProperty.h"
#include "vtkFloatArray.h"
#include "vtkPolyData.h"
#include "vtkDataSetMapper.h"
#include "vtkActor2D.h"
#include "vtkContourFilter.h"
#include "vtkContourValues.h"
#include "vtkUnstructuredGrid.h"
#include "vtkPointData.h"
#include "vtkVertex.h"
#include "vtkInteractorStyleTrackballCamera.h"
void myShow(vtkSmartPointer<vtkUnstructuredGrid> aGrid);
int main()
{
// create a scene with one of each cell type
//Vertex
vtkPoints *vertexPoints=vtkPoints::New();
vertexPoints-> SetNumberOfPoints (1);
vertexPoints-> InsertPoint( 0, 0, 0, 0);
vtkFloatArray *vertexScalars=vtkFloatArray::New();
vertexScalars-> SetNumberOfTuples (1);
vertexScalars-> InsertValue (0, 1);
vtkVertex *aVertex=vtkVertex::New();
aVertex-> GetPointIds()-> SetId (0, 0);
vtkUnstructuredGrid *aVertexGrid=vtkUnstructuredGrid::New();
aVertexGrid-> Allocate (1, 1);
aVertexGrid-> InsertNextCell (aVertex-> GetCellType(), aVertex ->GetPointIds());
aVertexGrid ->SetPoints (vertexPoints);
aVertexGrid-> GetPointData() ->SetScalars (vertexScalars);
myShow(aVertexGrid);
return 0;
}
void myShow(vtkSmartPointer<vtkUnstructuredGrid> aGrid)
{
//设置映射器
vtkSmartPointer<vtkDataSetMapper> aMapper=vtkSmartPointer<vtkDataSetMapper>::New();
aMapper->SetInputData(aGrid);
aMapper->ScalarVisibilityOn();
vtkSmartPointer<vtkActor> anActor=vtkSmartPointer<vtkActor>::New();
anActor->SetMapper(aMapper);
anActor->GetProperty()->SetRepresentationToPoints();
// anActor->GetProperty()->SetRepresentationToWireframe();
anActor->GetProperty()->SetDiffuseColor(1,0,0);
// anActor->GetProperty()->SetLineWidth(5);
// anActor->GetProperty()->SetEdgeColor(1,0,0);
anActor->GetProperty()->SetPointSize(10);
//创建显示窗口
vtkSmartPointer<vtkRenderer> ren1=vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin=vtkSmartPointer<vtkRenderWindow>::New();
ren1->AddActor(anActor);
renWin->AddRenderer(ren1);
vtkSmartPointer<vtkRenderWindowInteractor> iren=vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style=vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
iren->SetInteractorStyle(style);
iren->SetRenderWindow(renWin);
renWin->SetSize(700,700);
ren1->ResetCamera();
renWin->Render();
iren->Start();
}