// send to current request socket client
socket.emit('message', "this is a test"); // sending to all clients, include sender
io.sockets.emit('message', "this is a test"); // sending to all clients except sender
socket.broadcast.emit('message', "this is a test"); // sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game'); // sending to all clients in 'game' room(channel), include sender
io.sockets.in('game').emit('message', 'cool game'); // sending to individual socketid
io.sockets.socket(socketid).emit('message', 'for your eyes only'); // 进入一个房间
socket.join('room');
// 离开一个房间
socket.leave('room');
订阅/退订事件
//前端触发订阅/退订事件
socket.emit('subscribe',{"room" : "room_name"};
socket.emit('unsubscribe',{"room" : "room_name"}; //后台处理订阅/退订事件
socket.on('subscribe', function(data) {
socket.join(data.room);
})
socket.on('unsubscribe', function(data) {
socket.leave(data.room);
})