实现的效果图:
先把我们的服务端跑起来:
接着把我们的程序分别跑到两台模拟器上:
接下来我们来写代码:
首先是服务端,就是将读写socket的操作放到自定义线程当中,创建ServerSocket后,循环 调用accept方法,当有新客户端接入,将socket加入集合当中,同时在线程池新建一个线程!
另外,在读取信息的方法中,对输入字符串进行判断,如果为bye字符串,将socket从集合中 移除,然后close掉!
Server.java:
import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.List; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class Server { // 定义相关的参数,端口,存储Socket连接的集合,ServerSocket对象 // 以及线程池 private static final int PORT = 12345; private List<Socket> mList = new ArrayList<Socket>(); private ServerSocket server = null; private ExecutorService myExecutorService = null; public static void main(String[] args) { new Server(); } public Server() { try { server = new ServerSocket(PORT); // 创建线程池 myExecutorService = Executors.newCachedThreadPool(); System.out.println("服务端运行中...\n"); Socket client = null; while (true) { client = server.accept(); mList.add(client); myExecutorService.execute(new Service(client)); } } catch (Exception e) { e.printStackTrace(); } } class Service implements Runnable { private Socket socket; private BufferedReader in = null; private String msg = ""; public Service(Socket socket) { this.socket = socket; try { in = new BufferedReader(new InputStreamReader(socket.getInputStream())); msg = "用户:" + this.socket.getInetAddress() + "~加入了聊天室" + "当前在线人数:" + mList.size(); this.sendmsg(); } catch (IOException e) { e.printStackTrace(); } } @Override public void run() { try { while (true) { if ((msg = in.readLine()) != null) { if (msg.equals("bye")) { System.out.println("~~~~~~~~~~~~~"); mList.remove(socket); in.close(); msg = "用户:" + socket.getInetAddress() + "退出:" + "当前在线人数:" + mList.size(); socket.close(); this.sendmsg(); break; } else { msg = socket.getInetAddress() + " 说: " + msg; this.sendmsg(); } } } } catch (Exception e) { e.printStackTrace(); } } // 为连接上服务端的每个客户端发送信息 public void sendmsg() { System.out.println(msg); int num = mList.size(); for (int index = 0; index < num; index++) { Socket mSocket = mList.get(index); PrintWriter pout = null; try { pout = new PrintWriter( new BufferedWriter(new OutputStreamWriter(mSocket.getOutputStream(), "UTF-8")), true); pout.println(msg); } catch (IOException e) { e.printStackTrace(); } } } } }
接着到客户端,客户端的难点在于要另外开辟线程的问题,因为Android不允许直接在 主线程中做网络操作,而且不允许在主线程外的线程操作UI,这里的做法是自己新建 一个线程,以及通过Hanlder来更新UI,实际开发不建议直接这样做!!!
布局文件:activity_main.xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="小猪简易聊天室" /> <TextView android:id="@+id/txtshow" android:layout_width="match_parent" android:layout_height="wrap_content" /> <EditText android:id="@+id/editsend" android:layout_width="match_parent" android:layout_height="wrap_content" /> <Button android:id="@+id/btnsend" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="发送" /> </LinearLayout>
MainActivity.java:
public class MainActivity extends AppCompatActivity implements Runnable { // 定义相关变量,完成初始化 private TextView txtshow; private EditText editsend; private Button btnsend; private static final String HOST = "172.16.2.54"; private static final int PORT = 12345; private Socket socket = null; private BufferedReader in = null; private PrintWriter out = null; private String content = ""; private StringBuilder sb = null; // 定义一个handler对象,用来刷新界面 public Handler handler = new Handler() { public void handleMessage(Message msg) { if (msg.what == 0x123) { sb.append(content); txtshow.setText(sb.toString()); } } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); sb = new StringBuilder(); txtshow = (TextView) findViewById(R.id.txtshow); editsend = (EditText) findViewById(R.id.editsend); btnsend = (Button) findViewById(R.id.btnsend); // 当程序一开始运行的时候就实例化Socket对象,与服务端进行连接,获取输入输出流 // 因为4.0以后不能再主线程中进行网络操作,所以需要另外开辟一个线程 new Thread() { public void run() { try { socket = new Socket(HOST, PORT); in = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8")); out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true); } catch (IOException e) { e.printStackTrace(); } } }.start(); // 为发送按钮设置点击事件 btnsend.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String msg = editsend.getText().toString(); if (socket.isConnected()) { if (!socket.isOutputShutdown()) { out.println(msg); } } } }); new Thread(MainActivity.this).start(); } // 重写run方法,在该方法中输入流的读取 @Override public void run() { try { while (true) { if (socket.isConnected()) { if (!socket.isInputShutdown()) { if ((content = in.readLine()) != null) { content += "\n"; handler.sendEmptyMessage(0x123); } } } } } catch (Exception e) { e.printStackTrace(); } } }